Torque3D/Engine/source
2018-03-11 17:29:30 +01:00
..
app Merge pull request #1532 from GarageGames/pr/1143 2016-02-26 18:57:49 +01:00
assets The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
cinterface MacOS platform support. 2016-09-28 11:09:48 +10:00
collision Merge pull request #1801 from Azaezel/registerRemoval 2016-10-21 20:04:42 +02:00
console Merge pull request #1806 from Azaezel/byeByeVarVar2 2016-10-23 21:04:36 +02:00
core Merge pull request #1798 from Azaezel/UUID_unmangle 2016-10-24 01:27:38 -05:00
environment Merge pull request #1806 from Azaezel/byeByeVarVar2 2016-10-23 21:04:36 +02:00
forest Merge pull request #1806 from Azaezel/byeByeVarVar2 2016-10-23 21:04:36 +02:00
gfx Merge pull request #1805 from Azaezel/startRightEndRight 2016-10-19 08:39:12 -05:00
gui Fixes up some erroneous behavior with Simgroup parentage. 2016-10-26 00:49:05 -05:00
i18n localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 2016-06-06 09:42:00 -05:00
lighting Merge pull request #1806 from Azaezel/byeByeVarVar2 2016-10-23 21:04:36 +02:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Merge pull request #1636 from Azaezel/TranslucentTargetTweak 2016-08-21 20:10:59 +02:00
math Merge pull request #1807 from Azaezel/boxBaseBorked 2016-10-24 01:28:25 -05:00
module Change back "enabled" values to lowercase 2016-07-31 19:25:35 +02:00
navigation more unused variable cleanups 2016-10-16 14:41:34 -05:00
persistence clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
platform Update asyncPacketStream.h 2018-03-11 17:23:59 +01:00
platformMac clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL more unused variable cleanups 2016-10-16 14:41:34 -05:00
platformWin32 SDL & Win32 platform threads cleanup. 2016-09-28 11:13:25 +10:00
platformX86UNIX Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
postFx MacOS platform support. 2016-09-28 11:09:48 +10:00
renderInstance Hardware Skinning Support 2016-08-21 01:43:30 +01:00
scene Merge pull request #1806 from Azaezel/byeByeVarVar2 2016-10-23 21:04:36 +02:00
sfx Update sfxSound.cpp 2018-03-11 17:29:30 +01:00
shaderGen 64bit shadergen hash key support. 2016-09-28 11:13:55 +10:00
sim Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
T3D Merge pull request #1790 from blackwc/guihealthbarhud-flip 2016-11-02 22:28:21 -05:00
terrain Merge pull request #1805 from Azaezel/startRightEndRight 2016-10-19 08:39:12 -05:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Merge pull request #1801 from Azaezel/registerRemoval 2016-10-21 20:04:42 +02:00
util clang: constructor initialization order 2016-10-14 18:16:55 -05:00
windowManager clang: constructor initialization order 2016-10-14 18:16:55 -05:00
ggEndOfLineFix.txt