Torque3D/Engine/source/T3D/assets
Brian Roberts 641c75b721
Merge pull request #279 from Areloch/MoreABAndImporterFixes
More various Asset Browser and importer fixes
2020-08-08 15:12:01 -05:00
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assetImporter.cpp Merge pull request #279 from Areloch/MoreABAndImporterFixes 2020-08-08 15:12:01 -05:00
assetImporter.h Removes extra assetImportConfigs file 2020-08-08 13:01:50 -05:00
assetImporter_ScriptBinding.h Removes extra assetImportConfigs file 2020-08-08 13:01:50 -05:00
CppAsset.cpp Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
CppAsset.h Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
CubemapAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
CubemapAsset.h Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
ExampleAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
ExampleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
GameObjectAsset.h Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
GUIAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
GUIAsset.h Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
ImageAsset.cpp Corrects lookup/in-place auto import logic for ImageAssets 2020-07-11 16:20:10 -05:00
ImageAsset.h Corrects lookup/in-place auto import logic for ImageAssets 2020-07-11 16:20:10 -05:00
LevelAsset.cpp Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
LevelAsset.h Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
MaterialAsset.cpp Corrects lookup/in-place auto import logic for ImageAssets 2020-07-11 16:20:10 -05:00
MaterialAsset.h Corrects lookup/in-place auto import logic for ImageAssets 2020-07-11 16:20:10 -05:00
ParticleAsset.cpp Corrects lookup/in-place auto import logic for ImageAssets 2020-07-11 16:20:10 -05:00
ParticleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp Corrects lookup/in-place auto import logic for ImageAssets 2020-07-11 16:20:10 -05:00
PostEffectAsset.h Corrects lookup/in-place auto import logic for ImageAssets 2020-07-11 16:20:10 -05:00
ScriptAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
ScriptAsset.h Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
ShapeAnimationAsset.cpp Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
ShapeAnimationAsset.h Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
ShapeAsset.cpp Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 2020-08-07 00:24:26 -05:00
ShapeAsset.h Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 2020-08-07 00:24:26 -05:00
SoundAsset.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
SoundAsset.h Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
stateMachineAsset.cpp Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
stateMachineAsset.h Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
TerrainAsset.cpp Fix GCC9 complaints 2020-07-22 16:40:01 +01:00
TerrainAsset.h Reworks the terrain loader code to work with the assets. 2020-06-25 23:33:01 -05:00
TerrainMaterialAsset.cpp Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
TerrainMaterialAsset.h WIP of updating terrain editor to work with assets 2019-11-06 00:23:07 -06:00