Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript
JeffR 81aa43a4bd Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
Added utility functions to TerrainMaterialAsset for getting the material and fx material definitions
Fixed logical flaw with the initialization code that could cause the materialDefinition to be nulled in terrainmaterialassets
Fixed layer handling in GroundCover to properly work with TerrainMaterialAssets
Added logic to properly exit out of the onAdd in the event no internal name is assigned or if there is a collision. This prevents duplicates from appearing in the terr mat editor when creating a new material
Fixed issue where going from a creator item in the AB to selecting a particular asset type would break the filtering because select mode removed collections and creator items, changing all the item ids and breaking references.
Added sanity check to prevent attempting to acquire non-assets in the AB, such as creator entries, which would cause console spam
Added optional field to provide an override new asset name to the New Asset window
Added logic so in the event no FX Material is found when importing a terrain material, it will create a stub entry so it always has one defined
Added logic to handle situations where a terrain has a reference to an assetId, but the asset does not exist for whatever reason. Will prompt to create the missing asset, then continue on with the regular saving/editing process as normal
Fixed issue where the terrain material editor would try and reference the preview images being used in the display on the editor instead of the proper assetId itself
2022-03-29 01:40:07 -05:00

2613 lines
76 KiB
Plaintext

//AssetBrowser.addToolbarButton
function AssetBrowser::addToolbarButton(%this)
{
%button = new GuiBitmapButtonCtrl() {
canSaveDynamicFields = "0";
internalName = AssetBrowserBtn;
Enabled = "1";
isContainer = "0";
Profile = "ToolsGuiButtonProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "180 0";
Extent = "25 19";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "AssetBrowser.ShowDialog();";
tooltipprofile = "ToolsGuiToolTipProfile";
ToolTip = "Asset Browser";
hovertime = "750";
bitmapAsset = "ToolsModule:menuGrid_n_image";
bitmapMode = "Stretched";
buttonType = "PushButton";
groupNum = "0";
useMouseEvents = "0";
};
ToolsToolbarArray.add(%button);
EWToolsToolbar.setExtent((25 + 8) * (ToolsToolbarArray.getCount()) + 12 SPC "33");
}
//
function AssetBrowser::initialize(%this)
{
// manage preview array
if(!isObject(AssetPreviewArray))
new ArrayObject(AssetPreviewArray);
if(!isObject(ObjectCreator))
new ScriptObject(ObjectCreator);
if(!isObject(%this.dirHandler))
{
%this.dirHandler = makedirectoryHandler(AssetBrowser-->filterTree, "cache,shaderCache", "");
%this.dirHandler.currentAddress = "data/";
}
AssetBrowser-->filterTree.buildIconTable( ":tools/classIcons/Prefab:tools/classIcons/Prefab" @
":tools/classIcons/SimSet:tools/classIcons/SimSet");
%this.isReImportingAsset = false;
%this.coreModulesFilter = false;
%this.toolsModulesFilter = false;
%this.onlyShowModulesWithAssets = false;
%this.folderPanelState = true;
%this.folderPanelSplit = 0;
%this.templateFilesPath = "tools/assetBrowser/scripts/templateFiles/";
//First, build our our list of active modules
%modulesList = ModuleDatabase.findModules(true);
AssetBrowser-->previewSlider.setValue(EditorSettings.value("Assets/Browser/previewTileSize", "1.0"));
AssetBrowser-->filterAssetsButton.setActive(true);
}
function AssetBrowser::onAdd(%this)
{
}
function AssetBrowser::onWake(%this)
{
%this.initialize();
}
function AssetBrowser::onDialogPop(%this)
{
%lastPosExt = AssetBrowserWindow.position SPC AssetBrowserWindow.extent;
EditorSettings.setValue("Assets/Browser/LastPosExt", %lastPosExt);
}
function AssetBrowser::restoreLastPosExt(%this)
{
%lastPosExt = EditorSettings.value("Assets/Browser/LastPosExt", "");
if(%lastPosExt !$= "")
{
AssetBrowserWindow.resize(getWord(%lastPosExt, 0), getWord(%lastPosExt, 1), getWord(%lastPosExt, 2), getWord(%lastPosExt, 3));
}
}
function contentTreeTabBook::onTabSelected(%this, %tabText, %tabIndex)
{
if(%tabText $= "Content")
{
//Force it to navigate to current active directory, which also rebuilds the
//tree
AssetBrowser.dirHandler.navigateTo(AssetBrowser.dirHandler.currentAddress);
}
else
{
AssetBrowser-->filterTree.clear();
AssetBrowser-->filterTree.buildVisibleTree(true);
}
}
//Filters
function AssetBrowser::showFilterPopup(%this)
{
BrowserVisibilityPopup.showPopup(Canvas);
}
function AssetBrowser::viewCoreModulesFilter(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showCoreModule", false);
%newVal = !%oldVal;
%this.coreModulesFilter = %newVal;
BrowserVisibilityPopup.checkItem(0,%newVal);
EditorSettings.setValue("Assets/Browser/showCoreModule", %newVal);
AssetBrowser.loadDirectories();
}
function AssetBrowser::viewToolsModulesFilter(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showToolsModule", false);
%newVal = !%oldVal;
%this.toolsModulesFilter = %newVal;
BrowserVisibilityPopup.checkItem(1,%newVal);
EditorSettings.setValue("Assets/Browser/showToolsModule", %newVal);
AssetBrowser.loadDirectories();
}
function AssetBrowser::viewPopulatedModulesFilter(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showOnlyPopulatedModule", false);
%newVal = !%oldVal;
BrowserVisibilityPopup.checkItem(2,%newVal);
EditorSettings.setValue("Assets/Browser/showOnlyPopulatedModule", %newVal);
AssetBrowser.loadDirectories();
}
function AssetBrowser::toggleShowingFolders(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showFolders", false);
%newVal = !%oldVal;
BrowserVisibilityPopup.checkItem(4,%newVal);
EditorSettings.setValue("Assets/Browser/showFolders", %newVal);
AssetBrowser.loadDirectories();
}
function AssetBrowser::toggleShowingEmptyFolders(%this)
{
%oldVal = EditorSettings.value("Assets/Browser/showEmptyFolders", false);
%newVal = !%oldVal;
BrowserVisibilityPopup.checkItem(5,%newVal);
EditorSettings.setValue("Assets/Browser/showEmptyFolders", %newVal);
AssetBrowser.refresh();
}
function AssetBrowser::toggleAssetTypeFilter(%this, %assetTypeIdx)
{
%isChecked = AssetTypeListPopup.isItemChecked(%assetTypeIdx);
//Clear existing filters
if(%assetTypeIdx == 0)
{
for(%i=0; %i < AssetFilterTypeList.Count() + 1; %i++)
{
AssetTypeListPopup.checkItem(%i, false);
}
AssetTypeListPopup.checkItem(0, true);
}
else
{
if(%isChecked)
{
%anyOtherFilters = false;
for(%i=1; %i < AssetFilterTypeList.Count() + 1; %i++)
{
if(%assetTypeIdx == %i)
continue;
if(AssetTypeListPopup.isItemChecked(%i))
{
%anyOtherFilters = true;
break;
}
}
}
if(%isChecked && !%anyOtherFilters)
{
for(%i=0; %i < AssetFilterTypeList.Count() + 1; %i++)
{
AssetTypeListPopup.checkItem(%i, false);
}
AssetTypeListPopup.checkItem(0, true);
}
else
{
AssetTypeListPopup.checkItem(0, false);
AssetTypeListPopup.checkItem(%assetTypeIdx, !%isChecked);
}
}
//Update the displayed search text!
//First, clear out the old type search term
for(%i=0; %i < AssetSearchTerms.count(); %i++)
{
%action = AssetSearchTerms.getKey(%i);
if(%action $= "type")
{
AssetSearchTerms.erase(%i);
%i--;
}
}
//Update our search terms
%newSearchPhrase = "";
for(%i=0; %i < AssetFilterTypeList.Count() + 1; %i++)
{
%isChecked = AssetTypeListPopup.isItemChecked(%i);
if(!%isChecked)
continue;
%itemText = AssetTypeListPopup.getItemText(%i);
if(%itemText $= "All")
continue;
AssetSearchTerms.add("type", %itemText);
}
%this.updateSearchTextFromFilter();
%this.rebuildAssetArray();
}
//
function AssetBrowser::selectAsset( %this, %asset )
{
if(AssetBrowser.selectCallback !$= "")
{
// The callback function should be ready to intake the returned material
//eval("materialEd_previewMaterial." @ %propertyField @ " = " @ %value @ ";");
if( AssetBrowser.returnType $= "name" )
{
// TODO!
