Torque3D/Engine/source/T3D/gameBase
marauder2k7 888332a85c rest of the implementation
apparently templated classes need all functions to be inline, otherwise unresolved symbols
macro for switching between matrixf and templated
few functions that were missed
2024-07-28 14:35:34 +01:00
..
extended rest of virtuals removed 2024-03-18 18:40:22 +00:00
hifi Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
std virtuals removed 2024-03-18 18:13:00 +00:00
gameBase.cpp Use bitwise instead of logical OR 2023-03-05 12:14:17 +01:00
gameBase.h virtuals removed 2024-03-18 18:13:00 +00:00
gameConnection.cpp hybridize suggested approaches with older code style, passing along either a matrix or a null. 2024-02-03 22:35:41 -06:00
gameConnection.h rest of the implementation 2024-07-28 14:35:34 +01:00
gameConnectionEvents.cpp hybridize suggested approaches with older code style, passing along either a matrix or a null. 2024-02-03 22:35:41 -06:00
gameConnectionEvents.h virtuals removed 2024-03-18 18:13:00 +00:00
gameProcess.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
gameProcess.h virtuals removed 2024-03-18 18:13:00 +00:00
moveList.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
moveList.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.cpp Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; 2015-09-20 20:44:11 +02:00
moveManager.h handle missing virtual destructors 2024-06-10 13:20:09 -05:00
processList.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
processList.h process-order -- code to help positioning of objects in the process lists. 2017-07-27 00:21:47 +01:00
tickCache.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00