Torque3D/Engine/source/console
Jeff Hutchinson 0d743c8bb9 TScript Bugfix
If the statement is a terminating statement on slot assignment (such as %var[%i]++;), the stack has to be popped everytime slot arrays are used regardless of the expression type.
2024-01-30 18:24:48 -05:00
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torquescript TScript Bugfix 2024-01-30 18:24:48 -05:00
arrayObject.cpp don't allow setting a key or value on -1 index 2024-01-15 17:04:25 -06:00
arrayObject.h
console.cpp Update console.cpp 2023-10-15 15:14:58 -05:00
console.h Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
consoleDoc.cpp Console Refactor 2023-09-13 10:33:20 +02:00
consoleDoc.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleFunctions.cpp Remove CInterface script hooks, superseded by console refactor 2023-09-27 14:11:13 -05:00
consoleFunctions.h add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
consoleInternal.cpp script stabilization tweaks 2024-01-02 18:15:21 -06:00
consoleInternal.h Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
consoleLogger.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
consoleLogger.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
consoleObject.cpp clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
consoleObject.h adress https://github.com/TorqueGameEngines/Torque3D/pull/1015#discussion_r1179352178 2023-04-27 11:12:24 -05:00
consoleParser.cpp
consoleParser.h Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
consoleTypes.cpp * [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized. 2021-08-14 17:44:17 -04:00
consoleTypes.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
consoleValueStack.h Goodbye String Stack! 2021-04-29 23:11:49 -04:00
consoleXMLExport.cpp
consoleXMLExport.h
debugOutputConsumer.cpp
debugOutputConsumer.h
dynamicTypes.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
dynamicTypes.h Properly specify type of console types with a different native type 2020-11-15 21:32:29 +01:00
engineAPI.h * BugFix: Correct 3 missing defines in the GCC types include file. 2021-07-09 21:05:55 -04:00
engineDoc.cpp Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
engineExports.cpp Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineExports.h Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineFunctions.cpp
engineFunctions.h Expose some information in EngineFunction exports for better interop capabilities 2023-10-08 17:36:51 -05:00
engineObject.cpp clean up math varsize complaints 2023-04-27 16:10:04 -05:00
engineObject.h clean up math varsize complaints 2023-04-27 16:10:04 -05:00
enginePrimitives.cpp EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
enginePrimitives.h EngineAPI: Expose strings as UTF8 instead of UTF16 2020-11-15 21:30:45 +01:00
engineStructs.cpp Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineStructs.h Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
engineTypeInfo.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
engineTypeInfo.h Add Type information for Properties in EngineXMLExport 2018-04-21 09:08:44 +02:00
engineTypes.cpp Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
engineTypes.h Engine API: Pass structs by reference 2020-11-15 21:30:45 +01:00
engineXMLExport.cpp Remove EngineXMLExport filtering 2023-10-08 17:36:51 -05:00
fieldBrushObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
fieldBrushObject.h
fileSystemFunctions.cpp Console Refactor 2023-09-13 10:33:20 +02:00
fixedTuple.h Improve Engine API export, robust Default Value logic and allow _ in arg 2020-11-15 21:30:45 +01:00
generateCompiler.bat
ICallMethod.h more console refactor. 2021-03-31 21:09:23 -04:00
module.h Reintroduce getFileLine for Console Modules 2023-09-27 14:58:44 -05:00
persistenceManager.cpp filter inspector buttons out of the following: 2023-12-19 23:29:46 -06:00
persistenceManager.h
propertyParsing.cpp Console Refactor 2023-09-13 10:33:20 +02:00
propertyParsing.h
returnBuffer.cpp
returnBuffer.h
runtime.h Console Refactor 2023-09-13 10:33:20 +02:00
runtimeClassRep.cpp
runtimeClassRep.h
script.h Fix evaluatef argument handling and add regression test 2023-09-17 00:22:44 +02:00
scriptFilename.cpp Console Refactor 2023-09-13 10:33:20 +02:00
scriptFilename.h
scriptObjects.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
scriptObjects.h
sim.cpp Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
sim.h Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
simBase.h
simDatablock.cpp Fix error in DB substitution logic and add regressiontest 2023-09-16 23:29:13 +02:00
simDatablock.h
simDictionary.cpp Added fallback handling to MaterialAssets if the asset was found but the matDef was not 2021-10-28 23:52:58 -05:00
simDictionary.h
simEvents.cpp Console Refactor 2023-09-13 10:33:20 +02:00
simEvents.h more console refactor. 2021-03-31 21:09:23 -04:00
simFieldDictionary.cpp
simFieldDictionary.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
simManager.cpp stop spamming the console every spawnObject call 2023-11-27 21:10:39 -06:00
simObject.cpp adds a getFieldCountNS and getFieldNS method to allow field lookup by namespace 2023-12-24 03:15:56 -06:00
simObject.h hook PrototypeClass(%objectName) on up to inspector 2023-11-24 15:44:54 -06:00
simObjectList.cpp Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
simObjectList.h
simObjectMemento.cpp Console Refactor 2023-09-13 10:33:20 +02:00
simObjectMemento.h
simObjectRef.h
simPersistID.cpp Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistID.h Expose SimPersistID to EngineAPI 2020-11-15 21:30:45 +01:00
simPersistSet.cpp more console refactor. 2021-03-31 21:09:23 -04:00
simPersistSet.h more console refactor. 2021-03-31 21:09:23 -04:00
simSerialize.cpp filter inspector buttons out of the following: 2023-12-19 23:29:46 -06:00
simSet.cpp fix warn reports for buffer oveeruns 2023-04-26 22:29:32 -05:00
simSet.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
SimXMLDocument.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
SimXMLDocument.h Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-08-13 20:14:39 -04:00
stringStack.cpp remove unused code. 2021-04-20 19:55:35 -04:00
stringStack.h remove unused code. 2021-04-20 19:55:35 -04:00
telnetConsole.cpp uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetConsole.h uninitialized variables-console 2020-05-11 14:40:31 -05:00
telnetDebugger.cpp Console Refactor 2023-09-13 10:33:20 +02:00
telnetDebugger.h Console Refactor 2023-09-13 10:33:20 +02:00
typeValidators.cpp
typeValidators.h uninitialized variables-console 2020-05-11 14:40:31 -05:00