Torque3D/Engine/source/T3D/components/component.cpp
2018-04-17 21:01:50 +02:00

727 lines
23 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "console/simBase.h"
#include "console/consoleTypes.h"
#include "T3D/components/component.h"
#include "core/util/safeDelete.h"
#include "core/resourceManager.h"
#include "core/stream/fileStream.h"
#include "core/stream/bitStream.h"
#include "console/engineAPI.h"
#include "sim/netConnection.h"
#include "console/consoleInternal.h"
#include "T3D/assets/MaterialAsset.h"
#define DECLARE_NATIVE_COMPONENT( ComponentType ) \
Component* staticComponentTemplate = new ComponentType; \
Sim::gNativeComponentSet->addObject(staticComponentTemplate);
//////////////////////////////////////////////////////////////////////////
// Constructor/Destructor
//////////////////////////////////////////////////////////////////////////
Component::Component()
{
mFriendlyName = StringTable->EmptyString();
mFromResource = StringTable->EmptyString();
mComponentType = StringTable->EmptyString();
mComponentGroup = StringTable->EmptyString();
mNetworkType = StringTable->EmptyString();
mTemplateName = StringTable->EmptyString();
//mDependency = StringTable->EmptyString();
mNetworked = false;
// [tom, 1/12/2007] We manage the memory for the description since it
// could be loaded from a file and thus massive. This is accomplished with
// protected fields, but since they still call Con::getData() the field
// needs to always be valid. This is pretty lame.
mDescription = new char[1];
((char *)mDescription)[0] = 0;
mOwner = NULL;
mCanSaveFieldDictionary = false;
mOriginatingAssetId = StringTable->EmptyString();
mIsServerObject = true;
componentIdx = 0;
mHidden = false;
mEnabled = true;
mDirtyMaskBits = 0;
}
Component::~Component()
{
for (S32 i = 0; i < mFields.size(); ++i)
{
ComponentField &field = mFields[i];
SAFE_DELETE_ARRAY(field.mFieldDescription);
}
SAFE_DELETE_ARRAY(mDescription);
}
IMPLEMENT_CO_NETOBJECT_V1(Component);
//////////////////////////////////////////////////////////////////////////
void Component::initPersistFields()
{
addGroup("Component");
addField("componentType", TypeCaseString, Offset(mComponentType, Component), "The type of behavior.", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
addField("networkType", TypeCaseString, Offset(mNetworkType, Component), "The type of behavior.", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
addField("friendlyName", TypeCaseString, Offset(mFriendlyName, Component), "Human friendly name of this behavior", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
addProtectedField("description", TypeCaseString, Offset(mDescription, Component), &setDescription, &getDescription,
"The description of this behavior which can be set to a \"string\" or a fileName\n", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
addField("networked", TypeBool, Offset(mNetworked, Component), "Is this behavior ghosted to clients?", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
addProtectedField("Owner", TypeSimObjectPtr, Offset(mOwner, Component), &setOwner, &defaultProtectedGetFn, "", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
//addField("hidden", TypeBool, Offset(mHidden, Component), "Flags if this behavior is shown in the editor or not", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
addProtectedField("enabled", TypeBool, Offset(mEnabled, Component), &_setEnabled, &defaultProtectedGetFn, "");
addField("originatingAsset", TypeComponentAssetPtr, Offset(mOriginatingAsset, Component),
"Asset that spawned this component, used for tracking/housekeeping", AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
endGroup("Component");
Parent::initPersistFields();
//clear out irrelevent fields
removeField("name");
//removeField("internalName");
removeField("parentGroup");
//removeField("class");
removeField("superClass");
removeField("hidden");
removeField("canSave");
removeField("canSaveDynamicFields");
removeField("persistentId");
}
bool Component::_setEnabled(void *object, const char *index, const char *data)
{
Component *c = static_cast<Component*>(object);
c->mEnabled = dAtob(data);
c->setMaskBits(EnableMask);
return true;
}
//////////////////////////////////////////////////////////////////////////
bool Component::setDescription(void *object, const char *index, const char *data)
{
Component *bT = static_cast<Component *>(object);
SAFE_DELETE_ARRAY(bT->mDescription);
bT->mDescription = bT->getDescriptionText(data);
// We return false since we don't want the console to mess with the data
