Torque3D/Engine/source/gfx/D3D11
marauder2k7 3aef90a6bc Update GFXTextureManager and GBitmap
GBitmap Changes:
Added all other formats to gbitmap that we support
gbitmap now supports cubemaps
added converters for all these other formats
added stb_image_resize for extrudemips so we can extrude mipmaps for all other formats

GFXTextureManager
Can now directly make cubemaps and texture arrays based on the GFXTextureProfile
API implementations for all functions that cubemaps and arrays needed
2025-12-22 10:29:01 +00:00
..
gfxD3D11CardProfiler.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gfxD3D11CardProfiler.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11Cubemap.cpp handle feeding a cubemap via 2d textures 2025-03-24 11:32:09 -05:00
gfxD3D11Cubemap.h fix and cleanup 2025-03-20 15:26:52 +00:00
gfxD3D11Device.cpp pushed buffer creation up to the device level 2024-03-14 13:32:21 +00:00
gfxD3D11Device.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11EnumTranslate.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gfxD3D11EnumTranslate.h from @rextimmy: corrections for stateblock blending support 2019-11-10 20:05:14 -06:00
gfxD3D11OcclusionQuery.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxD3D11OcclusionQuery.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11PrimitiveBuffer.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxD3D11PrimitiveBuffer.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11QueryFence.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11Shader.cpp ogl device buffer creation 2024-03-14 14:23:08 +00:00
gfxD3D11Shader.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11StateBlock.cpp Apply suggestions from code review 2023-07-19 15:41:24 +01:00
gfxD3D11StateBlock.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11Target.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxD3D11Target.h Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxD3D11TextureArray.cpp Refactor GFXTextureArray 2021-01-01 21:06:08 +01:00
gfxD3D11TextureArray.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11TextureManager.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxD3D11TextureManager.h Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxD3D11TextureObject.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxD3D11TextureObject.h Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
gfxD3D11VertexBuffer.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxD3D11VertexBuffer.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
screenshotD3D11.cpp ScreenShotD3D11 delete fix. 2016-04-02 22:30:56 +10:00
screenshotD3D11.h use screenshot for eye dropper 2025-01-23 20:23:47 +00:00