%name = "";
eval( "" @ AssetBrowser.selectCallback @ "(" @ %name @ ");");
}
else
{
%command = "" @ AssetBrowser.selectCallback @ "(\"" @ %asset @ "\");";
eval(%command);
}
}
else
{
//try just setting the asset
%this.changeAsset();
}
if(isObject(Inspector))
Inspector.refresh();
AssetBrowser.hideDialog();
}
function AssetBrowser::showDialog( %this, %AssetTypeFilter, %selectCallback, %targetObj, %fieldName, %returnType)
{
// Set the select callback
AssetBrowser.selectCallback = %selectCallback;
AssetBrowser.returnType = %returnType;
AssetBrowser.assetTypeFilter = %AssetTypeFilter;
AssetBrowser.fieldTargetObject = %targetObj;
AssetBrowser.fieldTargetName = %fieldName;
Canvas.popDialog(AssetBrowser);
Canvas.pushDialog(AssetBrowser);
AssetBrowser.setVisible(1);
AssetBrowserWindow.setVisible(1);
AssetBrowserWindow.selectWindow();
//If we're special-case filtering(like for selecting a given type), then ignore our normal
//visibility filter
if(%AssetTypeFilter !$= "")
{
AssetBrowser-->filterAssetsButton.setActive(false);
}
else
{
AssetBrowser-->filterAssetsButton.setActive(true);
}
if(%selectCallback $= "")
{
//we're not in selection mode, so just hide the select button
%this-->SelectButton.setHidden(true);
%this.selectMode = 0;
}
else
{
%this-->SelectButton.setHidden(false);
%this.selectMode = 1;
}
AssetBrowser.loadDirectories();
AssetBrowser.restoreLastPosExt();
}
function AssetBrowser::hideDialog( %this )
{
AssetBrowser.setVisible(1);
AssetBrowserWindow.setVisible(1);
Canvas.popDialog(AssetBrowser_addModule);
Canvas.popDialog(ImportAssetWindow);
Canvas.popDialog(AssetBrowser);
}
function AssetBrowser::toggleDialog( %this )
{
if(AssetBrowser.isAwake())
{
AssetBrowser.hideDialog();
}
else
{
AssetBrowser.showDialog();
}
}
function AssetBrowser::buildAssetPreview( %this, %asset, %moduleName )
{
if(!isObject(%this.previewData))
{
%this.previewData = new ScriptObject();
}
else
{
%this.previewData.tooltip = "";
%this.previewData.assetName = "";
%this.previewData.previewImage = "";
%this.previewData.doubleClickCommand = "";
}
AssetPreviewArray.empty();
%previewImage = "core/art/warnmat";
if(/*%moduleName !$= "" && */ModuleDatabase.findModule(%moduleName, 1) !$= "")
{
%assetDesc = AssetDatabase.acquireAsset(%asset);
%assetName = AssetDatabase.getAssetName(%asset);
%assetType = AssetDatabase.getAssetType(%asset);
}
else
{
//special-case entry
if(getFieldCount(%asset) > 1)
{
%assetType = getField(%asset,0);
%assetName = getField(%asset, 1);
%sdfasdgah = true;
if(%assetType $= "Folder")
{
%fullPath = %moduleName !$= "" ? %moduleName @ "/" @ %assetName : %assetName;
%fullPath = strreplace(%fullPath, "/", "_");
if(isObject(%fullPath))
%assetDesc = %fullPath;
else
%assetDesc = new ScriptObject(%fullPath);
%assetDesc.dirPath = %moduleName;
%assetDesc.assetName = %assetName;
%assetDesc.description = %moduleName @ "/" @ %assetName;
%assetDesc.assetType = %assetType;
}
else if(%assetType $= "Datablock")
{
%assetDesc = %assetName;
%assetDesc.assetType = %assetType;
}
else if(%assetType $= "LooseFile")
{
%fullPath = %moduleName !$= "" ? %moduleName @ "/" @ %assetName : %assetName;
%fullPath = strreplace(%fullPath, "/", "_");
%fullPath = strreplace(%fullPath, ".", "-");
if(isObject(%fullPath))
%assetDesc = %fullPath;
else
%assetDesc = new ScriptObject(%fullPath);
%assetDesc.dirPath = %moduleName;
%assetDesc.assetName = %assetName;
%assetDesc.description = %moduleName @ "/" @ %assetName;
%assetDesc.assetType = %assetType;
}
else if(%assetType $= "Prefab")
{
%fullPath = %moduleName !$= "" ? %moduleName @ "/" @ %assetName : %assetName;
%fullPath = strreplace(%fullPath, "/", "_");
%fullPath = strreplace(%fullPath, ".", "-");
if(isObject(%fullPath))
%assetDesc = %fullPath;
else
%assetDesc = new ScriptObject(%fullPath);
%assetDesc.dirPath = %moduleName;
%assetDesc.assetName = %assetName;
%assetDesc.description = %moduleName @ "/" @ %assetName;
%assetDesc.assetType = %assetType;
}
else if(%assetType $= "Cpp")
{
%fullPath = %moduleName !$= "" ? %moduleName @ "/" @ %assetName : %assetName;
%fullPath = strreplace(%fullPath, "/", "_");
%fullPath = strreplace(%fullPath, ".", "-");
if(isObject(%fullPath))
%assetDesc = %fullPath;
else
%assetDesc = new ScriptObject(%fullPath);
%assetDesc.dirPath = %moduleName;
%assetDesc.assetName = %assetName;
%assetDesc.description = %moduleName @ "/" @ %assetName;
%assetDesc.assetType = %assetType;
}
else if(%assetType $= "tscript")
{
%fullPath = %moduleName !$= "" ? %moduleName @ "/" @ %assetName : %assetName;
%fullPath = strreplace(%fullPath, "/", "_");
%fullPath = strreplace(%fullPath, ".", "-");
if(isObject(%fullPath))
%assetDesc = %fullPath;
else
%assetDesc = new ScriptObject(%fullPath);
%assetDesc.dirPath = %moduleName;
%assetDesc.assetName = %assetName;
%assetDesc.description = %moduleName @ "/" @ %assetName;
%assetDesc.assetType = %assetType;
}
else if(%assetType $= "Creator")
{
%assetDesc = %assetName;
%assetDesc.assetType = %assetType;
%moduleName = %assetDesc;
}
}
/*%fullPath = %moduleName !$= "" ? %moduleName @ "/" @ %assetName : %assetName;
%fullPath = strreplace(%fullPath, "/", "_");
if(isObject(%fullPath))
%assetDesc = %fullPath;
else
%assetDesc = new ScriptObject(%fullPath);
%assetDesc.dirPath = %moduleName;
%assetDesc.assetName = %assetName;
%assetDesc.description = %moduleName @ "/" @ %assetName;
%assetDesc.assetType = %assetType;*/
//%assetName = %asset;
//%assetType = "Folder";
}
%previewSize = 100 SPC 100;
%previewBounds = 20;
%tooltip = %assetName;
%textBottomPad = 20;
%previewButton = new GuiIconButtonCtrl()
{
class = "AssetBrowserPreviewButton";
useMouseEvents = true;
iconLocation = "Center";
sizeIconToButton = true;
makeIconSquare = true;
textLocation = "Bottom";
extent = %previewSize.x SPC %previewSize.y + %textBottomPad;
buttonType = "RadioButton";
profile = ToolsGuiDefaultProfile;
};
%previewScaleSize = AssetBrowser-->previewSlider.getValue();
if(%previewScaleSize $= "")
{
%previewScaleSize = 1;
AssetBrowser-->previewSlider.setValue(1);
}
if(%previewScaleSize == 0 || startsWith(AssetBrowser.dirHandler.currentAddress, "Creator"))
{
%previewButton.iconLocation = "Left";
%previewButton.textLocation = "Right";
%previewButton.setextent(120,20);
}
else
{
%size = %previewSize.x * %previewScaleSize;
%previewButton.setextent(%size,%size + %textBottomPad);
}
//%previewButton.extent = %previewSize.x + %previewBounds SPC %previewSize.y + %previewBounds + 24;
%previewButton.assetName = %assetName;
%previewButton.moduleName = %moduleName;
%previewButton.assetType = %assetType;
if(%this.selectMode)
{
%doubleClickCommand = "AssetBrowser.selectAsset( AssetBrowser.selectedAsset );";
}
else
{
%doubleClickCommand = "AssetBrowser.editAsset( "@%assetDesc@" );";
}
//Build out the preview
%buildCommand = %this @ ".build" @ %assetType @ "Preview(\"" @ %assetDesc @ "\"," @ %this.previewData @ ");";
eval(%buildCommand);
//debug dump
%tooltip = %this.previewData.tooltip;
%assetName = %this.previewData.assetName;
%previewImage = %this.previewData.previewImage;
if(%this.previewData.doubleClickCommand !$= "")
%doubleClickCommand = %this.previewData.doubleClickCommand;
%previewButton.assetName = %assetName;
%previewButton.moduleName = %moduleName;
%previewButton.assetType = %assetType;
%previewButton.bitmapAsset = %this.previewData.previewImage;
%previewButton.profile = "AssetBrowserPreview" @ %previewButton.assetType;
%previewButton.tooltip = %this.previewData.tooltip;
%previewButton.Command = "AssetBrowser.updateSelection( $ThisControl.assetName, $ThisControl.moduleName );";
%previewButton.altCommand = %doubleClickCommand;
%previewButton.text = %this.previewData.assetName;
%previewButton.text.originalAssetName = %this.previewData.assetName;
// add to the gui control array
AssetBrowser-->assetList.add(%previewButton);
// add to the array object for reference later
AssetPreviewArray.add( %previewButton, %this.previewData.previewImage );
}
function AssetBrowser::refresh(%this)
{
if(!%this.dirty)
{
%this.dirty = true;
%this.schedule(1, "doRefresh");
}
}
function AssetBrowser::doRefresh(%this)
{
if(%this.dirty)
{
%this.navigateTo(%this.dirHandler.currentAddress);
//Forces a clean collapse of the tree for any not-really-exposed items
%dataItem = AssetBrowser-->filterTree.findItemByName("data");
AssetBrowser-->filterTree.expandItem(%dataItem, false);
AssetBrowser-->filterTree.expandItem(%dataItem);
%this.dirty = false;
}
}
//
//
/*function AssetPreviewButton::onClick(%this)
{
echo("CLICKED AN ASSET PREVIEW BUTTON");
}
function AssetPreviewButton::onDoubleClick(%this)
{
echo("DOUBLE CLICKED AN ASSET PREVIEW BUTTON");
}*/
//
//
function assetBrowserPreviewSlider::onMouseDragged(%this)
{
EditorSettings.setValue("Assets/Browser/previewTileSize", %this.getValue());
AssetBrowser.refresh();
}
function AssetBrowser::loadDirectories( %this )
{
AssetBrowser-->filterTree.clear();
%dataItem = AssetBrowser-->filterTree.insertItem(0, "Content");
AssetBrowser-->filterTree.collectionsIdx = AssetBrowser-->filterTree.insertItem(1, "Collections");
AssetBrowser-->filterTree.modulesIdx = AssetBrowser-->filterTree.insertItem(1, "Modules");
%dataItem = AssetBrowser-->filterTree.insertItem(AssetBrowser-->filterTree.modulesIdx, "data");
AssetBrowser-->filterTree.tagsIdx = AssetBrowser-->filterTree.insertItem(1, "Tags");
