..
torquescript
TScript Bugfix
2024-01-30 18:24:48 -05:00
arrayObject.cpp
don't allow setting a key or value on -1 index
2024-01-15 17:04:25 -06:00
arrayObject.h
console.cpp
Update console.cpp
2023-10-15 15:14:58 -05:00
console.h
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
consoleDoc.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
consoleDoc.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
consoleFunctions.cpp
Remove CInterface script hooks, superseded by console refactor
2023-09-27 14:11:13 -05:00
consoleFunctions.h
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
consoleInternal.cpp
script stabilization tweaks
2024-01-02 18:15:21 -06:00
consoleInternal.h
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
consoleLogger.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
consoleLogger.h
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
consoleObject.cpp
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
consoleObject.h
adress https://github.com/TorqueGameEngines/Torque3D/pull/1015#discussion_r1179352178
2023-04-27 11:12:24 -05:00
consoleParser.cpp
consoleParser.h
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
consoleTypes.cpp
* [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized.
2021-08-14 17:44:17 -04:00
consoleTypes.h
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
consoleValueStack.h
Goodbye String Stack!
2021-04-29 23:11:49 -04:00
consoleXMLExport.cpp
consoleXMLExport.h
debugOutputConsumer.cpp
debugOutputConsumer.h
dynamicTypes.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
dynamicTypes.h
Properly specify type of console types with a different native type
2020-11-15 21:32:29 +01:00
engineAPI.h
* BugFix: Correct 3 missing defines in the GCC types include file.
2021-07-09 21:05:55 -04:00
engineDoc.cpp
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
engineExports.cpp
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
engineExports.h
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
engineFunctions.cpp
engineFunctions.h
Expose some information in EngineFunction exports for better interop capabilities
2023-10-08 17:36:51 -05:00
engineObject.cpp
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
engineObject.h
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
enginePrimitives.cpp
EngineAPI: Expose strings as UTF8 instead of UTF16
2020-11-15 21:30:45 +01:00
enginePrimitives.h
EngineAPI: Expose strings as UTF8 instead of UTF16
2020-11-15 21:30:45 +01:00
engineStructs.cpp
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
engineStructs.h
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
engineTypeInfo.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
engineTypeInfo.h
Add Type information for Properties in EngineXMLExport
2018-04-21 09:08:44 +02:00
engineTypes.cpp
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
engineTypes.h
Engine API: Pass structs by reference
2020-11-15 21:30:45 +01:00
engineXMLExport.cpp
Remove EngineXMLExport filtering
2023-10-08 17:36:51 -05:00
fieldBrushObject.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
fieldBrushObject.h
fileSystemFunctions.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
fixedTuple.h
Improve Engine API export, robust Default Value logic and allow _ in arg
2020-11-15 21:30:45 +01:00
generateCompiler.bat
ICallMethod.h
more console refactor.
2021-03-31 21:09:23 -04:00
module.h
Reintroduce getFileLine for Console Modules
2023-09-27 14:58:44 -05:00
persistenceManager.cpp
filter inspector buttons out of the following:
2023-12-19 23:29:46 -06:00
persistenceManager.h
propertyParsing.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
propertyParsing.h
returnBuffer.cpp
returnBuffer.h
runtime.h
Console Refactor
2023-09-13 10:33:20 +02:00
runtimeClassRep.cpp
runtimeClassRep.h
script.h
Fix evaluatef argument handling and add regression test
2023-09-17 00:22:44 +02:00
scriptFilename.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
scriptFilename.h
scriptObjects.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
scriptObjects.h
sim.cpp
Shifts handling of forest brush and item elements into standard simsets for consistency
2022-04-07 18:19:13 -05:00
sim.h
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
simBase.h
simDatablock.cpp
Fix error in DB substitution logic and add regressiontest
2023-09-16 23:29:13 +02:00
simDatablock.h
simDictionary.cpp
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
2021-10-28 23:52:58 -05:00
simDictionary.h
simEvents.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
simEvents.h
more console refactor.
2021-03-31 21:09:23 -04:00
simFieldDictionary.cpp
simFieldDictionary.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
simManager.cpp
stop spamming the console every spawnObject call
2023-11-27 21:10:39 -06:00
simObject.cpp
adds a getFieldCountNS and getFieldNS method to allow field lookup by namespace
2023-12-24 03:15:56 -06:00
simObject.h
hook PrototypeClass(%objectName) on up to inspector
2023-11-24 15:44:54 -06:00
simObjectList.cpp
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
simObjectList.h
simObjectMemento.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
simObjectMemento.h
simObjectRef.h
simPersistID.cpp
Expose SimPersistID to EngineAPI
2020-11-15 21:30:45 +01:00
simPersistID.h
Expose SimPersistID to EngineAPI
2020-11-15 21:30:45 +01:00
simPersistSet.cpp
more console refactor.
2021-03-31 21:09:23 -04:00
simPersistSet.h
more console refactor.
2021-03-31 21:09:23 -04:00
simSerialize.cpp
filter inspector buttons out of the following:
2023-12-19 23:29:46 -06:00
simSet.cpp
fix warn reports for buffer oveeruns
2023-04-26 22:29:32 -05:00
simSet.h
initial port of the new interpreter
2021-03-30 19:33:19 -04:00
SimXMLDocument.cpp
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
SimXMLDocument.h
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
stringStack.cpp
remove unused code.
2021-04-20 19:55:35 -04:00
stringStack.h
remove unused code.
2021-04-20 19:55:35 -04:00
telnetConsole.cpp
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetConsole.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00
telnetDebugger.cpp
Console Refactor
2023-09-13 10:33:20 +02:00
telnetDebugger.h
Console Refactor
2023-09-13 10:33:20 +02:00
typeValidators.cpp
typeValidators.h
uninitialized variables-console
2020-05-11 14:40:31 -05:00