mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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91 lines
3.6 KiB
C
91 lines
3.6 KiB
C
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "console/engineAPI.h"
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#include "T3D/components/camera/cameraComponent.h"
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//Basically, this only exists for backwards compatibility for parts of the editors
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ConsoleMethod(CameraComponent, getMode, const char*, 2, 2, "() - We get the first behavior of the requested type on our owner object.\n"
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"@return (string name) The type of the behavior we're requesting")
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{
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return "fly";
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}
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DefineEngineMethod(CameraComponent, getForwardVector, VectorF, (), ,
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"Get the number of static fields on the object.\n"
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"@return The number of static fields defined on the object.")
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{
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F32 pos = 0;
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MatrixF cameraMat;
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object->getCameraTransform(&pos, &cameraMat);
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VectorF returnVec = cameraMat.getForwardVector();
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returnVec = VectorF(mRadToDeg(returnVec.x), mRadToDeg(returnVec.y), mRadToDeg(returnVec.z));
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returnVec.normalize();
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return returnVec;
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}
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DefineEngineMethod(CameraComponent, getRightVector, VectorF, (), ,
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"Get the number of static fields on the object.\n"
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"@return The number of static fields defined on the object.")
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{
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F32 pos = 0;
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MatrixF cameraMat;
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object->getCameraTransform(&pos, &cameraMat);
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VectorF returnVec = cameraMat.getRightVector();
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returnVec = VectorF(mRadToDeg(returnVec.x), mRadToDeg(returnVec.y), mRadToDeg(returnVec.z));
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returnVec.normalize();
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return returnVec;
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}
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DefineEngineMethod(CameraComponent, getUpVector, VectorF, (), ,
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"Get the number of static fields on the object.\n"
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"@return The number of static fields defined on the object.")
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{
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F32 pos = 0;
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MatrixF cameraMat;
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object->getCameraTransform(&pos, &cameraMat);
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VectorF returnVec = cameraMat.getUpVector();
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returnVec = VectorF(mRadToDeg(returnVec.x), mRadToDeg(returnVec.y), mRadToDeg(returnVec.z));
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returnVec.normalize();
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return returnVec;
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}
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DefineEngineMethod(CameraComponent, setForwardVector, void, (VectorF newForward), (VectorF(0, 0, 0)),
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"Get the number of static fields on the object.\n"
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"@return The number of static fields defined on the object.")
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{
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object->setForwardVector(newForward);
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}
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DefineEngineMethod(CameraComponent, getWorldPosition, Point3F, (), ,
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"Get the number of static fields on the object.\n"
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"@return The number of static fields defined on the object.")
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{
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F32 pos = 0;
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MatrixF mat;
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object->getCameraTransform(&pos, &mat);
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return mat.getPosition();
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} |