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assetImporter.cpp
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Merge pull request #279 from Areloch/MoreABAndImporterFixes
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2020-08-08 15:12:01 -05:00 |
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assetImporter.h
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Removes extra assetImportConfigs file
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2020-08-08 13:01:50 -05:00 |
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assetImporter_ScriptBinding.h
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Removes extra assetImportConfigs file
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2020-08-08 13:01:50 -05:00 |
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CppAsset.cpp
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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CppAsset.h
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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CubemapAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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CubemapAsset.h
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Implemented proper ScriptAsset execution on load
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2019-09-13 00:27:48 -05:00 |
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ExampleAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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ExampleAsset.h
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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GameObjectAsset.cpp
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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GameObjectAsset.h
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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GUIAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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GUIAsset.h
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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ImageAsset.cpp
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Corrects lookup/in-place auto import logic for ImageAssets
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2020-07-11 16:20:10 -05:00 |
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ImageAsset.h
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Corrects lookup/in-place auto import logic for ImageAssets
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2020-07-11 16:20:10 -05:00 |
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LevelAsset.cpp
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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LevelAsset.h
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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MaterialAsset.cpp
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Corrects lookup/in-place auto import logic for ImageAssets
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2020-07-11 16:20:10 -05:00 |
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MaterialAsset.h
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Corrects lookup/in-place auto import logic for ImageAssets
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2020-07-11 16:20:10 -05:00 |
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ParticleAsset.cpp
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Corrects lookup/in-place auto import logic for ImageAssets
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2020-07-11 16:20:10 -05:00 |
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ParticleAsset.h
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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PostEffectAsset.cpp
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Corrects lookup/in-place auto import logic for ImageAssets
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2020-07-11 16:20:10 -05:00 |
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PostEffectAsset.h
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Corrects lookup/in-place auto import logic for ImageAssets
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2020-07-11 16:20:10 -05:00 |
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ScriptAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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ScriptAsset.h
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Implemented proper ScriptAsset execution on load
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2019-09-13 00:27:48 -05:00 |
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ShapeAnimationAsset.cpp
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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ShapeAnimationAsset.h
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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ShapeAsset.cpp
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Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
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2020-08-07 00:24:26 -05:00 |
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ShapeAsset.h
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Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
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2020-08-07 00:24:26 -05:00 |
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SoundAsset.cpp
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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SoundAsset.h
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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stateMachineAsset.cpp
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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stateMachineAsset.h
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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TerrainAsset.cpp
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Fix GCC9 complaints
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2020-07-22 16:40:01 +01:00 |
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TerrainAsset.h
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Reworks the terrain loader code to work with the assets.
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2020-06-25 23:33:01 -05:00 |
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TerrainMaterialAsset.cpp
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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TerrainMaterialAsset.h
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WIP of updating terrain editor to work with assets
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2019-11-06 00:23:07 -06:00 |