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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #279 from Areloch/MoreABAndImporterFixes
More various Asset Browser and importer fixes
This commit is contained in:
commit
641c75b721
9 changed files with 267 additions and 145 deletions
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@ -616,6 +616,9 @@ String AssetImporter::parseImageSuffixes(String assetName, String* suffixType)
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if (FindMatch::isMatch(searchSuffix.c_str(), assetName.c_str(), false))
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{
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//We have a match, so indicate as such
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S32 pos = assetName.length();
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pos -= searchSuffix.length();
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suffix = assetName.substr(pos+1);
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return suffix;
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}
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}
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@ -649,6 +652,103 @@ String AssetImporter::getAssetTypeByFile(Torque::Path filePath)
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return "";
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}
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String AssetImporter::getTrueFilename(const String& fileName)
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{
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Torque::Path pth(fileName);
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String pattern = pth.getFullPath() + "*";
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static const String sSlash("/");
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Vector<String> findFilesResults;
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String sPattern(Torque::Path::CleanSeparators(pattern));
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if (sPattern.isEmpty())
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{
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Con::errorf("findFirstFile() requires a search pattern");
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return "";
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}
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char scriptFilenameBuffer[1024];
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if (!Con::expandScriptFilename(scriptFilenameBuffer, sizeof(scriptFilenameBuffer), sPattern.c_str()))
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{
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Con::errorf("findFirstFile() given initial directory cannot be expanded: '%s'", pattern);
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return "";
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}
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sPattern = String::ToString(scriptFilenameBuffer);
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String::SizeType slashPos = sPattern.find('/', 0, String::Right);
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// if(slashPos == String::NPos)
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// {
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// Con::errorf("findFirstFile() missing search directory or expression: '%s'", sPattern.c_str());
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// return -1;
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// }
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// Build the initial search path
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Torque::Path givenPath(Torque::Path::CompressPath(sPattern));
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givenPath.setFileName("*");
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givenPath.setExtension("*");
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if (givenPath.getPath().length() > 0 && givenPath.getPath().find('*', 0, String::Right) == givenPath.getPath().length() - 1)
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{
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// Deal with legacy searches of the form '*/*.*'
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String suspectPath = givenPath.getPath();
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String::SizeType newLen = suspectPath.length() - 1;
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if (newLen > 0 && suspectPath.find('/', 0, String::Right) == suspectPath.length() - 2)
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{
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--newLen;
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}
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givenPath.setPath(suspectPath.substr(0, newLen));
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}
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Torque::FS::FileSystemRef fs = Torque::FS::GetFileSystem(givenPath);
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//Torque::Path path = fs->mapTo(givenPath);
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Torque::Path path = givenPath;
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// Make sure that we have a root so the correct file system can be determined when using zips
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if (givenPath.isRelative())
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path = Torque::Path::Join(Torque::FS::GetCwd(), '/', givenPath);
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path.setFileName(String::EmptyString);
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path.setExtension(String::EmptyString);
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if (!Torque::FS::IsDirectory(path))
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{
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Con::errorf("findFirstFile() invalid initial search directory: '%s'", path.getFullPath().c_str());
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return "";
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}
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// Build the search expression
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const String expression(slashPos != String::NPos ? sPattern.substr(slashPos + 1) : sPattern);
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if (expression.isEmpty())
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{
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Con::errorf("findFirstFile() requires a search expression: '%s'", sPattern.c_str());
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return "";
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}
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S32 results = Torque::FS::FindByPattern(path, expression, false, findFilesResults, false);
