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cameraFXMgr.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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cameraFXMgr.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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explosion.cpp
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shapes are optional for projectiles. not mandatory.
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2025-07-07 16:49:56 -05:00 |
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explosion.h
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explosion and guiobjectview
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2025-06-19 16:27:16 +01:00 |
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fxFoliageReplicator.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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fxFoliageReplicator.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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fxShapeReplicator.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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fxShapeReplicator.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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groundCover.cpp
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try to load shapes during preload
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2025-07-06 19:51:55 -05:00 |
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groundCover.h
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player and ground cover
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2025-06-19 14:10:00 +01:00 |
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lightning.cpp
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add reload status to onNewDataBlock callback
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2025-04-27 19:49:13 -05:00 |
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lightning.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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particle.cpp
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review notes from Az
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2025-03-30 11:22:42 +01:00 |
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particle.h
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Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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2025-04-24 00:58:20 -05:00 |
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particleEmitter.cpp
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Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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2025-05-12 14:45:41 +01:00 |
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particleEmitter.h
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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particleEmitterNode.cpp
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add reload status to onNewDataBlock callback
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2025-04-27 19:49:13 -05:00 |
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particleEmitterNode.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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precipitation.cpp
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Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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2025-05-12 14:45:41 +01:00 |
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precipitation.h
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Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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2025-04-24 00:58:20 -05:00 |
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ribbon.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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ribbon.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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ribbonNode.cpp
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add reload status to onNewDataBlock callback
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2025-04-27 19:49:13 -05:00 |
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ribbonNode.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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splash.cpp
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Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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2025-05-12 14:45:41 +01:00 |
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splash.h
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Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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2025-04-24 00:58:20 -05:00 |
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windEmitter.cpp
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tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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2017-12-27 22:57:47 -06:00 |
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windEmitter.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |