Torque3D/Templates/BaseGame/game/tools
JeffR 81aa43a4bd Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
Added utility functions to TerrainMaterialAsset for getting the material and fx material definitions
Fixed logical flaw with the initialization code that could cause the materialDefinition to be nulled in terrainmaterialassets
Fixed layer handling in GroundCover to properly work with TerrainMaterialAssets
Added logic to properly exit out of the onAdd in the event no internal name is assigned or if there is a collision. This prevents duplicates from appearing in the terr mat editor when creating a new material
Fixed issue where going from a creator item in the AB to selecting a particular asset type would break the filtering because select mode removed collections and creator items, changing all the item ids and breaking references.
Added sanity check to prevent attempting to acquire non-assets in the AB, such as creator entries, which would cause console spam
Added optional field to provide an override new asset name to the New Asset window
Added logic so in the event no FX Material is found when importing a terrain material, it will create a stub entry so it always has one defined
Added logic to handle situations where a terrain has a reference to an assetId, but the asset does not exist for whatever reason. Will prompt to create the missing asset, then continue on with the regular saving/editing process as normal
Fixed issue where the terrain material editor would try and reference the preview images being used in the display on the editor instead of the proper assetId itself
2022-03-29 01:40:07 -05:00
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assetBrowser Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 2022-03-29 01:40:07 -05:00
base Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
classIcons Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
componentEditor Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
convexEditor Merge pull request #753 from Areloch/miscFixes20220327 2022-03-27 04:36:49 -05:00
datablockEditor Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
debugger Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
decalEditor Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 2021-11-14 21:39:51 -06:00
editorClasses Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00
forestEditor Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-01 22:26:23 -04:00
gui Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
guiEditor Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 2022-03-27 03:05:48 -05:00
levels Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
MainEditor/guis Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
materialEditor Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 2022-03-27 03:05:48 -05:00
meshRoadEditor Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
missionAreaEditor Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
navEditor Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
particleEditor Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. 2021-11-14 21:39:51 -06:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 2022-03-29 01:40:07 -05:00
resources Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
riverEditor Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
roadEditor Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
shapeEditor Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
VPathEditor Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation 2021-12-04 22:47:10 -06:00
worldEditor Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 2022-03-29 01:40:07 -05:00
fbx.sis Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.tscript Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
settings.xml Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00