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if (givenPath.isRelative() && results > 0)
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{
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// Strip the CWD out of the returned paths
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// MakeRelativePath() returns incorrect results (it adds a leading ..) so doing this the dirty way
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const String cwd = Torque::FS::GetCwd().getFullPath();
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for (S32 i = 0; i < findFilesResults.size(); ++i)
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{
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String str = findFilesResults[i];
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if (str.compare(cwd, cwd.length(), String::NoCase) == 0)
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str = str.substr(cwd.length());
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findFilesResults[i] = str;
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}
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}
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for (U32 i = 0; i < findFilesResults.size(); i++)
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{
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if (!findFilesResults[i].compare(fileName, 0, String::NoCase|String::Left))
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return findFilesResults[i];
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}
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return "";
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}
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void AssetImporter::resetImportSession(bool hardClearSession)
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{
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importingAssets.clear();
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@ -660,9 +760,12 @@ void AssetImporter::resetImportSession(bool hardClearSession)
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}
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else
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{
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for (U32 i = 0; i < originalImportingFiles.size(); i++)
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Vector<Torque::Path> tempImportingFiles = originalImportingFiles;
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originalImportingFiles.clear();
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for (U32 i = 0; i < tempImportingFiles.size(); i++)
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{
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addImportingFile(originalImportingFiles[i]);
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addImportingFile(tempImportingFiles[i]);
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}
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}
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}
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@ -1513,6 +1616,21 @@ void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 m
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matAssetName += String("_Mat");
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}
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//Do a check so we don't import materials that are on our ignore list
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if (activeImportConfig.IgnoreMaterials.isNotEmpty())
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{
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U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig.IgnoreMaterials, ",;");
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for (U32 i = 0; i < ignoredMatNamesCount; i++)
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{
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const char* ignoreMatName = StringUnit::getUnit(activeImportConfig.IgnoreMaterials, i, ",;");
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if (FindMatch::isMatch(ignoreMatName, matName.c_str(), false))
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{
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//If we have a match to one of our ignore names, just bail out here and skip the material wholesale
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return;
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}
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}
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}
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String materialItemValue = assetItem->shapeInfo->getItemValue(materialItemId);
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AssetImportObject* matAssetItem = nullptr;
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@ -1556,7 +1674,7 @@ void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 m
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filePath = imgFileName;
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}
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}
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matAssetItem = addImportingAsset("MaterialAsset", shapePathBase + "/", assetItem, matName);
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AssetImportObject* imageAssetItem = addImportingAsset("ImageAsset", filePath, matAssetItem, "");
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@ -805,6 +805,14 @@ public:
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/// </summary>
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AssetImportConfig* getImportConfig() { return &activeImportConfig; }
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void setImportConfig(AssetImportConfig* importConfig) {
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if(importConfig != nullptr)
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activeImportConfig = *importConfig;
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}
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//
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static String getTrueFilename(const String& fileName);
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//
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/// <summary>
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/// </summary>
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@ -821,6 +829,10 @@ public:
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else if (Platform::isFile(testPath + String(".tif")))
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imagePath = testPath + String(".tif");
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if(imagePath.isNotEmpty())
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//This ensures case-correct for the filename
