mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Added get##name##File to macro that will check to make sure the asset is not null before getting the image file.
385 lines
13 KiB
C
385 lines
13 KiB
C
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#pragma once
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//general class-injection hooks for asset support. not all cases are needed for every class/usage.
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//-----------------------------------------------------------------------------
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/// INDIVIDUALIZED CLASS ENTRIES
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//-----------------------------------------------------------------------------
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//iniitalization
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#define INIT_ASSET(name) \
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m##name##Name = StringTable->EmptyString(); \
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m##name##AssetId = StringTable->EmptyString(); \
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m##name##Asset = NULL;\
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m##name = NULL;
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//load asset into memory by looking up the ID, spew a warning if anything goes wrong
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#define LOAD_ASSET(name, assetClass)\
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if (m##name##AssetId != StringTable->EmptyString())\
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{\
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S32 assetState = assetClass::getAssetById(m##name##AssetId, &m##name##Asset);\
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if (assetState == assetClass::Ok )\
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{\
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m##name##Name = StringTable->EmptyString();\
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}\
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else Con::warnf("Warning: %s::LOAD_ASSET(%s)-%s", mClassName, m##name##AssetId, assetClass::getAssetErrstrn(assetState).c_str());\
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}
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// copy constructor
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#define CLONE_ASSET(name) \
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m##name##Name = other.m##name##Name;\
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m##name##AssetId = other.m##name##AssetId;\
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m##name##Asset = other.m##name##Asset;\
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m##name = other.m##name
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// copy constructor refactor
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#define CLONE_ASSET_REFACTOR(name) \
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m##name##Asset = other.m##name##Asset;\
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//network send - datablock refactor
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#define PACKDATA_ASSET_REFACTOR(name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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stream->writeString(m##name##Asset.getAssetId());\
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}
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//network recieve - datablock
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#define UNPACKDATA_ASSET_REFACTOR(name)\
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if (stream->readFlag())\
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{\
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_set##name(stream->readSTString());\
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}
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//network send - object-instance
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#define PACK_ASSET_REFACTOR(netconn, name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
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netconn->packNetStringHandleU(stream, assetIdStr);\
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}
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//network recieve - object-instance
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#define UNPACK_ASSET_REFACTOR(netconn, name)\
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if (stream->readFlag())\
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{\
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_set##name(netconn->unpackNetStringHandleU(stream).getString());\
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}
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//network send - datablock
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#define PACKDATA_ASSET_ARRAY_REFACTOR(name, max)\
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for (U32 i = 0; i < max; i++)\
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{\
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if (stream->writeFlag(m##name##Asset[i].notNull()))\
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{\
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stream->writeString(m##name##Asset[i].getAssetId()); \
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}\
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}
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//network recieve - datablock
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#define UNPACKDATA_ASSET_ARRAY_REFACTOR(name, max)\
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for (U32 i = 0; i < max; i++)\
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{\
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if (stream->readFlag())\
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{\
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m##name##Asset[i] = stream->readSTString();\
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}\
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}
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//network send - object-instance
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#define PACK_ASSET_ARRAY_REFACTOR(netconn, name, max)\
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for (U32 i = 0; i < max; i++)\
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{\
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if (stream->writeFlag(m##name##Asset[i].notNull()))\
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{\
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NetStringHandle assetIdStr = m##name##Asset[i].getAssetId();\
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netconn->packNetStringHandleU(stream, assetIdStr);\
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}\
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}
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//network recieve - object-instance
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#define UNPACK_ASSET_ARRAY_REFACTOR(netconn, name, max)\
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for (U32 i = 0; i < max; i++)\
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{\
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if (stream->readFlag())\
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{\
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m##name##Asset[i] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
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}\
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}
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#define DEF_ASSET_BINDS_REFACTOR(className,name)\
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DefineEngineMethod(className, get##name, StringTableEntry, (), , "get name")\
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{\
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return object->get##name##File(); \
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}\
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DefineEngineMethod(className, get##name##Asset, StringTableEntry, (), , assetText(name, asset reference))\
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{\
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return object->_get##name(); \
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}\
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DefineEngineMethod(className, set##name, void, (const char* assetName), , assetText(name,assignment. first tries asset then flat file.))\
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{\
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object->_set##name(StringTable->insert(assetName));\
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}
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// addProtectedField acessors
