Torque3D/Templates/Full/game/shaders/common/postFx
Miodrag Sejic 351d5f08e9 vignette_final
+added: gui slider for maximum exposure of vignetting
+changed: shaders to logical min/max floats
this pr contains the glsl shaders as well and therefore makes the
https://github.com/GarageGames/Torque3D/pull/1225 Pull Request obsolete
2015-03-07 14:03:12 +01:00
..
caustics Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
dof OpenGL Intel - Fix a error on DOF_DownSample_P.glsl. 2014-12-11 22:58:02 +01:00
edgeaa Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
fxaa Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
gl Changes for Linux. 2015-01-19 01:44:36 +01:00
hdr Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
lightRay Changes for Linux. 2015-01-19 01:44:36 +01:00
mlaa Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
oculusvr Templates changes for OpenGL shaders. 2014-11-08 20:19:50 +01:00
ssao Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
vignette vignette_final 2015-03-07 14:03:12 +01:00
chromaticLens.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
flashP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
fogP.hlsl Community Resource (scattersky fog fix) 2013-04-29 19:34:22 -05:00
gammaP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
glowBlurP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
glowBlurV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
motionBlurP.hlsl New PostFx (Underwater, Turbulence, and Camera Based Motion Blur) 2013-05-07 18:08:53 -04:00
passthruP.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
postFx.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
postFxV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00
postFxV.hlsl Full Template for ticket #1 2012-09-19 11:54:25 -04:00
turbulenceP.hlsl Turbulence respects side-by-side rendering 2013-11-01 16:18:48 -04:00
underwaterFogP.hlsl Underwater Fixes 2013-11-04 18:41:31 -05:00