Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts
Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files
Updated choose level UI to use getLevelPath function so it works again
Added a check for mis.dso for choose level UI as well in case it was compiled
Updated open asset in shape editor logic to use getShapeFile so it works again
Fixed on-exit crash after drag-n-drop importing of assets into the AB by properly using the import config object as a pointered object
Added sanity check when inspecting a TSStatic, if there isn't a materials inspector group for whatever reason to prevent a crash
Added filter logic so if in select mode for a specific asset type, it won't show datablocks, prefabs or other loosefiles
Removed unneeded setting of AB's current address path when creating a new terrain material asset
Added logic for forcing field validation in the create a new asset window. This fixes a problem where if you'd typed in a field but didn't hit enter and then immediately hit the done button, the typed string wasn't used.
2020-08-12 13:11:13 -05:00
..
assetTypes Adds functions to get the full path for level and shape asset files 2020-08-12 13:11:13 -05:00
templateFiles Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
addModuleWindow.cs Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
addPackageWindow.cs Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
assetBrowser.cs Adds functions to get the full path for level and shape asset files 2020-08-12 13:11:13 -05:00
assetImport.cs Removes extra assetImportConfigs file 2020-08-08 13:01:50 -05:00
assetImportConfig.cs Removes extra assetImportConfigs file 2020-08-08 13:01:50 -05:00
assetImportConfigEditor.cs Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
directoryHandling.cs Removes extra assetImportConfigs file 2020-08-08 13:01:50 -05:00
editAsset.cs Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
editModule.cs Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
gameObjectCreator.cs Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
looseFileAudit.cs Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
newAsset.cs Adds functions to get the full path for level and shape asset files 2020-08-12 13:11:13 -05:00
popupMenus.cs Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
profiles.cs Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
selectModule.cs Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
selectPackage.cs Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
selectPath.cs Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00