Torque3D/Engine/source/gui
JeffR 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
Added utility method to prefab to be able to get the internal simGroup that contains it's children
Adjusted logic for mounting items in GuiShapeEdPreview to utilize assetIds for the shapes
Moved the Asset and AssetBrowser editor settings populate functions to the AssetBrowser script to better organize things
Fixed command usage for General, Player and Observer spawn point creator entries to use the correct callback commands
Fixed logic for creator callback commands that don't just route through the class name based structure
Added RMB context menu actions for opening asset file or folder locations in OS file explorer
Fixed lookup of animation assets when editing a shape's animations in the shape editor so it provides the assetId of the anim if it exists
Fixes handling of mounting in the shape editor so it utilizes assets and the asset browser like everything else
2022-04-06 01:08:20 -05:00
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3d Inside _internalRender mForceFOV is not take into account. 2020-10-03 13:20:45 +02:00
buttons Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
containers Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
controls Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
core Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
editor Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 2022-04-06 01:08:20 -05:00
game code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
shiny Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
theora Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
utility Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
worldEditor Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 2022-03-27 03:05:48 -05:00