Torque3D/Engine/source/shaderGen
2024-04-18 13:57:29 -05:00
..
GLSL fix dynamicCubemaps on objects 2024-04-18 13:57:29 -05:00
HLSL fix dynamicCubemaps on objects 2024-04-18 13:57:29 -05:00
conditionerFeature.cpp Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
conditionerFeature.h virtuals removed 2024-03-18 18:13:00 +00:00
customShaderFeature.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
customShaderFeature.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
featureMgr.cpp Adjusts engine cleanup ordering on shaderFeatureMgr to avoid periodic crashes on Mac ARM machines 2022-06-05 01:21:38 -05:00
featureMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureSet.cpp Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
featureSet.h Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
featureType.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureType.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
langElement.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
langElement.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderComp.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderComp.h virtuals removed 2024-03-18 18:13:00 +00:00
shaderDependency.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderDependency.h virtuals removed 2024-03-18 18:13:00 +00:00
shaderFeature.cpp give shadergen tags for the other two potential rendertargets for use down the line 2020-08-03 16:45:37 -05:00
shaderFeature.h uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
shaderGen.cpp Groundwork for other shaders 2024-03-06 13:26:39 +00:00
shaderGen.h Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
shaderGenVars.cpp shift capturing from a globalMacro to a sceneRenderstate S32 2024-04-16 13:51:41 -05:00
shaderGenVars.h shift capturing from a globalMacro to a sceneRenderstate S32 2024-04-16 13:51:41 -05:00
shaderOp.cpp Implement Singlepass Terrain Render 2021-01-01 21:06:01 +01:00
shaderOp.h rest of virtuals removed 2024-03-18 18:40:22 +00:00