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ogg
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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stream
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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strings
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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util
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Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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2018-10-07 17:32:23 -05:00 |
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bitMatrix.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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bitRender.cpp
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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bitRender.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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bitSet.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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bitVector.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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bitVector.h
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Fix BitVector copy constructor.
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2013-06-21 14:22:49 +02:00 |
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bitVectorW.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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color.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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color.h
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ColorI::fromLinear fix
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2017-08-13 19:39:44 +10:00 |
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crc.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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crc.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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dataChunker.cpp
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Reduce the amount of blocks of memory DataChunker uses
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2016-09-30 18:35:14 +01:00 |
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dataChunker.h
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Reduce the amount of blocks of memory DataChunker uses
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2016-09-30 18:35:14 +01:00 |
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dnet.cpp
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Merge pull request #1035 from bpay/memfixes
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2015-01-25 13:42:32 +01:00 |
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dnet.h
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Input event changes
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2013-01-22 18:17:41 -05:00 |
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factoryCache.h
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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fileio.h
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Rename Status enum for avoid conficts on Linux.
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2014-04-06 22:14:19 +02:00 |
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fileObject.cpp
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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fileObject.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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filterStream.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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filterStream.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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frameAllocator.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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frameAllocator.h
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More cats and cpys in files that xcode doesn't see
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2018-03-07 01:13:56 -05:00 |
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idGenerator.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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idGenerator.h
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Tidy up and fix the various Assert macros
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2015-02-02 18:37:48 -05:00 |
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iTickable.cpp
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ITickable supports object deletion
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2013-11-08 17:31:52 -05:00 |
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iTickable.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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memVolume.cpp
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Rename Status enum for avoid conficts on Linux.
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2014-04-06 22:14:19 +02:00 |
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memVolume.h
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Rename Status enum for avoid conficts on Linux.
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2014-04-06 22:14:19 +02:00 |
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module.cpp
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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module.h
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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resizeStream.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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resizeStream.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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resource.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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resource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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resourceManager.cpp
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Fixes after feedback from Luis.
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2014-12-23 18:48:02 +11:00 |
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resourceManager.h
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Remove namespace from header
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2013-07-28 12:55:52 -05:00 |
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stringBuffer.cpp
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Rename the memory allocating versions to make prev error less likely
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2015-01-26 16:52:06 -05:00 |
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stringBuffer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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stringTable.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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stringTable.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tagDictionary.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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2016-12-20 22:50:28 -06:00 |
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tagDictionary.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tAlgorithm.h
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tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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2017-12-27 22:57:47 -06:00 |
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threadStatic.cpp
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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threadStatic.h
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Fixed thread statics.
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2014-08-20 10:00:46 +10:00 |
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tokenizer.cpp
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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tokenizer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tSimpleHashTable.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tSparseArray.h
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remove inside a remove after a remove... yeah.... No.
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2018-03-13 02:12:59 -05:00 |
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virtualMountSystem.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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virtualMountSystem.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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volume.cpp
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winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def
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2018-03-12 19:10:55 -05:00 |
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volume.h
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Rename Status enum for avoid conficts on Linux.
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2014-04-06 22:14:19 +02:00 |