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https://github.com/TorqueGameEngines/Torque3D.git
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set the minimum range to draw a shadow to 25 units, and the max to 10k (context, default draw distance is 1k) 'double' the max texture size allowed to 8192^2 (was 4096^2) to allow folks to throw more machine at it if they really *really* wish to |
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|---|---|---|
| .. | ||
| advanced | ||
| basic | ||
| common | ||
| shadowMap | ||
| lightInfo.cpp | ||
| lightInfo.h | ||
| lightingInterfaces.cpp | ||
| lightingInterfaces.h | ||
| lightManager.cpp | ||
| lightManager.h | ||
| lightQuery.cpp | ||
| lightQuery.h | ||
| shadowManager.cpp | ||
| shadowManager.h | ||