Torque3D/Engine/source/ts/collada
Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset
Fixed typo in import config settings for DuplicateAutoResolution
Converted TSShapeConstructor to utilize assets
Updated shape editor to work with assetified constructors
Converted guiBitmapButtonCtrl to use assets
2021-08-02 04:20:27 -05:00
..
colladaAppMaterial.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
colladaAppMaterial.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
colladaAppMesh.cpp slimmed down shadowvar cleanups, plus removal of an unused membervar. 2018-04-02 03:06:58 -05:00
colladaAppMesh.h Updated paths for collada tdictionary.h 2015-12-13 03:33:39 +00:00
colladaAppNode.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
colladaAppNode.h Updated paths for collada tdictionary.h 2015-12-13 03:33:39 +00:00
colladaAppSequence.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
colladaAppSequence.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaExtensions.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
colladaExtensions.h Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
colladaImport.cpp Added initial implement of Image Types for GFX resource management 2020-02-17 00:32:50 -06:00
colladaLights.cpp Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
colladaShapeLoader.cpp Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
colladaShapeLoader.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
colladaUtils.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
colladaUtils.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00