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editors
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Merge branch 'Preview4_0' into SoundAssetImplements
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2021-10-11 20:11:27 -05:00 |
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basicClouds.cpp
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correct imageassetarrays having a singular texture profile as oposed to a type per.
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2021-11-03 12:30:52 -05:00 |
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basicClouds.h
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correct imageassetarrays having a singular texture profile as oposed to a type per.
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2021-11-03 12:30:52 -05:00 |
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cloudLayer.cpp
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Merge branch 'Preview4_0' into SoundAssetImplements
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2021-10-11 20:11:27 -05:00 |
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cloudLayer.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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decalRoad.cpp
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Merge branch 'Preview4_0' into SoundAssetImplements
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2021-10-11 20:11:27 -05:00 |
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decalRoad.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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meshRoad.cpp
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Merge branch 'Preview4_0' into SoundAssetImplements
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2021-10-11 20:11:27 -05:00 |
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meshRoad.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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nodeListManager.cpp
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sanity check nodelist presence
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2021-08-29 01:11:29 -05:00 |
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nodeListManager.h
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uninitialized variables-environment and forrest
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2020-05-11 14:56:04 -05:00 |
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river.cpp
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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river.h
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uninitialized variables-environment and forrest
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2020-05-11 14:56:04 -05:00 |
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scatterSky.cpp
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Sky Sorting
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2022-03-08 20:18:47 +00:00 |
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scatterSky.h
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Spheres for Skies
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2022-03-08 19:50:36 +00:00 |
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skyBox.cpp
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Sky Sorting
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2022-03-08 20:18:47 +00:00 |
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skyBox.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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skySphere.cpp
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Sky Sorting
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2022-03-08 20:18:47 +00:00 |
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skySphere.h
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Spheres for Skies
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2022-03-08 19:50:36 +00:00 |
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sun.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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sun.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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timeOfDay.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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timeOfDay.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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VolumetricFog.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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VolumetricFog.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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VolumetricFogRTManager.cpp
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uninitialized variables-environment and forrest
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2020-05-11 14:56:04 -05:00 |
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VolumetricFogRTManager.h
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set volumetric fog to use the standard window-resized trigger for it's update
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2019-10-17 09:54:38 -05:00 |
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waterBlock.cpp
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uninitialized variables-environment and forrest
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2020-05-11 14:56:04 -05:00 |
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waterBlock.h
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Added basic Walkabout with #define renamed and no editor.
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2014-11-28 19:42:10 +11:00 |
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waterObject.cpp
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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waterObject.h
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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waterPlane.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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waterPlane.h
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Added basic Walkabout with #define renamed and no editor.
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2014-11-28 19:42:10 +11:00 |