Torque3D/Engine/source/gfx/sim
2021-07-29 11:12:07 -05:00
..
cubemapData.cpp we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 2021-07-29 11:12:07 -05:00
cubemapData.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
debugDraw.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
debugDraw.h Properly mark Parent class of DebugDrawer for Console hierarchy 2020-11-15 21:30:45 +01:00
gfxStateBlockData.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxStateBlockData.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00