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working for both neon32 and neon64 Update math_backend.cpp further sse simd additions avx2 float3 added added normalize_magnitude added divide fast to float3 may copy to float4 move static spheremesh to drawSphere (initialize on first use) so platform has a chance to load the math backend all float3 and float4 functions and isas completed all options of float3 and float4 functions in isas and math_c neon still to be done but that will be on mac. Update math_backend.cpp mac isa neon update added float3 restructured the classes to look more like the final version of the x86 classes linux required changes Update build-macos-clang.yml Update build-macos-clang.yml Revert "Update build-macos-clang.yml" This reverts commit |
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| .. | ||
| platformPOSIX.h | ||
| POSIXConsole.cpp | ||
| POSIXCPUInfo.cpp | ||
| POSIXFileio.cpp | ||
| POSIXGL.client.cpp | ||
| POSIXIO.cpp | ||
| POSIXMain.cpp | ||
| POSIXMath.cpp | ||
| POSIXMemory.cpp | ||
| POSIXProcessControl.cpp | ||
| POSIXState.h | ||
| POSIXStdConsole.h | ||
| POSIXStrings.cpp | ||
| POSIXTime.cpp | ||
| POSIXUtils.cpp | ||
| POSIXUtils.h | ||
| posixVolume.cpp | ||
| posixVolume.h | ||