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#define DECLARE_ASSET_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data));\
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return ret;\
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}
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// addProtectedField acessors for networked objects (sets a flag)
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#define DECLARE_ASSET_NET_SETGET(className, name, bitmask)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data));\
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if(ret)\
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object->setMaskBits(bitmask);\
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return ret;\
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}
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//network send - datablock
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#define PACKDATA_ASSET(name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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stream->writeString(m##name##Asset.getAssetId());\
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}\
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else\
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stream->writeString(m##name##Name);
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//network recieve - datablock
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#define UNPACKDATA_ASSET(name)\
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if (stream->readFlag())\
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{\
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m##name##AssetId = stream->readSTString();\
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_set##name(m##name##AssetId);\
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}\
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else\
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{\
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m##name##Name = stream->readSTString();\
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_set##name(m##name##Name);\
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}
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//network send - object-instance
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#define PACK_ASSET(netconn, name)\
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if (stream->writeFlag(m##name##Asset.notNull()))\
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{\
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NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
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netconn->packNetStringHandleU(stream, assetIdStr);\
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}\
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else\
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stream->writeString(m##name##Name);
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//network recieve - object-instance
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#define UNPACK_ASSET(netconn, name)\
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if (stream->readFlag())\
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{\
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m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
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_set##name(m##name##AssetId);\
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}\
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else\
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m##name##Name = stream->readSTString();
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//script methods for class.asset acces
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//declare general get<entry>, get<entry>Asset and set<entry> methods
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#define DEF_ASSET_BINDS(className,name)\
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DefineEngineMethod(className, get##name, String, (), , "get name")\
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{\
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return object->get##name(); \
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}\
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DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
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{\
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return object->m##name##AssetId; \
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}\
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DefineEngineMethod(className, set##name, bool, (const char* assetName), , assetText(name,assignment. first tries asset then flat file.))\
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{\
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return object->_set##name(StringTable->insert(assetName));\
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}
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//-----------------------------------------------------------------------------
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/// ARRAY CLASS ENTRIES
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//-----------------------------------------------------------------------------
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//iniitalization
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#define INIT_ASSET_ARRAY(name, index) \
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{\
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m##name##Name[index] = StringTable->EmptyString(); \
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m##name##AssetId[index] = StringTable->EmptyString(); \
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m##name##Asset[index] = NULL;\
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m##name[index] = NULL;\
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}
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//load asset into memory by looking up the ID, spew a warning if anything goes wrong
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#define LOAD_ASSET_ARRAY(name, index, assetClass)\
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if (m##name##AssetId[index] != StringTable->EmptyString())\
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{\
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S32 assetState = assetClass::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
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if (assetState == assetClass::Ok )\
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{\
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m##name##Name[index] = StringTable->EmptyString();\
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}\
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else Con::warnf("Warning: %s::LOAD_ASSET(%s[%d])-%s", mClassName, m##name##AssetId[index],index, assetClass::getAssetErrstrn(assetState).c_str());\
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}
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// copy constructor
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#define CLONE_ASSET_ARRAY(name, index) \
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{\
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m##name##Name[index] = other.m##name##Name[index];\
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m##name##AssetId[index] = other.m##name##AssetId[index];\
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m##name##Asset[index] = other.m##name##Asset[index];\
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m##name[index] = other.m##name[index];\
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}
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// addProtectedField acessors
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#define DECLARE_ASSET_ARRAY_SETGET(className, name)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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if(!index) return false;\
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U32 idx = dAtoi(index);\
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if (idx >= sm##name##Count)\
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return false;\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data), idx);\
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return ret;\
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}
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// addProtectedField acessors for networked objects (sets a flag)
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#define DECLARE_ASSET_ARRAY_NET_SETGET(className, name, bitmask)\
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static bool _set##name##Data(void* obj, const char* index, const char* data)\
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{\
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if (!index) return false;\
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U32 idx = dAtoi(index);\
