Torque3D/Engine/source/core/util
2022-06-13 08:05:26 -04:00
..
journal uninitialized variables-core-2 2020-05-11 15:13:29 -05:00
test Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
zip * Adjustment: Change several filesystem functions to use the VFS. 2021-12-18 23:37:49 -05:00
autoPtr.h
byteBuffer.cpp
byteBuffer.h
byteswap.h
commonSwizzles.cpp
delegate.h
dxt5nmSwizzle.h
endian.h * Adjustment: Utilize native compiler intrinsics for endian swapping when available. 2021-10-07 09:59:03 -04:00
FastDelegate.h
fourcc.h
hashFunction.cpp clang: register type modifier deprecated 2016-10-14 17:37:00 -05:00
hashFunction.h * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
md5.cpp clang: register type modifier deprecated 2016-10-14 17:37:00 -05:00
md5.h
namedSingleton.h
noncopyable.h
path.cpp
path.h Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
preprocessorHelpers.h
rawData.h Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
refBase.h
rgb2luv.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2luv.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2xyz.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2xyz.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
safeCast.h
safeDelete.h
safeRelease.h
str.cpp * BugFix: Correct a minor post-merge typo. 2022-06-09 23:10:13 -04:00
str.h * BugFix: Correct a few memory leaks. 2021-10-14 19:40:16 -04:00
swizzle.h Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
swizzleSpec.h
systemInterfaceList.h Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 2018-10-07 17:32:23 -05:00
tAlignedArray.h
tDictionary.cpp
tDictionary.h Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
tFixedSizeDeque.h
tFixedSizeVector.h
timeClass.cpp * BugFix: When querying against root with Torque::FS::DumpDirectories, correctly return directories with their path. 2021-12-20 19:26:32 -05:00
timeClass.h * BugFix: When querying against root with Torque::FS::DumpDirectories, correctly return directories with their path. 2021-12-20 19:26:32 -05:00
timeSource.h
tList.h uninitialized variables-core-2 2020-05-11 15:13:29 -05:00
tNamedFactory.h
tSignal.cpp tsignal::order to ::mOrder. yet another potential conflict with a class member vs a method input 2018-03-13 14:22:51 -05:00
tSignal.h uninitialized variables-core-2 2020-05-11 15:13:29 -05:00
tSingleton.h
tUnmanagedVector.h Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
tVector.cpp
tVector.h Better allocator for TorqueScript temp conversions used during interpretation 2022-05-21 21:55:44 -04:00
tVectorSpecializations.h
uuid.cpp * [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized. 2021-08-14 17:44:17 -04:00
uuid.h * Adjustment: Remove some unnecessary ifdef logic in UUID headers. 2021-08-20 22:53:45 -04:00