Torque3D/Templates/BaseGame/game/data
JeffR 8aed00ec4d Fixed graphical level values to set defaultAnisotropy instead of vsync
Forced update of cursor position when using keyboard/mouse on options menu when changing an option to re-establish focus after refresh
Updated missed bitmap field on GuiPopupMenuItemBorder to use assetId
Made folders display before other preview entries in the AB for ease of navigation
Fixed issue where when re-opening the AB the path would reset, especially with select mode
Fixed issue when generating previews for materials, terrain materials and shapes where the very first time the preview generated it wouldn't map correctly
Cleaned up some old commented code blocks
Added text to the Open menubar entry in the GUIEditor to indicate it opens files specifically to add clarity
2022-05-11 00:58:14 -05:00
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cache/shaderCache comparison flaw in spotlight animation check. also, proper location of shadercache dir 2020-07-07 16:54:25 -05:00
ExampleModule Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 2022-03-27 03:05:48 -05:00
gameUI extended callonModules hooks for baseline playgui 2022-03-19 13:03:33 -05:00
Prototyping Updates Prototyping module. Reorganizes primitive shapes, adds some vehicle shapes, adds datablocks for prototyping wheeled, hover and flying vehicles. 2021-09-11 17:13:23 -05:00
UI Fixed graphical level values to set defaultAnisotropy instead of vsync 2022-05-11 00:58:14 -05:00
defaults.tscript Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
splash.png Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
torque.png Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00