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imagePath = getTrueFilename(imagePath);
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return imagePath;
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}
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@ -137,6 +137,14 @@ DefineEngineMethod(AssetImporter, deleteImportingAsset, void, (AssetImportObject
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return object->deleteImportingAsset(assetItem);
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}
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DefineEngineMethod(AssetImporter, setImportConfig, void, (AssetImportConfig* importConfig), (nullAsType< AssetImportConfig*>()),
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"Creates a new script asset using the targetFilePath.\n"
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"@return The bool result of calling exec")
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{
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return object->setImportConfig(importConfig);
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}
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/*DefineEngineFunction(enumColladaForImport, bool, (const char* shapePath, const char* ctrl, bool loadCachedDts), ("", "", true),
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"(string shapePath, GuiTreeViewCtrl ctrl) Collect scene information from "
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"a COLLADA file and store it in a GuiTreeView control. This function is "
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@ -1,34 +0,0 @@
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<AssetImportConfigs>
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<Config Name="TestConfig">
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<Mesh ImportMesh="1" DoUpAxisOverride="0" UpAxisOverride="Z_AXIS" DoScaleOverride="0" ScaleOverride="1" IgnoreNodeScale="0" AdjustCenter="0" AdjustFloor="1" CollapseSubmeshes="0" LODType="TrailingNumber" ImportedNodes="" IgnoreNodes="" ImportMeshes="" IgnoreMeshes="" />
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<Materials ImportMaterials="1" IgnoreMaterials="" CreateComposites="1" UseDiffuseSuffixOnOriginImg="1" UseExistingMaterials="1" />
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<Animations ImportAnimations="1" SeparateAnimations="1" SeparateAnimationPrefix="" />
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<Collisions GenerateCollisions="1" GenCollisionType="CollisionMesh" CollisionMeshPrefix="Col" GenerateLOSCollisions="1" GenLOSCollisionType="CollisionMesh" LOSCollisionMeshPrefix="LOS" />
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<Images ImageType="GUI" DiffuseTypeSuffixes="_ALBEDO,_DIFFUSE,_ALB,_DIF,_Base_Color,_COLOR,_COL" NormalTypeSuffixes="_NORMAL,_NORM" SpecularTypeSuffixes="_SPECULAR,_SPEC" MetalnessTypeSuffixes="_METAL,_MET,_METALNESS,_METALLIC" RoughnessTypeSuffixes="_ROUGH,_ROUGHNESS" SmoothnessTypeSuffixes="_SMOOTH,_SMOOTHNESS" AOTypeSuffixes="_AO,_AMBIENT,_AMBIENTOCCLUSION,_Ambient_Occlusion" CompositeTypeSuffixes="_COMP,_COMPOSITE" TextureFilteringMode="Bilinear" UseMips="1" IsHDR="0" Scaling="1" Compressed="0" GenerateMaterialOnImport="1" PopulateMaterialMaps="1" />
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<Sounds VolumeAdjust="1" PitchAdjust="1" Compressed="0" />
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</Config>
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<Config Name="SecondTest">
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<Mesh ImportMesh="1" DoUpAxisOverride="0" UpAxisOverride="Z_AXIS" DoScaleOverride="0" ScaleOverride="1" IgnoreNodeScale="0" AdjustCenter="0" AdjustFloor="0" CollapseSubmeshes="0" LODType="TrailingNumber" ImportedNodes="" IgnoreNodes="" ImportMeshes="" IgnoreMeshes="" />
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<Materials ImportMaterials="1" IgnoreMaterials="" CreateComposites="1" UseDiffuseSuffixOnOriginImg="" UseExistingMaterials="" />
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<Animations ImportAnimations="1" SeparateAnimations="1" SeparateAnimationPrefix="" />
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<Collisions GenerateCollisions="1" GenCollisionType="CollisionMesh" CollisionMeshPrefix="Col" GenerateLOSCollisions="1" GenLOSCollisionType="CollisionMesh" LOSCollisionMeshPrefix="LOS" />
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<Images ImageType="N/A" DiffuseTypeSuffixes="_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL" NormalTypeSuffixes="_NORMAL,_NORM" SpecularTypeSuffixes="_SPECULAR,_SPEC" MetalnessTypeSuffixes="_METAL,_MET,_METALNESS,_METALLIC" RoughnessTypeSuffixes="_ROUGH,_ROUGHNESS" SmoothnessTypeSuffixes="_SMOOTH,_SMOOTHNESS" AOTypeSuffixes="_AO,_AMBIENT,_AMBIENTOCCLUSION" CompositeTypeSuffixes="_COMP,_COMPOSITE" TextureFilteringMode="Bilinear" UseMips="1" IsHDR="0" Scaling="1" Compressed="0" GenerateMaterialOnImport="" PopulateMaterialMaps="" />
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<Sounds VolumeAdjust="1" PitchAdjust="1" Compressed="0" />
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</Config>
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<Config Name="GUI_Image_Import">
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<Mesh ImportMesh="0" DoUpAxisOverride="0" UpAxisOverride="Z_AXIS" DoScaleOverride="0" ScaleOverride="1" IgnoreNodeScale="0" AdjustCenter="0" AdjustFloor="0" CollapseSubmeshes="0" LODType="TrailingNumber" ImportedNodes="" IgnoreNodes="" ImportMeshes="" IgnoreMeshes="" />
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<Materials ImportMaterials="0" IgnoreMaterials="" CreateComposites="1" UseDiffuseSuffixOnOriginImg="1" UseExistingMaterials="1" />
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<Animations ImportAnimations="0" SeparateAnimations="1" SeparateAnimationPrefix="" />
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<Collisions GenerateCollisions="0" GenCollisionType="CollisionMesh" CollisionMeshPrefix="Col" GenerateLOSCollisions="1" GenLOSCollisionType="CollisionMesh" LOSCollisionMeshPrefix="LOS" />
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<Images ImageType="GUI" DiffuseTypeSuffixes="_ALBEDO;_DIFFUSE;_ALB;_DIF;_COLOR;_COL;_BASECOLOR;_BASE_COLOR" NormalTypeSuffixes="_NORMAL;_NORM" SpecularTypeSuffixes="_SPECULAR;_SPEC" MetalnessTypeSuffixes="_METAL;_MET;_METALNESS;_METALLIC" RoughnessTypeSuffixes="_ROUGH;_ROUGHNESS" SmoothnessTypeSuffixes="_SMOOTH;_SMOOTHNESS" AOTypeSuffixes="_AO;_AMBIENT;_AMBIENTOCCLUSION" CompositeTypeSuffixes="_COMP;_COMPOSITE" TextureFilteringMode="Bilinear" UseMips="1" IsHDR="0" Scaling="1" Compressed="0" GenerateMaterialOnImport="0" PopulateMaterialMaps="0" />
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<Sounds VolumeAdjust="1" PitchAdjust="1" Compressed="0" />
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</Config>
