Torque3D/Templates/BaseGame/game
Areloch 8f60d03830 Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists.
Adds _ORM and -ORM suffixes for PBR-ORM map import rule
Tweaks naming convention for IgnoreNode/Meshes and ImportNode/Meshes to be clearer via the prefix 'Always'
Fixes a token typo in suffix parsing, and adds \t to token deliniation for all suffix parsing to asset importer
2020-12-18 00:55:01 -06:00
..
core Adds function to better report active device type from GFXDevice 2020-12-12 23:04:50 -06:00
data Adds function to better report active device type from GFXDevice 2020-12-12 23:04:50 -06:00
tools Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists. 2020-12-18 00:55:01 -06:00
main.cs.in Moves the BaseUI module to utilize the queuedExec function to make overriding UI elements easier 2020-07-26 16:39:49 -05:00
runTests.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00