Torque3D/Templates/Full/game
2018-12-12 14:54:22 -06:00
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art WIP shader work - not complete! 2018-11-02 09:08:45 +10:00
core gl conversion WIP. general notes: mSamplerNames[#]/samplerNames[#] entry explicitly corresponds to the order of definition GL side. 2018-12-08 01:41:06 -06:00
levels add animated spotlight and pointlight to test scene 2018-11-02 16:09:02 -05:00
scripts Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
shaders vectorlight ssao macro fix, z=w trick gl side for cloudlayer variants 2018-12-09 19:48:18 -06:00
tools Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
web Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion.opt Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
main.cs Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
main.cs.in fix playJournal instruction in comments 2015-10-28 22:52:16 -04:00
runTests.cs Allow test flags to be specified, so we don't need TEST_STRESS. 2014-08-02 10:21:28 +10:00