AssetBrowser-->filterTree.creatorIdx = AssetBrowser-->filterTree.insertItem(1, "Creator");
AssetBrowser-->filterTree.clearSelection();
if(%this.selectMode)
{
AssetBrowser-->filterTree.addSelection(AssetBrowser-->filterTree.collectionsIdx);
AssetBrowser-->filterTree.addSelection(AssetBrowser-->filterTree.creatorIdx);
AssetBrowser-->filterTree.hideSelection();
}
%this.dirHandler.loadFolders("data", %dataItem);
%this.loadCollectionSets();
%this.loadTags();
if (!%this.selectMode)
%this.loadCreatorClasses();
//If set to, show core
if(EditorSettings.value("Assets/Browser/showCoreModule", false) == 1)
{
%coreItem = AssetBrowser-->filterTree.insertItem(AssetBrowser-->filterTree.modulesIdx, "core");
%this.dirHandler.loadFolders("core", %coreItem);
}
//If set to, show tools
if(EditorSettings.value("Assets/Browser/showToolsModule", false) == 1)
{
%toolsItem = AssetBrowser-->filterTree.insertItem(AssetBrowser-->filterTree.modulesIdx, "tools");
%this.dirHandler.loadFolders("tools", %toolsItem);
}
//Add Non-Asset Scripted Objects. Datablock, etc based
/*%category = getWord( %breadcrumbPath, 1 );
%dataGroup = "DataBlockGroup";
if(%dataGroup.getCount() != 0)
{
%scriptedItem = AssetBrowser-->filterTree.insertItem(1, "Scripted");
for ( %i = 0; %i < %dataGroup.getCount(); %i++ )
{
%obj = %dataGroup.getObject(%i);
// echo ("Obj: " @ %obj.getName() @ " - " @ %obj.category );
//if ( %obj.category $= "" && %obj.category == 0 )
// continue;
%dbFilename = %obj.getFileName();
%dbFilePath = filePath(%dbFilename);
if(%breadcrumbPath $= %dbFilePath)
{
//if ( %breadcrumbPath $= "" )
//{
%catItem = AssetBrowser-->filterTree.findItemByName(%obj.category);
if(%catItem == 0)
AssetBrowser-->filterTree.insertItem(%scriptedItem, %obj.category, "scripted");
/*%ctrl = %this.findIconCtrl( %obj.category );
if ( %ctrl == -1 )
{
%this.addFolderIcon( %obj.category );
}*/
//}
/*else if ( %breadcrumbPath $= %obj.category )
{
AssetBrowser-->filterTree.insertItem(%scriptedItem, %obj.getName());
}*/
//}
//}
// }
AssetPreviewArray.empty();
AssetBrowser-->filterTree.buildVisibleTree(true);
//Remove any modules that have no assets if we have that filter on
if(%this.onlyShowModulesWithAssets)
{
%modulesList = ModuleDatabase.findModules();
for(%i=0; %i < getWordCount(%modulesList); %i++)
{
%moduleName = getWord(%modulesList, %i).ModuleId;
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
if(AssetBrowser-->filterTree.isParentItem(%moduleItemId) == false)
AssetBrowser-->filterTree.removeItem(%moduleItemId);
}
}
//special handling for selections
if(AssetBrowser.newModuleId !$= "")
{
AssetBrowser-->filterTree.clearSelection();
%newModuleItem = AssetBrowser-->filterTree.findItemByName(AssetBrowser.newModuleId);
AssetBrowser-->filterTree.selectItem(%newModuleItem);
AssetBrowser.newModuleId = "";
}
//%dataItem = AssetBrowser-->filterTree.findItemByName("data");
//AssetBrowser-->filterTree.expandItem(%dataItem);
AssetBrowser.dirHandler.expandTreeToAddress(AssetBrowser.dirHandler.currentAddress);
%selectedItem = AssetBrowser.dirHandler.getFolderTreeItemFromAddress(AssetBrowser.dirHandler.currentAddress);
AssetBrowser-->filterTree.scrollVisibleByObjectId(%selectedItem);
AssetBrowser-->filterTree.buildVisibleTree(true);
AssetBrowser.refresh();
}
function AssetBrowser::updateSelection( %this, %asset, %moduleName )
{
//If we had an existing selected assetDef, clear the reference
if(isObject(AssetBrowser.selectedAssetDef))
AssetDatabase.releaseAsset(AssetBrowser.selectedAssetDef.getAssetId());
//AssetBrowser.selectedMaterial = %asset;
AssetBrowser.selectedAsset = %moduleName@":"@%asset;
//If it's got slashes, it's a path so it's actually a folder item, not an asset
if(strstr(%moduleName, "/") != -1)
return;
//Check if this is an actual assetId, or if it's just a programmatic reference
//like what we use for the creator entries
if(AssetDatabase.isDeclaredAsset(AssetBrowser.selectedAsset))
{
//Looks good, it's an asset so we'll select the definition while we're at it
AssetBrowser.selectedAssetDef = AssetDatabase.acquireAsset(AssetBrowser.selectedAsset);
}
}
function AssetBrowser::loadCollectionSets(%this)
{
//Process any datablocks and populate their lists categories as tags as well
%collectionsItem = AssetBrowser-->filterTree.collectionsIdx;
%collectionsCount = AssetBrowserCollectionSets.value("CollectionSetCount", 0);
for ( %i = 0; %i < %collectionsCount; %i++ )
{
%collection = AssetBrowserCollectionSets.value("Collection"@%i, "");
%collectionName = getField(%collection, 0);
%collectionTerm = getField(%collection, 1);
AssetBrowser-->filterTree.insertItem(%collectionsItem, %collectionName, %collectionTerm);
}
}
function AssetBrowser::setCollectionSetActive(%this, %collectionSet)
{
AssetBrowserSearchFilter.setText(%collectionSet);
AssetBrowserSearchFilter.onReturn();
}
function AssetBrowser::loadTags(%this)
{
//Process any datablocks and populate their lists categories as tags as well
%dataGroup = "DataBlockGroup";
%tagItem = AssetBrowser-->filterTree.tagsIdx;
for ( %i = 0; %i < %dataGroup.getCount(); %i++ )
{
%obj = %dataGroup.getObject(%i);
// echo ("Obj: " @ %obj.getName() @ " - " @ %obj.category );
if ( %obj.category $= "" && %obj.category == 0 )
continue;
%tagChildItem = AssetBrowser-->filterTree.findChildItemByName(%tagItem, %obj.category);
if(%tagChildItem == 0)
{
//Didn't already exist, so register it in
AssetBrowser-->filterTree.insertItem(%tagItem, %obj.category);
}
}
}
function AssetBrowser::setTagActive(%this, %tag)
{
%found = false;
for(%i=0; %i < AssetSearchTerms.count(); %i++)
{
%action = AssetSearchTerms.getKey(%i);
%word = AssetSearchTerms.getValue(%i);
if(%action $= "tag" && %word $= %tag)
{
//If we found it, we just remove it from our list, toggling it off
AssetSearchTerms.erase(%i);
%found = true;
}
}
//If we didn't find it, we're going to add it into our list
if(!%found)
{
AssetSearchTerms.add("tag", %tag);
}
%this.updateSearchTextFromFilter();
%this.rebuildAssetArray();
}
//
//needs to be deleted with the persistence manager and needs to be blanked out of the matmanager
//also need to update instances... i guess which is the tricky part....
function AssetBrowser::showDeleteDialog( %this )
{
%material = AssetBrowser.selectedAsset;
%secondFilter = "MaterialFilterMappedArray";
%secondFilterName = "Mapped";
for( %i = 0; %i < MaterialFilterUnmappedArray.count(); %i++ )
{
if( MaterialFilterUnmappedArray.getValue(%i) $= %material )
{
%secondFilter = "MaterialFilterUnmappedArray";
%secondFilterName = "Unmapped";
break;
}
}
if( isObject( %material ) )
{
toolsMessageBoxYesNoCancel("Delete Material?",
"Are you sure you want to delete<br><br>" @ %material.getName() @ "<br><br> Material deletion won't take affect until the engine is quit.",
"AssetBrowser.deleteMaterial( " @ %material @ ", " @ %secondFilter @ ", " @ %secondFilterName @" );",
"",
"" );
}
}
function AssetBrowser::deleteMaterial( %this, %materialName, %secondFilter, %secondFilterName )
{
if( !isObject( %materialName ) )
return;
for( %i = 0; %i <= MaterialFilterAllArray.countValue( %materialName ); %i++)
{
%index = MaterialFilterAllArray.getIndexFromValue( %materialName );
MaterialFilterAllArray.erase( %index );
}
MaterialFilterAllArrayCheckbox.setText("All ( " @ MaterialFilterAllArray.count() - 1 @ " ) ");
%checkbox = %secondFilter @ "Checkbox";
for( %k = 0; %k <= %secondFilter.countValue( %materialName ); %k++)
{
%index = %secondFilter.getIndexFromValue( %materialName );
%secondFilter.erase( %index );
}
%checkbox.setText( %secondFilterName @ " ( " @ %secondFilter.count() - 1 @ " ) ");
for( %i = 0; %materialName.getFieldValue("materialTag" @ %i) !$= ""; %i++ )
{
%materialTag = %materialName.getFieldValue("materialTag" @ %i);
for( %j = AssetBrowser.staticFilterObjects; %j < AssetBrowser-->filterArray.getCount() ; %j++ )
{
if( %materialTag $= AssetBrowser-->filterArray.getObject(%j).getObject(0).filter )
{
%count = getWord( AssetBrowser-->filterArray.getObject(%j).getObject(0).getText(), 2 );
%count--;
AssetBrowser-->filterArray.getObject(%j).getObject(0).setText( %materialTag @ " ( "@ %count @ " )");
}
}
}
UnlistedMaterials.add( "unlistedMaterials", %materialName );
if( %materialName.getFilename() !$= "" &&
%materialName.getFilename() !$= "tools/gui/AssetBrowser.ed.gui" &&
%materialName.getFilename() !$= "tools/materialEditor/scripts/materialEditor.ed." @ $TorqueScriptFileExtension )
{
AssetBrowserPerMan.removeObjectFromFile(%materialName);
AssetBrowserPerMan.saveDirty();
}
AssetBrowser.refresh();
}
function AssetBrowser::toggleTagFilterPopup(%this)
{
if(TagFilterWindow.visible)
TagFilterWindow.visible = false;
else
TagFilterWindow.visible = true;
return;
%assetQuery = new AssetQuery();
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
for( %i=0; %i < %numAssetsFound; %i++)
{
%assetId = %assetQuery.getAsset(%i);
//first, get the asset's module, as our major categories
%module = AssetDatabase.getAssetModule(%assetId);
%moduleName = %module.moduleId;
//check that we don't re-add it
%moduleItemId = AssetBrowser-->filterTree.findItemByName(%moduleName);
if(%moduleItemId == -1 || %moduleItemId == 0)
%moduleItemId = AssetBrowser-->filterTree.insertItem(1, %module.moduleId, "", "", 1, 2);
//now, add the asset's category
%assetType = AssetDatabase.getAssetCategory(%assetId);
// TODO?
