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assetBrowser
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Various fixes
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2019-05-11 21:42:27 -05:00 |
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base
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Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
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2018-05-08 00:30:15 -05:00 |
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classIcons
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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componentEditor
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Updates to various components, added a few new ones.
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2019-02-24 01:50:38 -06:00 |
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convexEditor
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Fixed up behavior of the new functions of convex editor.
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2019-05-21 00:29:44 -05:00 |
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datablockEditor
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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debugger
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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decalEditor
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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editorClasses
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WIP updated UI
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2019-05-09 00:11:49 -05:00 |
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forestEditor
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Fix forest editor failing to load forest because of space after object ID
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2017-11-14 11:57:13 +00:00 |
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gui
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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guiEditor
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Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
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2018-05-08 00:30:15 -05:00 |
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levels
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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MainEditor
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Catch the template files up and add the improved convex editor bits.
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2019-05-19 21:30:45 -05:00 |
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materialEditor
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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meshRoadEditor
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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missionAreaEditor
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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navEditor
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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particleEditor
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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physicsTools
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Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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2019-03-16 02:38:40 -05:00 |
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resources
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Updating BaseGame to work with PBR, and a PBR example module
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2019-05-08 01:27:51 -05:00 |
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riverEditor
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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roadEditor
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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shapeEditor
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Merge branch 'AssimpWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-04 16:25:16 -05:00 |
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shapes
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noshape.dae should go inside core
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2017-07-10 20:00:23 -05:00 |
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VerveEditor
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WIP updated UI
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2019-05-09 00:11:49 -05:00 |
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VPathEditor
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(Mostly) updated verve implementation.
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2019-03-07 16:23:41 -06:00 |
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worldEditor
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Added missed lines to init the reflection probe baking gui
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2019-05-21 01:25:24 -05:00 |
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main.cs
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Catch the template files up and add the improved convex editor bits.
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2019-05-19 21:30:45 -05:00 |
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settings.xml
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Catch the template files up and add the improved convex editor bits.
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2019-05-19 21:30:45 -05:00 |
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Tools.cs
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |
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Tools.module
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Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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2019-05-13 00:28:23 -05:00 |