Torque3D - Game Engine
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Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files
Updated choose level UI to use getLevelPath function so it works again
Added a check for mis.dso for choose level UI as well in case it was compiled
Updated open asset in shape editor logic to use getShapeFile so it works again
Fixed on-exit crash after drag-n-drop importing of assets into the AB by properly using the import config object as a pointered object
Added sanity check when inspecting a TSStatic, if there isn't a materials inspector group for whatever reason to prevent a crash
Added filter logic so if in select mode for a specific asset type, it won't show datablocks, prefabs or other loosefiles
Removed unneeded setting of AB's current address path when creating a new terrain material asset
Added logic for forcing field validation in the create a new asset window. This fixes a problem where if you'd typed in a field but didn't hit enter and then immediately hit the done button, the typed string wasn't used.
2020-08-12 13:11:13 -05:00
Engine Adds functions to get the full path for level and shape asset files 2020-08-12 13:11:13 -05:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates Adds functions to get the full path for level and shape asset files 2020-08-12 13:11:13 -05:00
Tools A correction to the cmake file so if OGL is disabled, it doesn't include the sdl platform GL file, allowing the project to compile. 2020-06-07 02:52:06 -05:00
.editorconfig Add a .editorconfig file 2019-01-08 19:35:02 +00:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore improved gitignore for VS2012 2014-03-14 17:18:11 +01:00
.travis.yml travis test whether compilation works on mac and linux 2019-01-10 12:39:27 +01:00
CMakeLists.txt overrides the default CMAKE_INSTALL_PREFIX 2015-07-22 00:22:23 -05:00
CONTRIBUTING.md forgot to remove section 2020-06-13 09:20:14 -04:00
LICENSE.md Update LICENSE.md 2016-12-21 08:28:01 -06:00
README.md update documentation link 2017-09-02 08:06:10 -05:00

Torque 3D

MIT Licensed Open Source version of Torque 3D from GarageGames

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Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.

License

All assets and code are under the license