%text = "";
%var = "";
%cmd = "";
%textLength = strlen(%text);
// end todo
%checkBox = new GuiCheckBoxCtrl()
{
canSaveDynamicFields = "0";
isContainer = "0";
Profile = "ToolsGuiCheckBoxListProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = "0 0";
Extent = (%textLength * 4) @ " 18";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Variable = %var;
tooltipprofile = "ToolsGuiToolTipProfile";
hovertime = "1000";
text = %text;
groupNum = "-1";
buttonType = "ToggleButton";
useMouseEvents = "0";
useInactiveState = "0";
Command = %cmd;
};
TagFilterList.add(%checkBox);
}
}
function AssetBrowser::changeAsset(%this)
{
%targetObject = %this.fieldTargetObject;
%inspectorObject = "";
if(%this.fieldTargetObject.isInNamespaceHierarchy("GuiInspector"))
{
%inspectorObject = %this.fieldTargetObject;
%targetObject = %inspectorObject.getInspectObject();
}
//alright, we've selectd an asset for a field, so time to set it!
if(%this.fieldTargetName $= "")
%cmd = %targetObject @ ".apply(\""@ %this.selectedAsset @ "\");";
else
%cmd = %targetObject @ "." @ %this.fieldTargetName @ "=\"" @ %this.selectedAsset @ "\";";
//echo("Changing asset via the " @ %cmd @ " command");
eval(%cmd);
//Force update our object with the field change
%targetObject.inspectPostApply();
if(isObject(%inspectorObject))
{
%inspectorObject.refresh();
}
//Flag us as dirty for editing purposes
EWorldEditor.setSceneAsDirty();
}
function AssetBrowser::reImportAsset(%this)
{
//Find out what type it is
%assetDef = AssetDatabase.acquireAsset(EditAssetPopup.assetId);
%assetType = AssetDatabase.getAssetType(EditAssetPopup.assetId);
if(%assetType $= "ShapeAsset" || %assetType $= "ImageAsset" || %assetType $= "SoundAsset")
{
AssetBrowser.isAssetReImport = true;
AssetBrowser.reImportingAssetId = EditAssetPopup.assetId;
%reimportingPath = %assetDef.originalFilePath;
//first, double-check we have an originating file. if we don't then we need to basically go out looking for it
if(!isFile(%assetDef.originalFilePath))
{
//if(%assetType $= "ImageAsset")
// %filters = "";
//TODO
%currentFile = "";
%dlg = new OpenFileDialog()
{
Filters = "(All Files (*.*)|*.*|";
DefaultFile = %currentFile;
ChangePath = false;
MustExist = true;
MultipleFiles = false;
forceRelativePath = false;
};
if ( %dlg.Execute() )
{
%reimportingPath = %dlg.FileName;
}
%dlg.delete();
}
AssetBrowser.onBeginDropFiles();
AssetBrowser.onDropFile(%reimportingPath);
AssetBrowser.onEndDropFiles();
%module = AssetDatabase.getAssetModule(EditAssetPopup.assetId);
//get the selected module data
ImportAssetModuleList.setText(%module.ModuleId);
}
}
//
//
// RMB context popups
function AssetBrowserPreviewButton::onRightClick(%this)
{
AssetBrowser.selectedAssetPreview = %this;
EditAssetPopup.assetId = %this.moduleName @ ":" @ %this.assetName;
EditAssetPopup.assetType = %this.assetType;
%assetType = %this.assetType;
//Do some enabling/disabling of options depending on asset type
EditAssetPopup.enableItem(0, true);
EditAssetPopup.enableItem(7, true);
//Is it an editable type?
if(%assetType $= "ImageAsset" /*|| %assetType $= "GameObjectAsset"*/ || %assetType $= "CppAsset")
{
EditAssetPopup.enableItem(0, false);
}
//Is it an importable type?
if(%assetType $= "GameObjectAsset" || %assetType $= "ComponentAsset" || %assetType $= "GUIAsset" || %assetType $= "LevelAsset"
|| %assetType $= "MaterialAsset" || %assetType $= "ParticleAsset" || %assetType $= "PostEffectAsset" || %assetType $= "ScriptAsset"
|| %assetType $= "StateMachineAsset")
{
EditAssetPopup.enableItem(7, false);
}
if(%assetType $= "LevelAsset")
{
EditLevelAssetPopup.showPopup(Canvas);
}
else if(%assetType $= "Folder")
{
EditFolderPopup.dirPath = %this.moduleName @ "/" @ %this.assetName;
EditFolderPopup.showPopup(Canvas);
}
else if(%assetType $= "TerrainAsset")
{
EditTerrainAssetPopup.showPopup(Canvas);
}
else
{
EditAssetPopup.showPopup(Canvas);
}
if(%assetType $= "Folder")
{
EditAssetPopup.assetId = %this.moduleName @ "/" @ %this.assetName;
}
}
//function AssetListPanel::onRightMouseDown(%this)
function AssetListPanelInputs::onRightMouseDown(%this)
{
AddNewAssetPopup.showPopup(Canvas);
}
function AssetBrowserFilterTree::onRightMouseDown(%this, %itemId)
{
%count = %this.getSelectedItemsCount();
%itemText = %this.getItemText(%itemId);
%parentItem = %this.getParentItem(%itemId);
if(%parentItem == %this.tagsIdx)
{
}
else if(%parentItem == %this.collectionsIdx)
{
EditCollectionSets.showPopup(Canvas);
AssetBrowser.selectedCollectionSet = %itemText;
}
else if(%parentItem == %this.creatorIdx)
{
}
else
{
if( %this.getSelectedItemsCount() > 0 && (%itemText !$= "data" && %itemText !$="core" && %itemText !$= "tools"))
{
//AddNewAssetPopup.showPopup(Canvas);
//We have something clicked, so figure out if it's a sub-filter or a module filter, then push the correct
//popup menu
%parentItem = %this.getParentItem(%itemId);
if(%this.getItemText(%parentItem) $= "data") //if it's a data module, continue
{
//find out if it's a folder or a module!
if(ModuleDatabase.findModule(%itemText))
{
//yep, module, push the all-inclusive popup
EditModulePopup.showPopup(Canvas);
//also set the module value for creation info
AssetBrowser.selectedModule = %itemText;
}
else
{
EditNonModulePopup.showPopup(Canvas);
EditNonModulePopup.targetFolder = %itemText;
}
}
else
{
EditFolderPopup.showPopup(Canvas);
EditFolderPopup.assetType = "Folder";
}
}
else if(%itemText $= "data")
{
AddNewModulePopup.showPopup(Canvas);
}
else if(%itemText $= "tools")
{
AddNewToolPopup.showPopup(Canvas);
}
}
}
//
//
//
function AssetBrowser::openAssetSettings(%this)
{
ESettingsWindow.toggleEditorSettings();
%assetEditIndex = ESettingsWindowList.findTextIndex("Asset Editing");
ESettingsWindowList.setSelectedRow( %assetEditIndex );
}
function AssetBrowser::showVisibiltyOptions(%this)
{
BrowserVisibilityPopup.showPopup(Canvas);
}
function AssetBrowser::saveCurrentFiltersAsCollection(%this)
{
%colSetName = CreateNewCollectionSetCtrl-->collectionSetName.getText();
if(%colSetName $= "")
{
error("Collection Sets require a name!");
}
%collectionsCount = AssetBrowserCollectionSets.value("CollectionSetCount", 0);
%collectionsCount += 1;
AssetBrowserCollectionSets.setValue("CollectionSetCount", %collectionsCount);
%collection = %colSetName TAB AssetBrowserSearchFilter.getText();
AssetBrowserCollectionSets.setValue("Collection"@%collectionsCount-1, %collection);
%success = AssetBrowserCollectionSets.write();
AssetBrowser.loadDirectories();
}
function AssetBrowser::deleteCollectionSet(%this)
{
%collectionsCount = AssetBrowserCollectionSets.value("CollectionSetCount", 0);
%tempCollectionListCount = 0;
%found = false;
for ( %i = 0; %i < %collectionsCount; %i++ )
{
%collection = AssetBrowserCollectionSets.value("Collection"@%i, "");
%collectionName = getField(%collection, 0);
%collectionTerm = getField(%collection, 1);
if(AssetBrowser.selectedCollectionSet !$= %collectionName)
{
%tempCollectionList[%tempCollectionListCount] = %collection;
%tempCollectionListCount++;
}
}
AssetBrowserCollectionSets.setValue("CollectionSetCount", %tempCollectionListCount);
for(%i=0; %i < %collectionsCount; %i++)
{
if(%i < %tempCollectionListCount)
AssetBrowserCollectionSets.setValue("Collection"@%i, %tempCollectionList[%i]);
else
AssetBrowserCollectionSets.remove("Collection"@%i);
}
AssetBrowserCollectionSets.write();
%this.loadDirectories();
}
function AssetBrowser::refreshPreviews(%this)
{
AssetBrowserFilterTree.onSelect(AssetBrowser.selectedItem);
}
function AssetBrowserFilterTree::onSelect(%this, %itemId)
{
if(%itemId == 1)
//can't select root
return;
//process special cases
%parentItem = %this.getParentItem(%itemId);
if(%parentItem == %this.tagsIdx)
{
//we selected a tag, so deal with that
AssetBrowser.setTagActive(%this.getItemText(%itemId));
}
else if(%parentItem == %this.collectionsIdx)
{
//A collection set was selected
AssetBrowser.setCollectionSetActive(%this.getItemValue(%itemId));
}
else if(%parentItem == %this.creatorIdx)
{
%name = %this.getItemText(%itemId);
AssetBrowser.dirHandler.currentAddress = "Creator/" @ %name;
AssetBrowser.rebuildAssetArray();
AssetBrowser.refresh();
}
else
{
//Make sure we have an actual module selected!
