..
culling
Remove dead code comment
2023-09-26 12:03:51 -05:00
mixin
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
zones
Correct zone insertion logic
2023-09-26 12:03:51 -05:00
fogStructs.h
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
pathManager.cpp
Adds handling to the path manager so it can deal with both looping and non-looping paths
2020-11-02 23:26:50 -06:00
pathManager.h
Adds handling to the path manager so it can deal with both looping and non-looping paths
2020-11-02 23:26:50 -06:00
reflectionManager.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
reflectionManager.h
Fix for Issue #124 for CustomMaterial Refraction
2012-11-08 16:00:52 -05:00
reflectionMatHook.cpp
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
reflectionMatHook.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
reflector.cpp
make cubic reflectors respect the reflectordesc->detailAdjust
2023-12-06 18:23:31 -06:00
reflector.h
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
2020-10-19 00:53:09 -05:00
sceneCameraState.cpp
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
2016-09-11 22:42:42 +01:00
sceneCameraState.h
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
2016-09-11 22:42:42 +01:00
sceneContainer.cpp
* Fixes description for a few Scene methods
2024-02-03 23:42:26 -06:00
sceneContainer.h
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck
2023-11-10 02:50:13 -06:00
sceneManager.cpp
fix bounds box display
2022-07-24 00:14:19 -05:00
sceneManager.h
Optimize container bin lookups
2023-09-26 12:03:51 -05:00
sceneObject.cpp
* Fixes description for a few Scene methods
2024-02-03 23:42:26 -06:00
sceneObject.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
sceneObjectLightingPlugin.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.h
Fix for link error when building with clang-cl
2015-03-04 19:25:11 -05:00
sceneQueryUtil.h
refactor by request
2023-10-15 16:09:49 -05:00
sceneRenderState.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
sceneRenderState.h
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
2019-09-06 14:25:17 -05:00
sceneSpace.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sceneSpace.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sceneTracker.cpp
Optimize container bin lookups
2023-09-26 12:03:51 -05:00
sceneTracker.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sgUtil.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sgUtil.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simPath.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
simPath.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00