Torque3D/Engine/source/T3D/fx
AzaezelX 4eae51992e shapes are optional for projectiles. not mandatory.
and stop yelling in the console mid way through loading.
2025-07-07 16:49:56 -05:00
..
cameraFXMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraFXMgr.h virtuals removed 2024-03-18 18:13:00 +00:00
explosion.cpp shapes are optional for projectiles. not mandatory. 2025-07-07 16:49:56 -05:00
explosion.h explosion and guiobjectview 2025-06-19 16:27:16 +01:00
fxFoliageReplicator.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
fxFoliageReplicator.h virtuals removed 2024-03-18 18:13:00 +00:00
fxShapeReplicator.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
fxShapeReplicator.h virtuals removed 2024-03-18 18:13:00 +00:00
groundCover.cpp try to load shapes during preload 2025-07-06 19:51:55 -05:00
groundCover.h player and ground cover 2025-06-19 14:10:00 +01:00
lightning.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
lightning.h virtuals removed 2024-03-18 18:13:00 +00:00
particle.cpp review notes from Az 2025-03-30 11:22:42 +01:00
particle.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
particleEmitter.cpp Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-05-12 14:45:41 +01:00
particleEmitter.h fill in the validated variables 2025-03-09 11:53:23 -05:00
particleEmitterNode.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
particleEmitterNode.h virtuals removed 2024-03-18 18:13:00 +00:00
precipitation.cpp Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-05-12 14:45:41 +01:00
precipitation.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
ribbon.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
ribbon.h virtuals removed 2024-03-18 18:13:00 +00:00
ribbonNode.cpp add reload status to onNewDataBlock callback 2025-04-27 19:49:13 -05:00
ribbonNode.h virtuals removed 2024-03-18 18:13:00 +00:00
splash.cpp Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-05-12 14:45:41 +01:00
splash.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
windEmitter.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
windEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00