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afx
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Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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2022-07-02 23:27:18 -05:00 |
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app
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Update TORQUE_GAME_ENGINE_VERSION_STRING version number 4.0.0
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2022-07-27 20:18:06 +01:00 |
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assets
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Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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2022-07-02 23:27:18 -05:00 |
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cinterface
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various fixes and memory corruption bug.
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2021-09-09 19:30:32 -04:00 |
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collision
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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console
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Merge https://github.com/TorqueGameEngines/Torque3D into feature-vfs-security
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2022-06-15 18:12:39 -04:00 |
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core
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Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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2022-07-24 13:12:46 -05:00 |
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environment
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let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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2022-06-07 22:06:48 -05:00 |
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forest
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Shifts handling of forest brush and item elements into standard simsets for consistency
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2022-04-07 18:19:13 -05:00 |
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gfx
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* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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2022-04-25 18:23:15 -04:00 |
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gui
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leftover profile reference flaw
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2022-08-29 21:18:20 -05:00 |
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i18n
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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lighting
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Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
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2022-08-27 15:14:09 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays
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2022-08-15 16:50:06 -05:00 |
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math
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* BugFix: Remove unused 3DNow! extensions and broken SSE extensions.
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2022-05-24 20:39:34 -04:00 |
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module
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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navigation
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Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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2022-07-02 23:27:18 -05:00 |
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persistence
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Merge branch 'Preview4_0' into feature-vfs-security
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2022-06-13 08:05:26 -04:00 |
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platform
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* Adjustment: Change Platform::makeFullPathName to use "game:/" as cwd if none is specified.
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2022-06-16 19:04:43 -04:00 |
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platformMac
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* Cleanup: Remove mInstallLibrary_Vec from platformMac.
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2022-05-24 21:27:13 -04:00 |
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platformPOSIX
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Merge branch 'Preview4_0' into feature-vfs-security
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2022-06-13 08:05:26 -04:00 |
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platformSDL
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* BugFix: Correct invalid fall-through behavior in sdlInputManager.cpp.
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2022-05-25 19:25:33 -04:00 |
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platformWin32
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Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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2022-07-24 13:12:46 -05:00 |
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platformX11
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* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
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2021-11-14 14:45:42 -05:00 |
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platformX86UNIX
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* Adjustment: Tweak the include paths for platformPOSIX.h.
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2021-11-14 14:05:16 -05:00 |
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postFx
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fix reported ASAN crash
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2021-11-16 12:40:22 -06:00 |
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renderInstance
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correct capturing flag test
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2022-08-28 17:24:59 -05:00 |
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scene
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Merge pull request #835 from Azaezel/alpha40/pathShapeSillies
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2022-07-29 17:22:46 -05:00 |
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sfx
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Mac OpenAL 1.1
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2022-08-29 20:06:29 +01:00 |
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shaderGen
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fix computeForwardProbes shadergen gl side
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2022-06-14 22:40:40 -05:00 |
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sim
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* BugFix: Fix a Windows ASAN reported allocation mismatch error.
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2021-12-13 00:04:24 -05:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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cAps fix
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2022-08-29 21:43:14 -05:00 |
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terrain
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* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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2022-08-26 15:25:17 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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2021-12-10 00:01:26 -06:00 |
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util
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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Verve
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Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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2022-07-02 23:27:18 -05:00 |
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windowManager
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WinKey+Shift+L/R Arrow handler.
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2022-08-15 03:10:42 -04:00 |
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.gitattributes
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ggEndOfLineFix.txt
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