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https://github.com/TorqueGameEngines/Torque3D.git
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1-handle the brdfTexture in linear space, not srgb. 2-clamp surface.NoV across the board for consistency. (solves several new and ongoing artifacts) |
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| .. | ||
| forcedMaterialMeshMgr.cpp | ||
| forcedMaterialMeshMgr.h | ||
| renderBinManager.cpp | ||
| renderBinManager.h | ||
| renderDeferredMgr.cpp | ||
| renderDeferredMgr.h | ||
| renderFormatChanger.cpp | ||
| renderFormatChanger.h | ||
| renderGlowMgr.cpp | ||
| renderGlowMgr.h | ||
| renderImposterMgr.cpp | ||
| renderImposterMgr.h | ||
| renderMeshMgr.cpp | ||
| renderMeshMgr.h | ||
| renderObjectMgr.cpp | ||
| renderObjectMgr.h | ||
| renderOcclusionMgr.cpp | ||
| renderOcclusionMgr.h | ||
| renderParticleMgr.cpp | ||
| renderParticleMgr.h | ||
| renderPassManager.cpp | ||
| renderPassManager.h | ||
| renderPassStateToken.cpp | ||
| renderPassStateToken.h | ||
| renderProbeMgr.cpp | ||
| renderProbeMgr.h | ||
| renderTerrainMgr.cpp | ||
| renderTerrainMgr.h | ||
| renderTexTargetBinManager.cpp | ||
| renderTexTargetBinManager.h | ||
| renderTranslucentMgr.cpp | ||
| renderTranslucentMgr.h | ||