Torque3D/Engine/source/lighting/shadowMap
AzaezelX 8f713d93f3 shadowmap validator tweaks
set the minimum range to draw a shadow to 25 units, and the max to 10k (context, default draw distance is 1k)
'double' the max texture size allowed to 8192^2 (was 4096^2) to allow folks to throw more machine at it if they really *really* wish to
2021-06-11 00:02:52 -05:00
..
cubeLightShadowMap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cubeLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
dualParaboloidLightShadowMap.cpp Reduce innecesary changes on Render Target textures. 2014-11-08 18:34:21 +01:00
dualParaboloidLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightShadowMap.cpp shadowmap validator tweaks 2021-06-11 00:02:52 -05:00
lightShadowMap.h Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
paraboloidLightShadowMap.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
paraboloidLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pssmLightShadowMap.cpp uninitialized variables-lighting 2020-05-11 15:07:21 -05:00
pssmLightShadowMap.h shadow caching 2015-10-13 18:12:19 -05:00
shadowCommon.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowMapManager.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
shadowMapManager.h Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
shadowMapPass.cpp adds alphatest shadows for translucent objects 2020-03-01 10:47:25 -06:00
shadowMapPass.h uninitialized variables-lighting 2020-05-11 15:07:21 -05:00
shadowMatHook.cpp retool ShadowMaterialHook::_overrideFeatures so we're not including a bunch of extraneous features 2020-08-03 16:46:22 -05:00
shadowMatHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
singleLightShadowMap.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
singleLightShadowMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00