Torque3D/Engine/source/gui/core
2021-07-29 11:12:07 -05:00
..
guiArrayCtrl.cpp Input event changes 2013-01-22 18:17:41 -05:00
guiArrayCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiCanvas.cpp Adds comment explaining window position change in GuiCanvas. 2021-05-14 17:30:23 -04:00
guiCanvas.h Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well. 2018-02-08 16:00:11 -06:00
guiControl.cpp Add type of Children in SimGroup and GuiControl 2020-11-15 21:32:29 +01:00
guiControl.h Add type of Children in SimGroup and GuiControl 2020-11-15 21:32:29 +01:00
guiDefaultControlRender.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiDefaultControlRender.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiOffscreenCanvas.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiOffscreenCanvas.h Update guiOffscreenCanvas.h 2016-11-22 16:20:18 +01:00
guiScriptNotifyControl.cpp Avoid nameclash in guiScriptNotifyControl fields 2020-11-15 21:30:45 +01:00
guiScriptNotifyControl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiTypes.cpp we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 2021-07-29 11:12:07 -05:00
guiTypes.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00