Torque3D/Templates/BaseGame/game/tools
Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again
Added asset loose files for editor and bake level files on level asset
Correct return of ConsoleGetType on TypeShapeAssetPtr
Adds shape asset support to TSStatic, now will support either raw shape file or ShapeAsset
Adds onInspect function behavior, so when object is inspected, it can do special editor behavior
Adds callback for when editTSCtrl is resized
Added editor setting to force the world editor sidebar(scene tree and inspector windows) to resize to fit to the right side of the screen automatically instead of float
If assimp loader encounters error, it's output into the console log
Makes root Data item in folder hierarchy tree in Asset Browser able to support right mouse popup menu action
Material and Shape assets now correctly base on current browsed folder
Material asset generation now more properly fills out common maps, as well as handles skipped dependencies better
More theme corrections
Updated TestGrid images asset defs to have proper loose file handling
2019-11-18 03:30:04 -06:00
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assetBrowser @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
base Un Mirrored these green textures... again 2019-10-20 14:05:09 +01:00
classIcons Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
componentEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
convexEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
datablockEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
debugger Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decalEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
editorClasses GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
forestEditor Fix forest editor failing to load forest because of space after object ID 2017-11-14 11:57:13 +00:00
gui @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
guiEditor Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes 2019-09-18 01:41:57 -05:00
levels Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
MainEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
materialEditor @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
meshRoadEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
missionAreaEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
navEditor @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
particleEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
physicsTools Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 2019-03-16 02:38:40 -05:00
resources Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
riverEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
roadEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
shapeEditor @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
VerveEditor WIP updated UI 2019-05-09 00:11:49 -05:00
VPathEditor (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
worldEditor @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.cs Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected 2019-10-06 01:29:12 -05:00
settings.xml @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
Tools.cs Adds isSRGB and invertSmoothness checkboxes to terrain material editor 2019-11-11 01:40:55 -06:00
Tools.module Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00