return false;
}
const char * Component::getDescription(void* obj, const char* data)
{
Component *object = static_cast<Component *>(obj);
return object->mDescription ? object->mDescription : "";
}
//////////////////////////////////////////////////////////////////////////
bool Component::onAdd()
{
if (!Parent::onAdd())
return false;
setMaskBits(UpdateMask);
setMaskBits(NamespaceMask);
return true;
}
void Component::onRemove()
{
onDataSet.removeAll();
if (mOwner)
{
//notify our removal to the owner, so we have no loose ends
mOwner->removeComponent(this, false);
}
Parent::onRemove();
}
void Component::onComponentAdd()
{
if (isServerObject())
{
if (isMethod("onAdd"))
Con::executef(this, "onAdd");
}
mEnabled = true;
}
void Component::onComponentRemove()
{
mEnabled = false;
if (isServerObject())
{
if (isMethod("onRemove"))
Con::executef(this, "onRemove");
}
if (mOwner)
{
mOwner->onComponentAdded.remove(this, &Component::componentAddedToOwner);
mOwner->onComponentRemoved.remove(this, &Component::componentRemovedFromOwner);
}
mOwner = NULL;
setDataField("owner", NULL, "");
}
void Component::setOwner(Entity* owner)
{
//first, catch if we have an existing owner, and we're changing from it
if (mOwner && mOwner != owner)
{
mOwner->onComponentAdded.remove(this, &Component::componentAddedToOwner);
mOwner->onComponentRemoved.remove(this, &Component::componentRemovedFromOwner);
mOwner->removeComponent(this, false);
}
mOwner = owner;
if (mOwner != NULL)
{
mOwner->onComponentAdded.notify(this, &Component::componentAddedToOwner);
mOwner->onComponentRemoved.notify(this, &Component::componentRemovedFromOwner);
}
if (isServerObject())
{
setMaskBits(OwnerMask);
//if we have any outstanding maskbits, push them along to have the network update happen on the entity
if (mDirtyMaskBits != 0 && mOwner)
{
mOwner->setMaskBits(Entity::ComponentsUpdateMask);
}
}
}
void Component::componentAddedToOwner(Component *comp)
{
return;
}
void Component::componentRemovedFromOwner(Component *comp)
{
return;
}
void Component::setMaskBits(U32 orMask)
{
AssertFatal(orMask != 0, "Invalid net mask bits set.");
if (mOwner)
mOwner->setComponentNetMask(this, orMask);
}
U32 Component::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
{
U32 retMask = 0;
/*if (mask & OwnerMask)
{
if (mOwner != NULL)
{
S32 ghostIndex = con->getGhostIndex(mOwner);
if (ghostIndex == -1)
{
stream->writeFlag(false);
retMask |= OwnerMask;
}
else
{
stream->writeFlag(true);
stream->writeFlag(true);
stream->writeInt(ghostIndex, NetConnection::GhostIdBitSize);
}
}
else
{
stream->writeFlag(true);
stream->writeFlag(false);
}
}
else
stream->writeFlag(false);*/
if (stream->writeFlag(mask & EnableMask))
{
stream->writeFlag(mEnabled);
}
/*if (stream->writeFlag(mask & NamespaceMask))
{
const char* name = getName();
if (stream->writeFlag(name && name[0]))
stream->writeString(String(name));
if (stream->writeFlag(mSuperClassName && mSuperClassName[0]))
stream->writeString(String(mSuperClassName));
if (stream->writeFlag(mClassName && mClassName[0]))
stream->writeString(String(mClassName));
}*/
return retMask;
}
void Component::unpackUpdate(NetConnection *con, BitStream *stream)
{
/*if (stream->readFlag())
{
if (stream->readFlag())
{
//we have an owner object, so fetch it
S32 gIndex = stream->readInt(NetConnection::GhostIdBitSize);
Entity *e = dynamic_cast<Entity*>(con->resolveGhost(gIndex));
if (e)
e->addComponent(this);
}
else
{
//it's being nulled out
setOwner(NULL);
}
}*/
if (stream->readFlag())
{
mEnabled = stream->readFlag();
}
/*if (stream->readFlag())
{
if (stream->readFlag())
{
char name[256];
stream->readString(name);
assignName(name);
}
if (stream->readFlag())
{
char superClassname[256];
stream->readString(superClassname);
mSuperClassName = superClassname;
}
if (stream->readFlag())
{
char classname[256];
stream->readString(classname);
mClassName = classname;
}
linkNamespaces();
}*/
}
void Component::packToStream(Stream &stream, U32 tabStop, S32 behaviorID, U32 flags /* = 0 */)
{
char buffer[1024];
writeFields(stream, tabStop);
// Write out the fields which the behavior template knows about
for (int i = 0; i < getComponentFieldCount(); i++)
{
ComponentField *field = getComponentField(i);
const char *objFieldValue = getDataField(field->mFieldName, NULL);
// If the field holds the same value as the template's default value than it
// will get initialized by the template, and so it won't be included just
// to try to keep the object files looking as non-horrible as possible.
