mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Have initServer only get called when a server is actually started for the first time Added utility method callGamemodeFunction to streamline exec'ing of gamemode function calls Added onClientConnect gamemode function, called when the client establishes the connection Added onInitialControlSet gamemode function, called when the client actively gains control in the game, to allow gamemodes to special override GUI settings or input commands Cleaned up init'ng of the engine so stock UI module isn't required to trip configuration of the canvas Added fallback so if nothing set the main content control for the UI after boot, we attempt to set the defined mainMenuGUI, on the chance nothing explicitly sets it on load |
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| Engine | ||
| My Projects | ||
| Templates | ||
| Tools | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| allProjects.txt | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| generateAllProjects.bat | ||
| LICENSE.md | ||
| projects.xml | ||
| README.md | ||
Torque 3D
MIT Licensed Open Source version of Torque 3D from GarageGames
More Information
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.