Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts
JeffR 81aa43a4bd Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
Added utility functions to TerrainMaterialAsset for getting the material and fx material definitions
Fixed logical flaw with the initialization code that could cause the materialDefinition to be nulled in terrainmaterialassets
Fixed layer handling in GroundCover to properly work with TerrainMaterialAssets
Added logic to properly exit out of the onAdd in the event no internal name is assigned or if there is a collision. This prevents duplicates from appearing in the terr mat editor when creating a new material
Fixed issue where going from a creator item in the AB to selecting a particular asset type would break the filtering because select mode removed collections and creator items, changing all the item ids and breaking references.
Added sanity check to prevent attempting to acquire non-assets in the AB, such as creator entries, which would cause console spam
Added optional field to provide an override new asset name to the New Asset window
Added logic so in the event no FX Material is found when importing a terrain material, it will create a stub entry so it always has one defined
Added logic to handle situations where a terrain has a reference to an assetId, but the asset does not exist for whatever reason. Will prompt to create the missing asset, then continue on with the regular saving/editing process as normal
Fixed issue where the terrain material editor would try and reference the preview images being used in the display on the editor instead of the proper assetId itself
2022-03-29 01:40:07 -05:00
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assetTypes Merge pull request #753 from Areloch/miscFixes20220327 2022-03-27 04:36:49 -05:00
templateFiles Merge pull request #495 from JeffProgrammer/tsneo 2021-09-09 19:22:15 -05:00
addModuleWindow.tscript Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
addPackageWindow.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
assetBrowser.tscript Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 2022-03-29 01:40:07 -05:00
assetImport.tscript Adds handling for import of files marked as ShapeAnimationAsset 2022-03-20 03:17:31 -05:00
assetImportConfig.tscript Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
assetImportConfigEditor.tscript Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function 2022-02-25 00:03:33 -06:00
creator.tscript Spheres for Skies 2022-03-08 19:50:36 +00:00
directoryHandling.tscript * [AssetBrowser] BugFix: Address an error where deleting directories may result in an infinite loop. 2021-10-25 17:58:24 -04:00
editAsset.tscript Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 2022-03-27 03:05:48 -05:00
editModule.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
gameObjectCreator.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
looseFileAudit.tscript Fixes some conversion mistakes in the scripts 2021-01-19 21:32:31 +01:00
newAsset.tscript Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 2022-03-29 01:40:07 -05:00
popupMenus.tscript Fixes Settings window not being able to be brought forward over AB 2021-11-14 01:26:04 -06:00
profiles.tscript Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
selectModule.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
selectPackage.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
selectPath.tscript * [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories. 2021-10-09 22:16:55 -04:00
setAssetTarget.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00