if (dStrcmp(field->mDefaultValue, objFieldValue) != 0)
{
dSprintf(buffer, sizeof(buffer), "%s = \"%s\";\n", field->mFieldName, (dStrlen(objFieldValue) > 0 ? objFieldValue : "0"));
stream.writeTabs(tabStop);
stream.write(dStrlen(buffer), buffer);
}
}
}
void Component::processTick()
{
if (isServerObject() && mEnabled)
{
if (mOwner != NULL && isMethod("Update"))
Con::executef(this, "Update");
}
}
void Component::setDataField(StringTableEntry slotName, const char *array, const char *value)
{
Parent::setDataField(slotName, array, value);
onDataSet.trigger(this, slotName, value);
}
StringTableEntry Component::getComponentName()
{
return getNamespace()->getName();
}
//catch any behavior field updates
void Component::onStaticModified(const char* slotName, const char* newValue)
{
Parent::onStaticModified(slotName, newValue);
//If we don't have an owner yet, then this is probably the initial setup, so we don't need the console callbacks yet.
if (!mOwner)
return;
onDataSet.trigger(this, slotName, newValue);
checkComponentFieldModified(slotName, newValue);
}
void Component::onDynamicModified(const char* slotName, const char* newValue)
{
Parent::onDynamicModified(slotName, newValue);
//If we don't have an owner yet, then this is probably the initial setup, so we don't need the console callbacks yet.
if (!mOwner)
return;
checkComponentFieldModified(slotName, newValue);
}
void Component::checkComponentFieldModified(const char* slotName, const char* newValue)
{
StringTableEntry slotNameEntry = StringTable->insert(slotName);
//find if it's a behavior field
for (int i = 0; i < mFields.size(); i++)
{
ComponentField *field = getComponentField(i);
if (field->mFieldName == slotNameEntry)
{
//we have a match, do the script callback that we updated a field
if (isMethod("onInspectorUpdate"))
Con::executef(this, "onInspectorUpdate", slotName);
return;
}
}
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
void Component::addComponentField(const char *fieldName, const char *desc, const char *type, const char *defaultValue /* = NULL */, const char *userData /* = NULL */, /*const char* dependency /* = NULL *//*,*/ bool hidden /* = false */)
{
StringTableEntry stFieldName = StringTable->insert(fieldName);
for (S32 i = 0; i < mFields.size(); ++i)
{
if (mFields[i].mFieldName == stFieldName)
return;
}
ComponentField field;
field.mFieldName = stFieldName;
//find the field type
S32 fieldTypeMask = -1;
StringTableEntry fieldType = StringTable->insert(type);
if (fieldType == StringTable->insert("int"))
fieldTypeMask = TypeS32;
else if (fieldType == StringTable->insert("float"))
fieldTypeMask = TypeF32;
else if (fieldType == StringTable->insert("vector"))
fieldTypeMask = TypePoint3F;
else if (fieldType == StringTable->insert("material"))
fieldTypeMask = TypeMaterialAssetPtr;
else if (fieldType == StringTable->insert("image"))
fieldTypeMask = TypeImageFilename;
else if (fieldType == StringTable->insert("shape"))
fieldTypeMask = TypeShapeFilename;
else if (fieldType == StringTable->insert("bool"))
fieldTypeMask = TypeBool;
else if (fieldType == StringTable->insert("object"))
fieldTypeMask = TypeSimObjectPtr;
else if (fieldType == StringTable->insert("string"))
fieldTypeMask = TypeString;
else if (fieldType == StringTable->insert("colorI"))
fieldTypeMask = TypeColorI;
else if (fieldType == StringTable->insert("colorF"))
fieldTypeMask = TypeColorF;
else if (fieldType == StringTable->insert("ease"))
fieldTypeMask = TypeEaseF;
else if (fieldType == StringTable->insert("gameObject"))
fieldTypeMask = TypeGameObjectAssetPtr;
else
fieldTypeMask = TypeString;
field.mFieldTypeName = fieldType;
field.mFieldType = fieldTypeMask;
