Torque3D/Engine/source/scene
2016-12-01 00:55:27 -06:00
..
culling more unused variable cleanups 2016-10-16 14:41:34 -05:00
mixin Add missing include guards to some headers 2015-01-06 00:42:33 -05:00
zones Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
fogStructs.h Default value for WaterFogData plane distance 2013-11-04 13:24:16 -05:00
pathManager.cpp Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
pathManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
reflectionManager.cpp unused variable cleanup 2016-10-14 17:49:56 -05:00
reflectionManager.h Fix for Issue #124 for CustomMaterial Refraction 2012-11-08 16:00:52 -05:00
reflectionMatHook.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
reflectionMatHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
reflector.cpp unused variable cleanup 2016-10-14 17:49:56 -05:00
reflector.h Basic fix for reflections in both stereo rendering modes 2016-09-11 22:42:42 +01:00
sceneCameraState.cpp Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
sceneCameraState.h Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
sceneContainer.cpp Merges in Monkey's fixes PR with a resolution for a conflict 2015-09-03 22:58:57 -05:00
sceneContainer.h Added PLC_Navigation hint for gathering navmesh polygon data. 2013-07-04 17:23:23 +10:00
sceneManager.cpp Merge pull request #1805 from Azaezel/startRightEndRight 2016-10-19 08:39:12 -05:00
sceneManager.h Makes point and spot lights be correctly culled with zoning like other objects. 2016-06-17 00:47:46 -05:00
sceneObject.cpp Mount Process Order Fix 2 2016-06-17 10:36:29 -05:00
sceneObject.h allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. 2016-04-04 09:38:24 -05:00
sceneObjectLightingPlugin.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.h Fix for link error when building with clang-cl 2015-03-04 19:25:11 -05:00
sceneRenderState.cpp Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
sceneRenderState.h Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
sceneSpace.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneSpace.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneTracker.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneTracker.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sgUtil.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sgUtil.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simPath.cpp directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 2016-12-01 00:55:27 -06:00
simPath.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00