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https://github.com/TorqueGameEngines/Torque3D.git
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Moves the BaseUI module to utilize the queuedExec function to make overriding UI elements easier
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parent
b2c4ff7745
commit
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2 changed files with 42 additions and 37 deletions
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@ -30,57 +30,55 @@ function UI::initClient(%this)
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{
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//Load UI stuff
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//we need to load this because some of the menu profiles use the sounds here
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//exec("./datablocks/guiSounds.cs");
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//%this.queueExec("./datablocks/guiSounds.cs");
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//Profiles
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exec("./scripts/profiles.cs");
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%this.queueExec("/scripts/profiles.cs");
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//Now gui files
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exec("./scripts/menuInputButtons.cs");
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%this.queueExec("/scripts/menuInputButtons.cs");
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exec("./guis/mainMenu.cs");
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exec("./guis/mainMenu.gui");
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%this.queueExec("/guis/mainMenu.cs");
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%this.queueExec("/guis/mainMenu.gui");
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exec("./guis/chooseLevelDlg.cs");
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exec("./guis/chooseLevelDlg.gui");
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%this.queueExec("/guis/chooseLevelDlg.cs");
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%this.queueExec("/guis/chooseLevelDlg.gui");
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exec("./guis/joinServerMenu.cs");
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exec("./guis/joinServerMenu.gui");
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%this.queueExec("/guis/joinServerMenu.cs");
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%this.queueExec("/guis/joinServerMenu.gui");
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exec("./guis/loadingGui.gui");
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%this.queueExec("/guis/loadingGui.gui");
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exec("./guis/optionsMenu.cs");
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exec("./guis/optionsMenu.gui");
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%this.queueExec("/guis/optionsMenu.cs");
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%this.queueExec("/guis/optionsMenu.gui");
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exec("./guis/pauseMenu.cs");
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exec("./guis/pauseMenu.gui");
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%this.queueExec("/guis/pauseMenu.cs");
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%this.queueExec("/guis/pauseMenu.gui");
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exec("./guis/remapDlg.gui");
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exec("./guis/remapConfirmDlg.gui");
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%this.queueExec("/guis/remapDlg.gui");
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%this.queueExec("/guis/remapConfirmDlg.gui");
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exec("./guis/profiler.cs");
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exec("./guis/profiler.gui");
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%this.queueExec("/guis/profiler.cs");
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%this.queueExec("/guis/profiler.gui");
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exec("./guis/netGraphGui.gui");
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exec("./guis/RecordingsDlg.gui");
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%this.queueExec("/guis/netGraphGui.gui");
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%this.queueExec("/guis/RecordingsDlg.gui");
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exec("./guis/guiMusicPlayer.cs");
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exec("./guis/guiMusicPlayer.gui");
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%this.queueExec("/guis/guiMusicPlayer.cs");
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%this.queueExec("/guis/guiMusicPlayer.gui");
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exec("./guis/startupGui.cs");
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exec("./guis/startupGui.gui");
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%this.queueExec("/guis/startupGui.cs");
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%this.queueExec("/guis/startupGui.gui");
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// Load Editor Dialogs
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exec("./guis/messageBoxDlg.gui");
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%this.queueExec("/guis/messageBoxDlg.gui");
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//Load scripts
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exec("./scripts/controlsMenu.cs");
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exec("./scripts/messageBoxes.cs");
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exec("./scripts/help.cs");
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exec("./scripts/cursors.cs");
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exec("./scripts/utility.cs");
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loadStartup();
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%this.queueExec("/scripts/controlsMenu.cs");
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%this.queueExec("/scripts/messageBoxes.cs");
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%this.queueExec("/scripts/help.cs");
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%this.queueExec("/scripts/cursors.cs");
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%this.queueExec("/scripts/utility.cs");
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}
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function UI::onCreateClientConnection(%this){}
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@ -28,12 +28,19 @@ ModuleDatabase.LoadGroup( "Game" );
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//Finally, initialize the client/server structure
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ModuleDatabase.LoadExplicit( "Core_ClientServer" );
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//If nothing else set a main menu, try to do so now
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if(!isObject(Canvas.getContent()))
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if(isFunction("loadStartup"))
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{
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%mainMenuGUI = ProjectSettings.value("UI/mainMenuName");
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if (isObject( %mainMenuGUI ))
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Canvas.setContent( %mainMenuGUI );
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loadStartup();
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}
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else
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{
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//If nothing else set a main menu, try to do so now
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if(!isObject(Canvas.getContent()))
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{
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%mainMenuGUI = ProjectSettings.value("UI/mainMenuName");
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if (isObject( %mainMenuGUI ))
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Canvas.setContent( %mainMenuGUI );
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}
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}
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closeSplashWindow();
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