Torque3D/Engine/source/environment/nodeListManager.h

134 lines
3.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _NODELISTMANAGER_H_
#define _NODELISTMANAGER_H_
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
#ifndef _MPOINT3_H_
#include "math/mPoint3.h"
#endif
#ifndef _MQUAT_H_
#include "math/mQuat.h"
#endif
#ifndef _NETCONNECTION_H_
#include "sim/netConnection.h"
#endif
//-----------------------------------------------------------------------------
class NodeListNotify;
class NodeListManager
{
public:
struct NodeList
{
U32 mId;
U32 mTotalValidNodes;
bool mListComplete;
NodeList() { mId = 0; mTotalValidNodes = 0; mListComplete = false; }
virtual ~NodeList() { }
};
static U32 smMaximumNodesPerEvent;
protected:
bool mIsServer;
U32 mNextListId;
Vector<NodeList*> mNodeLists;
Vector<NodeListNotify*> mNotifyList;
public:
NodeListManager( const bool isServer );
~NodeListManager();
void clearNodeLists();
U32 nextListId();
void addNodeList( NodeList* list );
bool findListById( U32 id, NodeList** list, bool completeOnly=true );
void clearNotification( U32 listId );
void clearAllNotifications();
void registerNotification( NodeListNotify* notify );
bool dispatchNotification( U32 listId );
bool dispatchNotification( NodeList* list );
};
extern NodeListManager* gClientNodeListManager;
extern NodeListManager* gServerNodeListManager;
//-----------------------------------------------------------------------------
class NodeListNotify
{
protected:
U32 mListId;
public:
NodeListNotify() { mListId = 0; }
virtual ~NodeListNotify() { }
U32 getListId() { return mListId; }
virtual void sendNotification( NodeListManager::NodeList* list ) { }
};
//-----------------------------------------------------------------------------
class NodeListEvent : public NetEvent
{
typedef NetEvent Parent;
public:
U32 mId;
U32 mTotalNodes;
U32 mLocalListStart;
NodeListManager::NodeList* mNodeList;
public:
NodeListEvent() { mId = 0; mNodeList = NULL; mTotalNodes = mLocalListStart = 0; }
virtual ~NodeListEvent();
virtual void pack(NetConnection*, BitStream*);
virtual void write(NetConnection*, BitStream*);
virtual void unpack(NetConnection*, BitStream*);
virtual void process(NetConnection*);
virtual void mergeLists(NodeListManager::NodeList* oldList);
virtual void copyIntoList(NodeListManager::NodeList* copyInto) { }
virtual void padListToSize() { }
DECLARE_CONOBJECT(NodeListEvent);
};
#endif // _NODELISTMANAGER_H_