Torque3D/Engine/source/shaderGen
marauder2k7 808e2f4200 Groundwork for other shaders
Adds the ground work for geometry shaders
Expands shaderData and gfxShader to allow for more shader types

note: when building a GFXShader in source you have to call setShaderStageFile with the shaderStage and the filepath for that stage.

Once we add compute shaders this will become more apparent as compute shaders are a stage of their own and do not require vertex and pixel files whereas other shaders sometimes do.
2024-03-06 13:26:39 +00:00
..
GLSL fizzle fix for gl 2024-02-21 14:16:38 -06:00
HLSL revert some removals of vert to pixel shader getters to avoid register mismatches. 2023-05-01 17:10:38 -05:00
conditionerFeature.cpp Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
conditionerFeature.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
customShaderFeature.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
customShaderFeature.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
featureMgr.cpp Adjusts engine cleanup ordering on shaderFeatureMgr to avoid periodic crashes on Mac ARM machines 2022-06-05 01:21:38 -05:00
featureMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureSet.cpp Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
featureSet.h Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 2016-02-21 15:10:58 +10:00
featureType.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureType.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
langElement.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
langElement.h Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
shaderComp.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderComp.h Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
shaderDependency.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderDependency.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderFeature.cpp give shadergen tags for the other two potential rendertargets for use down the line 2020-08-03 16:45:37 -05:00
shaderFeature.h uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
shaderGen.cpp Groundwork for other shaders 2024-03-06 13:26:39 +00:00
shaderGen.h Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
shaderGenVars.cpp adds wetness 2022-11-21 21:12:23 -06:00
shaderGenVars.h adds wetness 2022-11-21 21:12:23 -06:00
shaderOp.cpp Implement Singlepass Terrain Render 2021-01-01 21:06:01 +01:00
shaderOp.h Implement Singlepass Terrain Render 2021-01-01 21:06:01 +01:00