%parentId = %this.getParentItem(%itemId);
%name = %this.getItemText(%itemId);
%breadcrumbPath = %this.getItemValue(%itemId);
if(%breadcrumbPath !$= "")
%breadcrumbPath = %breadcrumbPath @ "/" @ %this.getItemText(%itemId);
else
%breadcrumbPath = %this.getItemText(%itemId);
if(%breadcrumbPath $= "")
%breadcrumbPath = AssetBrowser.dirHandler.currentAddress;
AssetBrowser.navigateTo(%breadcrumbPath);
}
}
function AssetBrowserFilterTree::hasAsParent(%this, %itemId, %text)
{
%parentId = %this.getParentItem(%itemId);
while(%parentId != 0)
{
%parentText = %this.getItemText(%parentId);
if(%parentText $= %text)
return true;
%parentId = %this.getParentItem(%parentId);
}
return false;
}
function AssetBrowser::rebuildAssetArray(%this)
{
if(!%this.previewArrayDirty)
{
%this.previewArrayDirty = true;
%this.schedule(16, "doRebuildAssetArray");
}
}
function AssetBrowser::doRebuildAssetArray(%this)
{
if(!%this.previewArrayDirty)
return;
%breadcrumbPath = AssetBrowser.dirHandler.currentAddress;
// we have to empty out the list; so when we create new guicontrols, these dont linger
AssetBrowser-->assetList.deleteAllObjects();
AssetPreviewArray.empty();
if(isObject($AssetBrowser::AssetArray))
$AssetBrowser::AssetArray.delete();
$AssetBrowser::AssetArray = new ArrayObject();
//First, Query for our assets
%assetQuery = new AssetQuery();
%numAssetsFound = AssetDatabase.findAllAssets(%assetQuery);
%finalAssetCount = 0;
//now, we'll iterate through, and find the assets that are in this module, and this category
for( %i=0; %i < %numAssetsFound; %i++)
{
%assetId = %assetQuery.getAsset(%i);
%assetPath = makeRelativePath(AssetDatabase.getAssetFilePath(%assetId));
%assetBasePath = filePath(%assetPath);
//clean up the path
%assetBasePath = strreplace(%assetBasePath, "//", "/");
%searchActive = AssetSearchTerms.count() != 0;
if(%assetBasePath $= %breadcrumbPath || (%searchActive && startsWith(%assetBasePath,%breadcrumbPath)))
{
//first, get the asset's module, as our major categories
%module = AssetDatabase.getAssetModule(%assetId);
%moduleName = %module.moduleId;
//it's good, so test that the category is right!
%assetType = AssetDatabase.getAssetCategory(%assetId);
if(%assetType $= "")
{
%assetType = AssetDatabase.getAssetType(%assetId);
}
//stop adding after previewsPerPage is hit
%assetName = AssetDatabase.getAssetName(%assetId);
if(%searchActive)
{
if(matchesSearch(%assetName, %assetType))
{
$AssetBrowser::AssetArray.add( %moduleName, %assetId);
if(%assetType !$= "Folder")
%finalAssetCount++;
continue;
}
}
else
{
if(AssetBrowser.assetTypeFilter !$= "")
{
if(AssetBrowser.assetTypeFilter $= %assetType)
{
$AssetBrowser::AssetArray.add( %moduleName, %assetId );
if(%assetType !$= "Folder")
%finalAssetCount++;
}
}
else
{
//got it.
$AssetBrowser::AssetArray.add( %moduleName, %assetId );
if(%assetType !$= "Folder")
%finalAssetCount++;
}
}
}
}
//Add folders
if(EditorSettings.value("Assets/Browser/showFolders", true) == true)
{
%folders = getDirectoryList(%breadcrumbPath);
for(%f=0; %f < getFieldCount(%folders); %f++)
{
%folderName = getField(%folders, %f);
%searchActive = AssetSearchTerms.count() != 0;
if(%searchActive)
{
if(matchesSearch(%folderName, "Folder", ""))
{
$AssetBrowser::AssetArray.add( %breadcrumbPath, "Folder" TAB %folderName );
continue;
}
}
else
{
//got it.
if(%folderName $= "shaderCache" || %folderName $= "cache" || %folderName $= ".git")
continue;
if(!%this.coreModulesFilter && %folderName $= "core" && %breadcrumbPath $= "")
continue;
if(!%this.toolsModulesFilter && %folderName $= "tools" && %breadcrumbPath $= "")
continue;
$AssetBrowser::AssetArray.add( %breadcrumbPath, "Folder" TAB %folderName );
}
}
}
//Add Non-Asset Scripted Objects. Datablock, etc based
if(AssetBrowser.assetTypeFilter $= "" && %breadcrumbPath !$= "" && isDirectory(%breadcrumbPath))
{
%category = getWord( %breadcrumbPath, 1 );
%dataGroup = "DataBlockGroup";
for ( %i = 0; %i < %dataGroup.getCount(); %i++ )
{
%obj = %dataGroup.getObject(%i);
// echo ("Obj: " @ %obj.getName() @ " - " @ %obj.category );
//if ( %obj.category $= "" && %obj.category == 0 )
// continue;
%dbFilename = %obj.getFileName();
%dbFilePath = filePath(%dbFilename);
%searchActive = AssetSearchTerms.count() != 0;
if(%searchActive)
{
if(startsWith(%dbFilePath, %breadcrumbPath))
{
%dbName = %obj.getName();
if(matchesSearch(%dbName, "Datablock"))
{
$AssetBrowser::AssetArray.add( %dbFilename, "Datablock" TAB %dbName );
}
}
}
else if(%dbFilePath $= %breadcrumbPath)
{
%dbName = %obj.getName();
$AssetBrowser::AssetArray.add( %dbFilename, "Datablock" TAB %dbName );
/*%catItem = AssetBrowser-->filterTree.findItemByName(%obj.category);
if(%catItem == 0)
AssetBrowser-->filterTree.insertItem(%scriptedItem, %obj.category, "scripted");*/
/*%ctrl = %this.findIconCtrl( %obj.category );
if ( %ctrl == -1 )
{
%this.addFolderIcon( %obj.category );
}*/
}
}
%this.getLooseFilesInDir();
%looseFiles = ABLooseFileArray.count();
for( %i=0; %i < %looseFiles; %i++)
{
%looseFileFullPath = ABLooseFileArray.getKey(%i);
%looseFilePath = filePath(%looseFileFullPath);
%looseFileName = fileName(%looseFileFullPath);
%looseFileExt = fileExt(%looseFileFullPath);
$AssetBrowser::AssetArray.add( %looseFilePath, "LooseFile" TAB %looseFileName );
}
//Prefabs
%expr = "*.prefab";
%fullPrefabPath = findFirstFile( %breadcrumbPath @ "/" @ %expr );
while ( %fullPrefabPath !$= "" )
{
%prefabPath = filePath(%fullPrefabPath);
%prefabName = fileName(%fullPrefabPath);
%searchActive = AssetSearchTerms.count() != 0;
if(%searchActive)
{
if(startsWith(%prefabPath, %breadcrumbPath))
{
if(matchesSearch(%prefabName, "Prefab"))
{
$AssetBrowser::AssetArray.add( %prefabPath, "Prefab" TAB %prefabName );
}
}
}
else if(%prefabPath $= %breadcrumbPath)
{
$AssetBrowser::AssetArray.add( %prefabPath, "Prefab" TAB %prefabName );
}
%fullPrefabPath = findNextFile( %breadcrumbPath @ "/" @ %expr );
}
//C++ files
%cppPattern = %breadcrumbPath @ "/" @ "*.cpp";
for (%fullCppPath = findFirstFile(%cppPattern); %fullCppPath !$= ""; %fullCppPath = findNextFile(%cppPattern))
{
%cppPath = filePath(%fullCppPath);
%cppName = fileName(%fullCppPath);
%searchActive = AssetSearchTerms.count() != 0;
if(%searchActive)
{
if(startsWith(%cppPath, %breadcrumbPath))
{
if(matchesSearch(%cppName, "Cpp"))
{
$AssetBrowser::AssetArray.add( %cppPath, "Cpp" TAB %cppName );
}
}
}
else if(%cppPath $= %breadcrumbPath)
{
$AssetBrowser::AssetArray.add( %cppPath, "Cpp" TAB %cppName );
}
}
//C++ Header files
%cppPattern = %breadcrumbPath @ "/" @ "*.h";
for (%fullCppPath = findFirstFile(%cppPattern); %fullCppPath !$= ""; %fullCppPath = findNextFile(%cppPattern))
