Torque3D/Engine/source/T3D/gameBase
2018-04-20 22:09:58 +02:00
..
extended Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
hifi Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
std Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
gameBase.cpp Phase 1: Add a #define test 2018-01-23 20:24:35 +00:00
gameBase.h packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage. 2017-07-27 00:09:36 +01:00
gameConnection.cpp Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
gameConnection.h Phase 2: #ifdef for Zodiacs and particles 2018-01-23 22:03:18 +00:00
gameConnectionEvents.cpp db-cache -- implementation of datablock caching system. 2017-07-26 23:41:57 +01:00
gameConnectionEvents.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameProcess.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
gameProcess.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.cpp Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; 2015-09-20 20:44:11 +02:00
moveManager.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
processList.cpp Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
processList.h process-order -- code to help positioning of objects in the process lists. 2017-07-27 00:21:47 +01:00
tickCache.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00