Torque3D/Engine/source/T3D/assets
Areloch 74ac45e877 Fixed Edit button tooltip for Shape Asset field
Disabled Edit button on image asset field as there's no current image editor
Fixed positioning of edit buttons to align with preview
Fixed horizontal sizing for the edit control so it keeps to the width of the field
Fixed handling on the preview display so if an invalid asset is input, it clears the preview display to help indicate it's invalid
Disabled the MaterialSlot handling for TSStatics until it can be further refined
2022-12-08 23:45:56 -06:00
..
assetImporter.cpp correct a flaw with mapto importing. 2022-09-12 01:10:20 -05:00
assetImporter.h Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetImporter_ScriptBinding.h Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetMacroHelpers.h generic asset loader macros. currently unused 2021-10-03 15:19:04 -05:00
CppAsset.cpp Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 2021-08-21 23:12:37 -05:00
CppAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CubemapAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
CubemapAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ExampleAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
ExampleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
GameObjectAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
GUIAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
GUIAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ImageAsset.cpp Fixed Edit button tooltip for Shape Asset field 2022-12-08 23:45:56 -06:00
ImageAsset.h dedicated server nulltexturemanager work 2022-10-01 12:44:45 -05:00
ImageAssetInspectors.h Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2022-12-08 20:00:55 -06:00
LevelAsset.cpp Fleshes out remaining missing editor settings entries/categories 2022-04-05 00:29:58 -05:00
LevelAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
MaterialAsset.cpp Fixed Edit button tooltip for Shape Asset field 2022-12-08 23:45:56 -06:00
MaterialAsset.h Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2022-12-08 20:00:55 -06:00
ParticleAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ParticleAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
PostEffectAsset.cpp Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
PostEffectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.cpp * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 2021-10-07 13:16:55 -04:00
ScriptAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
ShapeAnimationAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ShapeAsset.cpp Fixed Edit button tooltip for Shape Asset field 2022-12-08 23:45:56 -06:00
ShapeAsset.h Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2022-12-08 20:00:55 -06:00
SoundAsset.cpp Change GuiProfile to use Sound Asset 2022-08-29 23:40:51 +01:00
SoundAsset.h Change GuiProfile to use Sound Asset 2022-08-29 23:40:51 +01:00
SoundAssetInspectors.h cAps fix 2022-08-29 21:43:14 -05:00
stateMachineAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
stateMachineAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
TerrainAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
TerrainAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
TerrainMaterialAsset.cpp fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
TerrainMaterialAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00