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https://github.com/TorqueGameEngines/Torque3D.git
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Adds _ORM and -ORM suffixes for PBR-ORM map import rule Tweaks naming convention for IgnoreNode/Meshes and ImportNode/Meshes to be clearer via the prefix 'Always' Fixes a token typo in suffix parsing, and adds \t to token deliniation for all suffix parsing to asset importer |
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| .. | ||
| game | ||
| source | ||
| BaseGame.cmake | ||
| cleanShaders.bat | ||
| cleanShaders.command | ||
| DeleteCachedDTSs.bat | ||
| DeleteCachedDTSs.command | ||
| DeleteDSOs.bat | ||
| DeleteDSOs.command | ||
| DeletePrefs.bat | ||
| DeletePrefs.command | ||
| thumb.png | ||