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<Config Name="CogflictsMesh">
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<Mesh ImportMesh="1" DoUpAxisOverride="0" UpAxisOverride="Z_AXIS" DoScaleOverride="0" ScaleOverride="1" IgnoreNodeScale="0" AdjustCenter="0" AdjustFloor="0" CollapseSubmeshes="0" LODType="TrailingNumber" ImportedNodes="" IgnoreNodes="" ImportMeshes="" IgnoreMeshes="" />
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<Materials ImportMaterials="1" IgnoreMaterials="ColorEffect*;" CreateComposites="1" UseDiffuseSuffixOnOriginImg="1" UseExistingMaterials="1" />
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<Animations ImportAnimations="1" SeparateAnimations="1" SeparateAnimationPrefix="" />
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<Collisions GenerateCollisions="1" GenCollisionType="CollisionMesh" CollisionMeshPrefix="Col" GenerateLOSCollisions="1" GenLOSCollisionType="CollisionMesh" LOSCollisionMeshPrefix="LOS" />
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<Images ImageType="N/A" DiffuseTypeSuffixes="_ALBEDO;_DIFFUSE;_ALB;_DIF;_COLOR;_COL;_BASECOLOR;_BASE_COLOR;_Al" NormalTypeSuffixes="_NORMAL;_NORM;_N" SpecularTypeSuffixes="_SPECULAR;_SPEC" MetalnessTypeSuffixes="_METAL;_MET;_METALNESS;_METALLIC" RoughnessTypeSuffixes="_ROUGH;_ROUGHNESS" SmoothnessTypeSuffixes="_SMOOTH;_SMOOTHNESS" AOTypeSuffixes="_AO;_AMBIENT;_AMBIENTOCCLUSION" CompositeTypeSuffixes="_COMP;_COMPOSITE;_C" TextureFilteringMode="Bilinear" UseMips="1" IsHDR="0" Scaling="1" Compressed="0" GenerateMaterialOnImport="1" PopulateMaterialMaps="1" />
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<Sounds VolumeAdjust="1" PitchAdjust="1" Compressed="0" />
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</Config>
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</AssetImportConfigs>
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@ -1,138 +1,138 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<AssetImportSettings>
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<Group name="DefaultConfig">
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<Group name="Animations">
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<Setting name="ImportAnimations">1</Setting>
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<Setting name="SeparateAnimations">1</Setting>
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</Group>
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<Group name="Images">
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<Setting name="Compressed">1</Setting>
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<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
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<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
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<Setting name="IsHDR">0</Setting>
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<Setting name="TextureFilteringMode">Bilinear</Setting>
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<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
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<Setting name="GenerateMaterialOnImport">1</Setting>
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<Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_baseColor,_a,</Setting>
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<Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
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<Setting name="CompositeTypeSuffixes">_COMP,_COMPOSITE</Setting>
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<Setting name="Scaling">1.0</Setting>
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<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
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<Setting name="PopulateMaterialMaps">1</Setting>
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<Setting name="ImageType">N/A</Setting>
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<Setting name="UseMips">1</Setting>
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</Group>
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<Group name="NewTest">
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<Group name="Meshes">
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<Setting name="invertNormals">0</Setting>
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<Setting name="calcTangentSpace">0</Setting>
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<Setting name="CollapseSubmeshes">0</Setting>
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<Setting name="LODType">TrailingNumber</Setting>
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<Setting name="removeRedundantMats">0</Setting>
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<Setting name="ImportMesh">1</Setting>
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<Setting name="DoUpAxisOverride">0</Setting>
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<Setting name="UpAxisOverride">Z_AXIS</Setting>
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<Setting name="AdjustCenter">0</Setting>
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<Setting name="DoScaleOverride">1</Setting>
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<Setting name="JoinIdenticalVerts">1</Setting>
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<Setting name="reverseWindingOrder">0</Setting>
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<Setting name="ScaleOverride">0.01</Setting>
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<Setting name="invertNormals">0</Setting>
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<Setting name="limitBoneWeights">0</Setting>
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<Setting name="AdjustFloor">0</Setting>
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<Setting name="JoinIdenticalVerts">0</Setting>
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<Setting name="reverseWindingOrder">0</Setting>
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<Setting name="genUVCoords">0</Setting>
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<Setting name="TransformUVs">0</Setting>
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<Setting name="flipUVCoords">0</Setting>
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<Setting name="AdjustCenter">0</Setting>
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<Setting name="convertLeftHanded">0</Setting>
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<Setting name="findInstances">0</Setting>
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<Setting name="IgnoreNodeScale">0</Setting>
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<Setting name="LODType">TrailingNumber</Setting>
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<Setting name="ScaleOverride">1</Setting>