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if (idx >= sm##name##Count)\
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return false;\
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bool ret = false;\
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className* object = static_cast<className*>(obj);\
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ret = object->_set##name(StringTable->insert(data), idx);\
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if(ret)\
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object->setMaskBits(bitmask);\
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return ret;\
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}
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//network send - datablock
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#define PACKDATA_ASSET_ARRAY(name, index)\
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if (stream->writeFlag(m##name##Asset[index].notNull()))\
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{\
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stream->writeString(m##name##Asset[index].getAssetId());\
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}\
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else\
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stream->writeString(m##name##Name[index]);
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//network recieve - datablock
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#define UNPACKDATA_ASSET_ARRAY(name, index)\
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if (stream->readFlag())\
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{\
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m##name##AssetId[index] = stream->readSTString();\
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_set##name(m##name##AssetId[index], index);\
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}\
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else\
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{\
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m##name##Name[index] = stream->readSTString();\
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_set##name(m##name##Name[index], index);\
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}
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//network send - object-instance
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#define PACK_ASSET_ARRAY(netconn, name, index)\
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if (stream->writeFlag(m##name##Asset[index].notNull()))\
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{\
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NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
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netconn->packNetStringHandleU(stream, assetIdStr);\
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}\
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else\
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stream->writeString(m##name##Name[index]);
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//network recieve - object-instance
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#define UNPACK_ASSET_ARRAY(netconn, name, index)\
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if (stream->readFlag())\
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{\
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m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
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_set##name(m##name##AssetId[index], index);\
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}\
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else\
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{\
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m##name##Name[index] = stream->readSTString();\
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_set##name(m##name##Name[index], index);\
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}
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//script methods for class.asset acces
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//declare general get<entry>, get<entry>Asset and set<entry> methods
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//signatures are:
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//using DiffuseMap as an example
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//material.getDiffuseMap(%layer); //returns the raw file referenced
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//material.getDiffuseMapAsset(%layer); //returns the asset id
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//material.setDiffuseMap(%texture, %layer); //tries to set the asset and failing that attempts a flat file reference
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#define DEF_ASSET_ARRAY_BINDS(className,name)\
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DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
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{\
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return object->get##name(index); \
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}\
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DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
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{\
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if(index >= className::sm##name##Count || index < 0)\
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return "";\
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return object->m##name##AssetId[index]; \
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}\
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DefineEngineMethod(className, set##name, bool, (const char* assetName, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
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{\
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return object->_set##name(StringTable->insert(assetName), index);\
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}
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//-----------------------------------------------------------------------------
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/// ARRAYS REFERENCED VIA ENUM CLASS ENTRIES
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//-----------------------------------------------------------------------------
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//
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// substite these in to see the enum strings and assigned values
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//network send - object-instance
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#define PACKDATA_ASSET_ARRAY_ENUMED(name, enumType, index )\
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{\
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if (stream->writeFlag(m##name##Asset[index].notNull()))\
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{\
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stream->writeString(m##name##Asset[index].getAssetId());\
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const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
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Con::printf("pack: %s = %s",enumString, m##name##AssetId[index]);\
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}\
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else\
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stream->writeString(m##name##Name[index]);\
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}
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//network recieve - object-instance
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#define UNPACKDATA_ASSET_ARRAY_ENUMED(name, enumType, index )\
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{\
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if (stream->readFlag())\
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{\
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m##name##AssetId[index] = stream->readSTString();\
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_set##name(m##name##AssetId[index], index);\
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const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
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Con::printf("unpack: %s = %s",enumString, m##name##AssetId[index]);\
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}\
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else\
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{\
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m##name##Name[index] = stream->readSTString();\
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_set##name(m##name##AssetId[index], index);\
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}\
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}
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