{
%cppPath = filePath(%fullCppPath);
%cppName = fileName(%fullCppPath);
%searchActive = AssetSearchTerms.count() != 0;
if(%searchActive)
{
if(startsWith(%cppPath, %breadcrumbPath))
{
if(matchesSearch(%cppName, "Cpp"))
{
$AssetBrowser::AssetArray.add( %cppPath, "Cpp" TAB %cppName );
}
}
}
else if(%cppPath $= %breadcrumbPath)
{
$AssetBrowser::AssetArray.add( %cppPath, "Cpp" TAB %cppName );
}
}
//script files
%tscriptPattern = %breadcrumbPath @ "/" @ "*.tscript";
for (%fullScriptPath = findFirstFile(%tscriptPattern); %fullScriptPath !$= ""; %fullScriptPath = findNextFile(%tscriptPattern))
{
//If it's associated to an asset, we'll want to do extra checks
%assetQuery = new AssetQuery();
%foundAssets = AssetDatabase.findAssetLooseFile(%assetQuery, %fullScriptPath);
if(%foundAssets != 0)
{
%doSkip = false;
%count = %assetQuery.getCount();
for(%i=0; %i < %count; %i++)
{
%assetId = %assetQuery.getAsset(%i);
%foundAssetType = AssetDatabase.getAssetType(%assetId);
if(%foundAssetType !$= "ScriptAsset" && %foundAssetType !$= "GUIAsset")
{
%doSkip = true;
break;
}
}
if(%doSkip)
continue;
}
%tscriptPath = filePath(%fullScriptPath);
%tscriptName = fileName(%fullScriptPath);
%searchActive = AssetSearchTerms.count() != 0;
if(%searchActive)
{
if(startsWith(%tscriptPath, %breadcrumbPath))
{
if(matchesSearch(%tscriptName, "tscript"))
{
$AssetBrowser::AssetArray.add( %tscriptPath, "tscript" TAB %tscriptName );
}
}
}
else if(%tscriptPath $= %breadcrumbPath)
{
$AssetBrowser::AssetArray.add( %tscriptPath, "tscript" TAB %tscriptName );
}
}
}
//If we've selected into the Creator section, we have special handling for that
if(startsWith(%breadcrumbPath, "Creator"))
{
//One of the creator folders was selected
%creatorGroup = AssetBrowserFilterTree.getItemText(AssetBrowserFilterTree.getSelectedItem(0));
if(%creatorGroup $= "Creator")
{
//add folders for the groups
%placeholderVar = "";
}
else
{
for ( %i = 0; %i < AssetBrowser.creatorClassArray.count(); %i++ )
{
%group = AssetBrowser.creatorClassArray.getKey( %i );
//Do some filter logic do skip out of groups if we're in the wrong editor mode for it
%creatorEditorFilter = "WorldEditor";
if(GuiEditorIsActive())
{
%creatorEditorFilter = "GuiEditor";
}
%creatorGroupIndex = AssetBrowserCreatorGroupsList.getIndexFromValue(%group);
%creatorGroupKey = AssetBrowserCreatorGroupsList.getKey(%creatorGroupIndex);
if ( %group $= %creatorGroup && %creatorGroupKey $= %creatorEditorFilter )
{
%creatorObj = AssetBrowser.creatorClassArray.getValue( %i );
%class = %creatorObj.val[0];
%name = %creatorObj.val[1];
%func = %creatorObj.val[2];
$AssetBrowser::AssetArray.add( %name, "Creator" TAB %creatorObj );
}
}
}
}
for(%i=0; %i < $AssetBrowser::AssetArray.count(); %i++)
AssetBrowser.buildAssetPreview( $AssetBrowser::AssetArray.getValue(%i), $AssetBrowser::AssetArray.getKey(%i) );
AssetBrowser_FooterText.text = %finalAssetCount @ " Assets";
%activeTypeFilterList = "";
if(AssetBrowser.assetTypeFilter $= "")
{
if(!AssetTypeListPopup.isItemChecked(0))
{
for(%f=1; %f < AssetFilterTypeList.Count(); %f++)
{
%isChecked = AssetTypeListPopup.isItemChecked(%f+1);
if(%isChecked)
{
%filterTypeName = AssetFilterTypeList.getKey(%f);
if(%activeTypeFilterList $= "")
%activeTypeFilterList = %filterTypeName;
else
%activeTypeFilterList = %activeTypeFilterList @ ", " @ %filterTypeName;
}
}
}
}
else
{
%activeTypeFilterList = AssetBrowser.assetTypeFilter;
}
if(%activeTypeFilterList !$= "")
AssetBrowser_FooterText.text = AssetBrowser_FooterText.text @ " | Active Type Filters: " @ %activeTypeFilterList;
%this.previewArrayDirty = false;
}
//
//
// Search
function AssetBrowser::updateSearchTextFromFilter(%this)
{
AssetSearchTerms.sortk();
//Update the displayed search text!
%newSearchPhrase = "";
%currentAction = "";
%actionCount = 0;
for(%i=0; %i < AssetSearchTerms.count(); %i++)
{
%action = AssetSearchTerms.getKey(%i);
%word = AssetSearchTerms.getValue(%i);
if(%action !$= %currentAction)
{
if(%actionCount != 0)
{
if(%action !$= "")
%newSearchPhrase = %newSearchPhrase @ ";" @ %action @ ":" @ %word;
else
%newSearchPhrase = %newSearchPhrase @ ";" @ %word;
}
else
{
if(%action !$= "")
%newSearchPhrase = %action @ ":" @ %word;
else
%newSearchPhrase = %word;
}
%actionCount++;
}
else
{
%newSearchPhrase = %newSearchPhrase @ "," @ %word;
}
%currentAction = %action;
}
AssetBrowserSearchFilter.setText(%newSearchPhrase);
}
function AssetBrowser::processSearchFilter(%this)
{
AssetSearchTerms.empty();
%searchText = AssetBrowserSearchFilter.getText();
%termCount = getTokenCount(%searchText, ";");
for(%s=0; %s < %termCount; %s++)
{
%term = getToken(%searchText, ";", %s);
%phraseCount = getTokenCount(%term, ":");
if(%phraseCount == 2)
{
//action/words split
%action = getToken(%term, ":", 0);
%words = getToken(%term, ":", 1);
}
else
{
%action = "";
%words = getToken(%term, ":", 0);
}
%wordCount = getTokenCount(%words, ",");
for(%w=0; %w < %wordCount; %w++)
{
%word = getToken(%words, ",", %w);
AssetSearchTerms.add(%action, %word);
}
}
}
//Takes an item and compares it against the parsed search language
//This is written to be inclusive, rather than exclusive
function matchesSearch(%assetName, %assetType)
{
if(AssetSearchTerms.count() == 0)
return true;
%matchTags = false;
%matchType = false;
%matchName = false;
%needsTag = false;
%needsType = false;
%needsName = false;
for(%i=0; %i < AssetSearchTerms.count(); %i++)
{
%action = AssetSearchTerms.getKey(%i);
%word = AssetSearchTerms.getValue(%i);
if(%action $= "tag" && %matchTags == false)
{
%needsTag = true;
if(%assetType $= "Datablock")
{
if(%assetName.category $= %word)
%matchTags = true;
}
else
{
if(strstr(strlwr(%assetName.tags), strlwr(%word)) != -1)
%matchTags = true;
}
}
else if(%action $= "type" && %matchType == false)
{
%needsType = true;
if(%assetType $= %word)
%matchType = true;
}
else if(%action $= "" && %matchName == false)
{
%needsName = true;
if(strstr(strlwr(%assetName), strlwr(%word)) != -1)
%matchName = true;
}
}
if(((%needsTag && %matchTags) || !%needsTag) &&
((%needsType && %matchType) || !%needsType) &&
((%needsName && %matchName) || !%needsName))
return true;
else
return false;
}
//
//
// Search Filters
function AssetBrowserSearchFilterTxt::onWake( %this )
{
/*%filter = %this.treeView.getFilterText();
if( %filter $= "" )
%this.setText( "\c2Filter..." );
else
%this.setText( %filter );*/
}
function AssetBrowserSearchFilterTxt::onGainFirstResponder( %this )
{
%this.selectAllText();
}
// When Enter is pressed in the filter text control, pass along the text of the control
// as the treeview's filter.