field.mUserData = StringTable->insert(userData ? userData : "");
field.mDefaultValue = StringTable->insert(defaultValue ? defaultValue : "");
field.mFieldDescription = getDescriptionText(desc);
field.mGroup = mComponentGroup;
field.mHidden = hidden;
mFields.push_back(field);
//Before we set this, we need to do a test to see if this field was already set, like from the mission file or a taml file
const char* curFieldData = getDataField(field.mFieldName, NULL);
if (dStrIsEmpty(curFieldData))
setDataField(field.mFieldName, NULL, field.mDefaultValue);
}
ComponentField* Component::getComponentField(const char *fieldName)
{
StringTableEntry stFieldName = StringTable->insert(fieldName);
for (S32 i = 0; i < mFields.size(); ++i)
{
if (mFields[i].mFieldName == stFieldName)
return &mFields[i];
}
return NULL;
}
//////////////////////////////////////////////////////////////////////////
const char * Component::getDescriptionText(const char *desc)
{
if (desc == NULL)
return NULL;
char *newDesc = "";
// [tom, 1/12/2007] If it isn't a file, just do it the easy way
if (!Platform::isFile(desc))
{
dsize_t newDescLen = dStrlen(desc) + 1;
newDesc = new char[newDescLen];
dStrcpy(newDesc, desc, newDescLen);
return newDesc;
}
FileStream str;
str.open(desc, Torque::FS::File::Read);
Stream *stream = &str;
if (stream == NULL){
str.close();
return NULL;
}
U32 size = stream->getStreamSize();
if (size > 0)
{
newDesc = new char[size + 1];
if (stream->read(size, (void *)newDesc))
newDesc[size] = 0;
else
{
SAFE_DELETE_ARRAY(newDesc);
}
}
str.close();
//delete stream;
return newDesc;
}
//////////////////////////////////////////////////////////////////////////
void Component::beginFieldGroup(const char* groupName)
{
if (dStrcmp(mComponentGroup, ""))
{
Con::errorf("Component: attempting to begin new field group with a group already begun!");
return;
}
mComponentGroup = StringTable->insert(groupName);
}
void Component::endFieldGroup()
{
mComponentGroup = StringTable->insert("");
}
void Component::addDependency(StringTableEntry name)
{
mDependencies.push_back_unique(name);
}
//////////////////////////////////////////////////////////////////////////
// Console Methods
//////////////////////////////////////////////////////////////////////////
ConsoleMethod(Component, beginGroup, void, 3, 3, "(groupName)\n"
"Starts the grouping for following fields being added to be grouped into\n"
"@param groupName The name of this group\n"
"@param desc The Description of this field\n"
"@param type The DataType for this field (default, int, float, Point2F, bool, enum, Object, keybind, color)\n"
"@param defaultValue The Default value for this field\n"
"@param userData An extra data field that can be used for custom data on a per-field basis<br>Usage for default types<br>"
"-enum: a TAB separated list of possible values<br>"
"-object: the T2D object type that are valid choices for the field. The object types observe inheritance, so if you have a t2dSceneObject field you will be able to choose t2dStaticSrpites, t2dAnimatedSprites, etc.\n"
"@return Nothing\n")
{
object->beginFieldGroup(argv[2]);
}
ConsoleMethod(Component, endGroup, void, 2, 2, "()\n"
"Ends the grouping for prior fields being added to be grouped into\n"
"@param groupName The name of this group\n"
"@param desc The Description of this field\n"
"@param type The DataType for this field (default, int, float, Point2F, bool, enum, Object, keybind, color)\n"
"@param defaultValue The Default value for this field\n"
"@param userData An extra data field that can be used for custom data on a per-field basis<br>Usage for default types<br>"
"-enum: a TAB separated list of possible values<br>"
