Torque3D/Engine/source/gfx/D3D11
AzaezelX 00ee42e2a8 fix directx rendertarget crash
asset brower previews were asserting due to a cornercase rt assignment
also ditch mipgen for rts targetting a texture profile that's marked as nomip, and adjust hdr uopsampling shader to compensate for overdarks
2025-08-11 23:21:20 -05:00
..
gfxD3D11CardProfiler.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gfxD3D11CardProfiler.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11Cubemap.cpp handle feeding a cubemap via 2d textures 2025-03-24 11:32:09 -05:00
gfxD3D11Cubemap.h fix and cleanup 2025-03-20 15:26:52 +00:00
gfxD3D11Device.cpp pushed buffer creation up to the device level 2024-03-14 13:32:21 +00:00
gfxD3D11Device.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11EnumTranslate.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gfxD3D11EnumTranslate.h from @rextimmy: corrections for stateblock blending support 2019-11-10 20:05:14 -06:00
gfxD3D11OcclusionQuery.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxD3D11OcclusionQuery.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11PrimitiveBuffer.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxD3D11PrimitiveBuffer.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11QueryFence.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11Shader.cpp ogl device buffer creation 2024-03-14 14:23:08 +00:00
gfxD3D11Shader.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11StateBlock.cpp Apply suggestions from code review 2023-07-19 15:41:24 +01:00
gfxD3D11StateBlock.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11Target.cpp fix directx rendertarget crash 2025-08-11 23:21:20 -05:00
gfxD3D11Target.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11TextureArray.cpp Refactor GFXTextureArray 2021-01-01 21:06:08 +01:00
gfxD3D11TextureArray.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11TextureManager.cpp set GFXTextureManager::_validateTexParams to respect sen mipcaps 2025-08-04 14:36:11 -05:00
gfxD3D11TextureManager.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11TextureObject.cpp set cubemapsaver profile to one that preserves sizes 2021-11-21 14:28:51 -06:00
gfxD3D11TextureObject.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11VertexBuffer.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxD3D11VertexBuffer.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
screenshotD3D11.cpp ScreenShotD3D11 delete fix. 2016-04-02 22:30:56 +10:00
screenshotD3D11.h use screenshot for eye dropper 2025-01-23 20:23:47 +00:00