function AssetBrowserFolderSearchFilter::onReturn( %this )
{
%text = %this.getText();
if( %text $= "" )
%this.reset();
AssetBrowser.refresh();
}
function AssetBrowserFolderSearchFilter::onEdited(%this)
{
if(AssetBrowserFolderSearchFilter.getText() $= "")
{
AssetBrowser-->folderSearchBtn.setBitmap("tools/gui/images/stencilIcons/zoom.png");
}
else
{
AssetBrowser-->folderSearchBtn.setBitmap("tools/gui/images/stencilIcons/cross.png");
}
}
function AssetBrowserSearchFilter::onEdited(%this)
{
AssetBrowserSearchFilter.updateButton();
}
function AssetBrowserSearchFilter::onReturn( %this )
{
%text = %this.getText();
if( %text $= "" )
%this.reset();
AssetBrowserSearchFilter.updateButton();
AssetBrowser.processSearchFilter();
AssetBrowser.rebuildAssetArray();
}
function AssetBrowserSearchFilter::updateButton(%this)
{
if(%this.getText() $= "")
{
AssetBrowser-->assetSearchBtn.setBitmap("tools/gui/images/stencilIcons/zoom.png");
}
else
{
AssetBrowser-->assetSearchBtn.setBitmap("tools/gui/images/stencilIcons/cross.png");
}
}
function AssetBrowserFolderSearchFilter::reset( %this )
{
%this.setText( "" );
AssetBrowser-->folderSearchBtn.setBitmap("tools/gui/images/stencilIcons/zoom.png");
//AssetBrowser.refresh();
}
function AssetBrowserSearchFilter::reset( %this )
{
%this.setText( "" );
AssetBrowser-->assetSearchBtn.setBitmap("tools/gui/images/stencilIcons/zoom.png");
//AssetBrowser.rebuildAssetArray();
}
function AssetBrowserFolderSearchBtn::onClick( %this )
{
AssetBrowserFolderSearchFilter.reset();
AssetBrowser.refresh();
}
function AssetBrowserAssetSearchBtn::onClick( %this )
{
AssetBrowserSearchFilter.reset();
AssetBrowser.processSearchFilter();
AssetBrowser.rebuildAssetArray();
}
//
//
// Navigation
function AssetBrowser::navigateTo(%this, %address, %historyNav)
{
//Sanitize
if(startsWith(%address, "/"))
%address = strreplace(%address, "/", "");
//Don't bother navigating if it's to the place we already are
if(%this.dirHandler.currentAddress !$= %address)
{
%this.dirHandler.navigateTo(%address, %historyNav);
//%this.updateNavigationBreadcrumb(%address);
%this.lastValidNavPath = %address;
%this-->navPath.setText(%address);
%module = %this.dirHandler.getModuleFromAddress(%address);
if(%module !$= "")
{
//legit module, so set it as current target
%this.SelectedModule = %module.moduleId;
}
if(%this.hasLooseFilesInDir())
{
if(EditorSettings.value("Assets/AutoImportLooseFiles", false) && EditorSettings.value("Assets/AutoImport", false))
{
AssetBrowser.autoImportSimpleLooseFiles();
}
else
{
%this-->AutoImportAssetButton.visible = true;
}
}
else
{
%this-->AutoImportAssetButton.visible = false;
}
}
%this.rebuildAssetArray();
%this.refresh();
}
function AssetBrowser::navigateHistoryForward(%this)
{
%this.dirHandler.navigateHistoryForward();
%this.updateNavigationBreadcrumb();
%address = %this.dirHandler.currentAddress;
%module = AssetBrowser.dirHandler.getModuleFromAddress(%address);
if(%module !$= "")
{
//legit module, so set it as current target
%this.SelectedModule = %module.moduleId;
}
%this.lastValidNavPath = %address;
%this-->navPath.setText(%address);
%this.rebuildAssetArray();
}
function AssetBrowser::navigateHistoryBack(%this)
{
%this.dirHandler.navigateHistoryBack();
%this.updateNavigationBreadcrumb();
%address = %this.dirHandler.currentAddress;
%module = %this.dirHandler.getModuleFromAddress(%address);
if(%module !$= "")
{
//legit module, so set it as current target
%this.SelectedModule = %module.moduleId;
}
%this.lastValidNavPath = %address;
%this-->navPath.setText(%address);
%this.rebuildAssetArray();
}
function AssetBrowser::updateNavigationBreadcrumb(%this, %address)
{
//clear the breadcrumb bar
AssetBrowser_BreadcrumbBar.clear();
//break down the address
%folderCount = getTokenCount(%address, "/");
%rebuiltPath = "";
for(%f=0; %f < %folderCount; %f++)
{
%folderName = getToken(%address, "/", %f);
%rebuiltPath = %f == 0 ? %folderName : %rebuiltPath @ "/" @ %folderName;
%folderNavButton = new GuiButtonCtrl()
{
profile = ToolsGuiButtonProfile;
text = %folderName;
command = "AssetBrowser.navigateTo(\"" @ %rebuiltPath @ "\");";
extent = "100" SPC AssetBrowser_BreadcrumbBar.extent.y;
};
AssetBrowser_BreadcrumbBar.add(%folderNavButton);
if(%f != %folderCount-1)
{
%folderSpacerButton = new GuiBitmapButtonCtrl()
{
profile = ToolsGuiButtonProfile;
bitmapAsset = "ToolsModule:rightArrowWhite_image";
bitmapMode = "Centered";
extent = "25" SPC AssetBrowser_BreadcrumbBar.extent.y;
//command = "AssetBrowser.navigateTo(\"" @ %rebuiltPath @ "\");";
};
AssetBrowser_BreadcrumbBar.add(%folderSpacerButton);
}
}
//refresh the nav buttons to display the history
%backButtonHistory = "";
for(%i=0; %i < AssetBrowser.dirHandler.prevHistoryList.Count(); %i++)
{
%prevAddress = AssetBrowser.dirHandler.prevHistoryList.getKey(%i);
%backButtonHistory = %i==0 ? %prevAddress @ "\n" : %backButtonHistory @ %prevAddress @ "\n";
}
AssetBrowser_NavigateBackBtn.tooltip = %backButtonHistory;
%foreButtonHistory = "";
for(%i=0; %i < AssetBrowser.dirHandler.foreHistoryList.Count(); %i++)
{
%prevAddress = AssetBrowser.dirHandler.foreHistoryList.getKey(%i);
%foreButtonHistory = %i==0 ? %prevAddress @ "\n" : %foreButtonHistory @ %prevAddress @ "\n";
}
AssetBrowser_NavigateForwardBtn.tooltip = %foreButtonHistory;
}
function assetBrowserNavPath::onReturn(%this)
{
%newPath = %this.getText();
if(isDirectory(%newPath))
{
AssetBrowser.lastValidNavPath = %newPath;
AssetBrowser.navigateTo(%newPath);
}
else
{
%this.setText(AssetBrowser.lastValidNavPath);
AssetBrowser.navigateTo(AssetBrowser.lastValidNavPath);
}
}
//
//
//
function AssetBrowser::reloadModules(%this)
{
ModuleDatabase.unloadGroup("Game");
%modulesList = ModuleDatabase.findModules();
%count = getWordCount(%modulesList);
for(%i=0; %i < %count; %i++)
{
%moduleId = getWord(%modulesList, %i).ModuleId;
ModuleDatabase.unloadExplicit(%moduleId);
}
ModuleDatabase.scanModules();
%modulesList = ModuleDatabase.findModules();
%count = getWordCount(%modulesList);
for(%i=0; %i < %count; %i++)
{
%moduleId = getWord(%modulesList, %i).ModuleId;
ModuleDatabase.loadExplicit(%moduleId);
}
//ModuleDatabase.loadGroup("Game");
}
//
//
//
function AssetBrowser::toggleFolderCollapseButton(%this)
{
%this.folderPanelState = !%this.folderPanelState;
//If we're collapsing
if(!%this.folderPanelState)
{
//Store the original
%this.folderPanelSplit = AssetBrowser_MainSplit.splitPoint.x;
//collapse it
AssetBrowser_MainSplit.setSplitPoint(AssetBrowser_MainSplit.splitterSize SPC AssetBrowser_MainSplit.splitPoint.y);
}
else
{
//restore the original
AssetBrowser_MainSplit.setSplitPoint(%this.folderPanelSplit SPC AssetBrowser_MainSplit.splitPoint.y);
}
}
//
//
// Drag n drop
function AssetBrowserPreviewButton::onMouseDragged(%this)
{
%payload = %this.clone();
%payload.position = "0 0";
//%payload.class = "AssetPreviewControl";
%xOffset = getWord( %payload.extent, 0 ) / 2;
%yOffset = getWord( %payload.extent, 1 ) / 2;
// Compute the initial position of the GuiDragAndDrop control on the cavas based on the current
// mouse cursor position.
%cursorpos = Canvas.getCursorPos();
%xPos = getWord( %cursorpos, 0 ) - %xOffset;
%yPos = getWord( %cursorpos, 1 ) - %yOffset;
if(!isObject(EditorDragAndDropLayer))
{
new GuiControl(EditorDragAndDropLayer)
{
position = "0 0";
extent = Canvas.extent;
};
}
// Create the drag control.
%ctrl = new GuiDragAndDropControl()
{
canSaveDynamicFields = "0";
Profile = "GuiSolidDefaultProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = %xPos SPC %yPos;
extent = %payload.extent;
MinExtent = "4 4";
canSave = "1";
Visible = "1";
hovertime = "1000";
// Let the GuiDragAndDropControl delete itself on mouse-up. When the drag is aborted,
// this not only deletes the drag control but also our payload.
deleteOnMouseUp = true;
useWholeCanvas = true;
// To differentiate drags, use the namespace hierarchy to classify them.
// This will allow a color swatch drag to tell itself apart from a file drag, for example.
class = "AssetPreviewControlType_AssetDrop";
};
// Add the temporary color swatch to the drag control as the payload.
%ctrl.add( %payload );
// Start drag by adding the drag control to the canvas and then calling startDragging().
//Canvas.getContent().add( %ctrl );
EditorDragAndDropLayer.add(%ctrl);
Canvas.pushDialog(EditorDragAndDropLayer);
%ctrl.startDragging( %xOffset, %yOffset );
Canvas.repaint();
}
function AssetBrowserPreviewButton::onControlDragCancelled(%this)
{
Canvas.popDialog(EditorDragAndDropLayer);
}
function AssetBrowserPreviewButton::onControlDropped( %this, %payload, %position )
{
Canvas.popDialog(EditorDragAndDropLayer);
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
return;
// If dropped on same button whence we came from,
// do nothing.
if( %payload.dragSourceControl == %this )
return;
%assetType = %payload.assetType;
%assetName = %payload.assetName;
%moduleName = %payload.moduleName;
%targetAssetName = %this.assetName;
%targetAssetType = %this.assetType;
%targetModuleName = %this.moduleName;
if( %payload.dragSourceControl.class $= "AssetPreviewButton" && %targetAssetType $= "Folder")
{
%destination = %targetModuleName @ "/" @ %targetAssetName;
if(%assetType $= "Folder")
{
%originFolder = %moduleName @ "/" @ %assetName;
%destination = %destination @ "/" @ %assetName;
//Do any cleanup required given the type
if(AssetBrowser.isMethod("moveFolder"))
eval(AssetBrowser @ ".moveFolder(\""@%originFolder@"\",\""@%destination@"\");");
}
else
{
%assetId = %moduleName @ ":" @ %assetName;
%assetDef = AssetDatabase.acquireAsset(%assetId);
%assetType = AssetDatabase.getAssetType(%assetId);
//Do any cleanup required given the type
if(AssetBrowser.isMethod("move"@%assetType))
{
%command = AssetBrowser @ ".move" @ %assetType @ "(" @ %assetDef @ ",\"" @ %destination @ "\");";
eval(AssetBrowser @ ".move" @ %assetType @ "(" @ %assetDef @ ",\"" @ %destination @ "\");");
}
}
AssetBrowser.refresh();
}
}
function EWorldEditor::onControlDropped( %this, %payload, %position )
{
Canvas.popDialog(EditorDragAndDropLayer);
// Make sure this is a color swatch drag operation.