"-object: the T2D object type that are valid choices for the field. The object types observe inheritance, so if you have a t2dSceneObject field you will be able to choose t2dStaticSrpites, t2dAnimatedSprites, etc.\n"
"@return Nothing\n")
{
object->endFieldGroup();
}
DefineEngineMethod(Component, addComponentField, void, (String fieldName, String fieldDesc, String fieldType, String defValue, String userData, bool hidden),
("", "", "", "", "", false),
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
object->addComponentField(fieldName, fieldDesc, fieldType, defValue, userData, hidden);
}
ConsoleMethod(Component, getComponentFieldCount, S32, 2, 2, "() - Get the number of ComponentField's on this object\n"
"@return Returns the number of BehaviorFields as a nonnegative integer\n")
{
return object->getComponentFieldCount();
}
// [tom, 1/12/2007] Field accessors split into multiple methods to allow space
// for long descriptions and type data.
ConsoleMethod(Component, getComponentField, const char *, 3, 3, "(int index) - Gets a Tab-Delimited list of information about a ComponentField specified by Index\n"
"@param index The index of the behavior\n"
"@return FieldName, FieldType and FieldDefaultValue, each separated by a TAB character.\n")
{
ComponentField *field = object->getComponentField(dAtoi(argv[2]));
if (field == NULL)
return "";
char *buf = Con::getReturnBuffer(1024);
dSprintf(buf, 1024, "%s\t%s\t%s\t%s", field->mFieldName, field->mFieldType, field->mDefaultValue, field->mGroup);
return buf;
}
ConsoleMethod(Component, setComponentield, const char *, 3, 3, "(int index) - Gets a Tab-Delimited list of information about a ComponentField specified by Index\n"
"@param index The index of the behavior\n"
"@return FieldName, FieldType and FieldDefaultValue, each separated by a TAB character.\n")
{
ComponentField *field = object->getComponentField(dAtoi(argv[2]));
if (field == NULL)
return "";
char *buf = Con::getReturnBuffer(1024);
dSprintf(buf, 1024, "%s\t%s\t%s", field->mFieldName, field->mFieldType, field->mDefaultValue);
return buf;
}
DefineEngineMethod(Component, getComponentFieldType, const char *, (String fieldName), ,
"Get the number of static fields on the object.\n"
"@return The number of static fields defined on the object.")
{
ComponentField *field = object->getComponentField(fieldName);
if (field == NULL)
return "";
return field->mFieldTypeName;;
}
ConsoleMethod(Component, getBehaviorFieldUserData, const char *, 3, 3, "(int index) - Gets the UserData associated with a field by index in the field list\n"
"@param index The index of the behavior\n"
"@return Returns a string representing the user data of this field\n")
{
ComponentField *field = object->getComponentField(dAtoi(argv[2]));
if (field == NULL)
return "";
return field->mUserData;
}
ConsoleMethod(Component, getComponentFieldDescription, const char *, 3, 3, "(int index) - Gets a field description by index\n"
"@param index The index of the behavior\n"
"@return Returns a string representing the description of this field\n")
{
ComponentField *field = object->getComponentField(dAtoi(argv[2]));
if (field == NULL)
return "";
return field->mFieldDescription ? field->mFieldDescription : "";
}
ConsoleMethod(Component, addDependency, void, 3, 3, "(string behaviorName) - Gets a field description by index\n"
"@param index The index of the behavior\n"
"@return Returns a string representing the description of this field\n")
{
object->addDependency(argv[2]);
}
ConsoleMethod(Component, setDirty, void, 2, 2, "() - Gets a field description by index\n"
"@param index The index of the behavior\n"
"@return Returns a string representing the description of this field\n")
{
object->setMaskBits(Component::OwnerMask);
}