Torque3D/Engine/source
2017-02-25 17:44:48 +01:00
..
app Merge branch 'GarageGames/development' into ueberengine-dev-3.10 2016-12-13 17:28:36 +01:00
assets The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
BadBehavior BadBehavior added 2016-08-12 20:39:56 +02:00
cinterface MacOS platform support. 2016-09-28 11:09:48 +10:00
collision Merge pull request #1801 from Azaezel/registerRemoval 2016-10-21 20:04:42 +02:00
console sdl2 app icon fix 2016-12-23 16:57:39 +01:00
core Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
environment Merge branch 'GarageGames/development' into ueberengine-dev-3.10 2016-12-13 17:28:36 +01:00
forest some better default values 2017-02-25 17:44:48 +01:00
gfx Merge branch 'GarageGames/development' into ueberengine-dev-3.10 2016-12-13 17:28:36 +01:00
gui Tweaked the naming convention to a) be more in line with the prefab creation functions, and b) avoid common artist terminologies that may lead to confusion on what it does. 2016-12-11 23:02:13 -06:00
i18n localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 2016-06-06 09:42:00 -05:00
lighting account for fov change (also, internal docs) 2016-11-29 15:57:41 -06:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials some better default values 2017-02-25 17:44:48 +01:00
math Adds some helpful utility math functions. 2016-11-28 22:42:29 -06:00
module fix footsteps, "rotation" and "enabled" upper cases 2016-07-31 21:11:25 +02:00
navigation I's not working because onNavMeshUpdate string comparation will never succeed. 2016-11-24 19:09:00 +01:00
persistence clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
platform Fix console spam when OS socket send buffer is full 2016-11-27 18:02:19 +00:00
platformMac clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL Merge branch 'GarageGames/development' into ueberengine-dev-3.10 2016-12-13 17:28:36 +01:00
platformWin32 SDL & Win32 platform threads cleanup. 2016-09-28 11:13:25 +10:00
platformX86UNIX Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
postFx Merge branch 'GarageGames/development' into ueberengine-dev-3.10 2016-12-13 17:28:36 +01:00
renderInstance Hardware Skinning Support 2016-08-21 01:43:30 +01:00
scene directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 2016-12-01 00:55:27 -06:00
sfx Merge branch 'GarageGames/development' into ueberengine-dev-3.10 2016-12-13 17:28:36 +01:00
shaderGen went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 2016-12-11 15:04:33 -06:00
sim Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
T3D some better default values 2017-02-25 17:44:48 +01:00
terrain missing comma 2016-12-15 03:14:54 +01:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Merge branch 'GarageGames/development' into ueberengine-dev-3.10 2016-12-13 17:28:36 +01:00
util clang: constructor initialization order 2016-10-14 18:16:55 -05:00
windowManager sdl2 app icon fix 2016-12-23 16:57:39 +01:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00