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
return;
// If dropped on same button whence we came from,
// do nothing.
if( %payload.dragSourceControl == %this )
return;
%assetType = %payload.assetType;
%pos = ObjectCreator.getCreateObjectPosition(); //LocalClientConnection.camera.position;
%module = %payload.moduleName;
%asset = %payload.assetName;
if(AssetBrowser.isMethod("on" @ %assetType @ "EditorDropped"))
{
if(%assetType $= "Datablock")
{
%buildCommand = AssetBrowser @ ".on" @ %assetType @ "EditorDropped(" @ %asset @ ",\"" @ %position @ "\");";
}
else if(%assetType $= "Prefab")
{
%buildCommand = AssetBrowser @ ".on" @ %assetType @ "EditorDropped(\"" @ %module @ "/" @ %asset @ "\",\"" @ %position @ "\");";
}
else if(%assetType $= "Creator")
{
%buildCommand = AssetBrowser @ ".on" @ %assetType @ "EditorDropped(" @ %module @ ",\"" @ %position @ "\");";
}
else
{
%assetDef = AssetDatabase.acquireAsset(%module @ ":" @ %asset);
%buildCommand = AssetBrowser @ ".on" @ %assetType @ "EditorDropped(" @ %assetDef @ ",\"" @ %position @ "\");";
}
eval(%buildCommand);
if(EditorSettings.value("AssetManagement/Assets/closeBrowserOnDragAction", false))
{
AssetBrowser.hideDialog();
}
}
EWorldEditor.isDirty = true;
}
function GuiEditor::onControlDropped(%this, %payload, %position)
{
Canvas.popDialog(EditorDragAndDropLayer);
// Make sure we have the right kind of D&D.
if( !%payload.parentGroup.isInNamespaceHierarchy( "GuiDragAndDropControlType_GuiControl" ) &&
!%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ))
return;
if( %payload.dragSourceControl == %this )
return;
%pos = %payload.getGlobalPosition();
%x = getWord(%pos, 0);
%y = getWord(%pos, 1);
if(%payload.assetType !$= "Creator")
{
//dealing with an actual asset, so build the assetName
%assetId = %payload.moduleName @ ":" @ %payload.assetName;
%assetType = AssetDatabase.getAssetType(%assetId);
if(%assetType $= "ImageAsset")
{
%cmd = "return new guiBitmapCtrl();";
%ctrl = eval( %cmd );
%ctrl.bitmap = %assetId;
}
}
else
{
%className = %payload.assetName;
%cmd = "return new " @ %className @ "();";
%ctrl = eval( %cmd );
}
%this.addNewCtrl(%ctrl);
%ctrl.setPositionGlobal(%x, %y);
%this.setFirstResponder();
if(EditorSettings.value("AssetManagement/Assets/closeBrowserOnDragAction", false))
{
AssetBrowser.hideDialog();
}
}
function AssetBrowserFilterTree::onControlDropped( %this, %payload, %position )
{
Canvas.popDialog(EditorDragAndDropLayer);
if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
return;
%assetType = %payload.assetType;
%assetName = %payload.assetName;
%moduleName = %payload.moduleName;
echo("DROPPED A " @ %assetType @ " ON THE ASSET BROWSER NAVIGATION TREE!");
%item = %this.getItemAtPosition(%position);
echo("DROPPED IT ON ITEM " @ %item);
%parent = %this.getParentItem(%item);
if(%item != 1)
{
//we're a folder entry, cool
%path = %this.getItemValue(%item) @ "/" @ %this.getItemText(%item);
echo("DROPPED IT ON PATH " @ %path);
if(%path !$= AssetBrowser.dirHandler.CurrentAddress)
{
//we're trying to move the asset to a different module!
//toolsMessageBoxYesNo( "Move Asset", "Do you wish to move asset " @ %assetName @ " to " @ %path @ "?",
// "AssetBrowser.moveAsset(\""@ %moduleName @ ":" @ %assetName @"\", \""@%path@"\");", "");
if(%assetType $= "Folder")
{
%originFolder = %moduleName @ "/" @ %assetName;
%path = %path @ "/" @ %assetName;
//Do any cleanup required given the type
if(AssetBrowser.isMethod("moveFolder"))
eval(AssetBrowser @ ".moveFolder(\""@%originFolder@"\",\""@%path@"\");");
}
else
{
%assetId = %moduleName @ ":" @ %assetName;
%assetDef = AssetDatabase.acquireAsset(%assetId);
%assetType = AssetDatabase.getAssetType(%assetId);
//Do any cleanup required given the type
if(AssetBrowser.isMethod("move"@%assetType))
{
%command = AssetBrowser @ ".move" @ %assetType @ "(" @ %assetDef @ ",\"" @ %path @ "\");";
eval(AssetBrowser @ ".move" @ %assetType @ "(" @ %assetDef @ ",\"" @ %path @ "\");");
}
}
}
}
}
function AssetBrowserFilterTree::onDragDropped( %this )
{
}
function AssetBrowser::hasLooseFilesInDir(%this)
{
if(!isDirectory(%this.dirHandler.currentAddress))
return false;
//First, wipe out any files inside the folder first
%file = findFirstFileMultiExpr( %this.dirHandler.currentAddress @ "/*.*", false);
%aq = new AssetQuery();
while( %file !$= "" )
{
if(!strIsMatchExpr("*.asset.taml", %file) && !strIsMatchExpr("*.taml", %file) && !strIsMatchExpr("*.cached.dts", %file))
{
%assetsFound = AssetDatabase.findAssetLooseFile(%aq, %file);
if(%assetsFound == 0)
{
%ext = fileExt(%file);
if(isShapeFormat(%ext) || isImageFormat(%ext) || isSoundFormat(%ext))
{
%aq.delete();
return true;
}
}
}
%file = findNextFileMultiExpr( %this.dirHandler.currentAddress @ "/*.*" );
}
%aq.delete();
return false;
}
function AssetBrowser::autoImportSimpleLooseFiles(%this)
{
%importer = new AssetImporter();
//First, wipe out any files inside the folder first
%file = findFirstFileMultiExpr( %this.dirHandler.currentAddress @ "/*.*", false);
%aq = new AssetQuery();
while( %file !$= "" )
{
if(!strIsMatchExpr("*.asset.taml", %file) && !strIsMatchExpr("*.taml", %file) && !strIsMatchExpr("*.cached.dts", %file)
&& !strIsMatchExpr("*.cs", %file) && !strIsMatchExpr("*.tscript", %file) && !strIsMatchExpr("*.module", %file))
{
%aq.clear();
%assetsFound = AssetDatabase.findAssetLooseFile(%aq, %file);
if(%assetsFound == 0)
{
%ext = fileExt(%file);
if(isShapeFormat(%ext) || isImageFormat(%ext) || isSoundFormat(%ext))
{
%assetId = %importer.autoImportFile(%file);
}
}
}
%file = findNextFileMultiExpr( %this.dirHandler.currentAddress @ "/*.*" );
}
%aq.delete();
%importer.delete();
%this.refresh();
}
function AssetBrowser::getLooseFilesInDir(%this)
{
if(!isObject(ABLooseFileArray))
new ArrayObject(ABLooseFileArray);
ABLooseFileArray.empty();
%showLooseFiles = EditorSettings.value("Assets/Browser/showLooseFiles", false);
if(%showLooseFiles == false)
return;
//First, wipe out any files inside the folder first
%file = findFirstFileMultiExpr( %this.dirHandler.currentAddress @ "/*.*", false);
%aq = new AssetQuery();
while( %file !$= "" )
{
if(!strIsMatchExpr("*.asset.taml", %file) && !strIsMatchExpr("*.taml", %file) && !strIsMatchExpr("*.cached.dts", %file))
{
%assetsFound = AssetDatabase.findAssetLooseFile(%aq, %file);
if(%assetsFound == 0)
{
ABLooseFileArray.add(%file);
}
}
%file = findNextFileMultiExpr( %this.dirHandler.currentAddress @ "/*.*" );
}
%aq.delete();
return false;
}
//
//
function AssetBrowser::importLooseFiles(%this)
{
echo("Adding loose files at directory " @ %this.dirHandler.currentAddress);
LooseFileAuditWindow.showDialog(%this.dirHandler.currentAddress);
}
//
function getAssetPreviewImage(%asset)
{
if(isFile(%asset))
{
%aq = new AssetQuery();
%assetsFound = AssetDatabase.findAssetLooseFile(%aq, %asset);
if(%assetsFound != 0)
{
%asset = %aq.getAsset(0);
}
else
{
%previewPath = %asset;
}
%aq.delete();
}
if(AssetDatabase.isDeclaredAsset(%asset))
{
%moduleName = AssetDatabase.getAssetModule(%asset).ModuleId;
%assetName = AssetDatabase.getAssetName(%asset);
%previewAssetName = "ToolsModule:" @ %moduleName @ "_" @ %assetName @ "_PreviewImage";
if(AssetDatabase.isDeclaredAsset(%previewAssetName))
{
%previewDef = AssetDatabase.acquireAsset(%previewAssetName);
%previewPath = %previewDef.getImagePath();
AssetDatabase.releaseAsset(%previewAssetName);
}
else
{
%previewPath = %asset;
}
}
else
{
%previewPath = %asset;
}
if(%previewPath $= "")
%previewPath = "ToolsModule:unknownImage_image";
return %previewPath;
}