Torque3D/Engine/source/windowManager
AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
..
dedicated PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
mac Assorted bug fixes 2017-07-27 01:50:52 +01:00
sdl Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 2019-05-01 23:18:31 -05:00
test Ported non-interactive window manager test. 2014-09-01 08:19:13 +10:00
win32 Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
platformCursorController.cpp Changes for Linux. 2015-01-19 01:44:36 +01:00
platformCursorController.h Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
platformInterface.cpp Modified files for SDL2. 2015-01-19 00:33:23 +01:00
platformWindow.cpp Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
platformWindow.h Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
platformWindowMgr.h Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 2014-08-04 21:28:36 -05:00
windowInputGenerator.cpp Switches to absolute position for mouse tracking when the platform cursor is visible. 2019-02-13 14:12:12 -05:00
windowInputGenerator.h Switches to absolute position for mouse tracking when the platform cursor is visible. 2019-02-13 14:12:12 -05:00