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<Setting name="DoScaleOverride">0</Setting>
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</Group>
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<Group name="Sounds">
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<Setting name="Compressed">0</Setting>
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<Setting name="VolumeAdjust">1.0</Setting>
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<Setting name="PitchAdjust">1.0</Setting>
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<Setting name="VolumeAdjust">1.0</Setting>
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</Group>
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<Group name="Images">
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<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
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<Setting name="Scaling">1.0</Setting>
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<Setting name="IsHDR">0</Setting>
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<Setting name="ImageType">N/A</Setting>
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<Setting name="Compressed">1</Setting>
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<Setting name="PBRTypeSuffixes">_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR</Setting>
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<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
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<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
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<Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL</Setting>
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<Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
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<Setting name="GenerateMaterialOnImport">1</Setting>
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<Setting name="TextureFilteringMode">Bilinear</Setting>
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<Setting name="UseMips">1</Setting>
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<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
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</Group>
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<Group name="Animations">
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<Setting name="animTiming">Seconds</Setting>
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<Setting name="animFPS">2</Setting>
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<Setting name="ImportAnimations">1</Setting>
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<Setting name="SeparateAnimations">1</Setting>
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</Group>
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<Group name="General">
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<Setting name="WarningsAsErrors">0</Setting>
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<Setting name="AutomaticallyPromptMissingFiles">0</Setting>
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<Setting name="DuplicatAutoResolution">AutoPrune</Setting>
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<Setting name="PreventImportWithErrors">1</Setting>
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</Group>
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<Group name="Collision">
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<Setting name="GenCollisionType">CollisionMesh</Setting>
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<Setting name="GenLOSCollisionType">CollisionMesh</Setting>
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<Setting name="LOSCollisionMeshPrefix">LOS</Setting>
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<Setting name="CollisionMeshPrefix">Col</Setting>
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<Setting name="GenerateLOSCollisions">1</Setting>
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<Setting name="GenCollisionType">CollisionMesh</Setting>
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<Setting name="GenerateCollisions">1</Setting>
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</Group>
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<Group name="Materials">
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<Setting name="ImportMaterials">1</Setting>
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<Setting name="UseExistingMaterials">1</Setting>
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<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
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<Setting name="CreateComposites">1</Setting>
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<Setting name="PopulateMaterialMaps">1</Setting>
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</Group>
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</Group>
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<Group name="DefaultConfig">
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<Group name="Collision">
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<Setting name="LOSCollisionMeshPrefix">LOS</Setting>
|
||||
<Setting name="GenerateLOSCollisions">1</Setting>
|
||||
<Setting name="CollisionMeshPrefix">Col</Setting>
|
||||
<Setting name="GenerateCollisions">1</Setting>
|
||||
<Setting name="GenLOSCollisionType">CollisionMesh</Setting>
|
||||
<Setting name="GenerateLOSCollisions">1</Setting>
|
||||
<Setting name="GenCollisionType">CollisionMesh</Setting>
|
||||
</Group>
|
||||
<Group name="Meshes">
|
||||
<Setting name="AdjustCenter">0</Setting>
|
||||
<Setting name="invertNormals">0</Setting>
|
||||
<Setting name="AdjustFloor">0</Setting>
|
||||
<Setting name="JoinIdenticalVerts">1</Setting>
|
||||
<Setting name="reverseWindingOrder">0</Setting>
|
||||
<Setting name="ScaleOverride">1</Setting>
|
||||
<Setting name="DoUpAxisOverride">0</Setting>
|
||||
<Setting name="UpAxisOverride">Z_AXIS</Setting>
|
||||
<Setting name="CollapseSubmeshes">0</Setting>
|
||||
<Setting name="LODType">TrailingNumber</Setting>
|
||||
<Setting name="IgnoreNodeScale">0</Setting>
|
||||
<Setting name="DoScaleOverride">0</Setting>
|
||||
</Group>
|
||||
<Group name="Images">
|
||||
<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
|
||||
<Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_baseColor,_a,</Setting>
|
||||
<Setting name="PopulateMaterialMaps">1</Setting>
|
||||
<Setting name="ImageType">N/A</Setting>
|
||||
<Setting name="GenerateMaterialOnImport">1</Setting>
|
||||
<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
|
||||
<Setting name="TextureFilteringMode">Bilinear</Setting>
|
||||
<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
|
||||
<Setting name="PBRTypeSuffixes">_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR</Setting>
|
||||
<Setting name="UseMips">1</Setting>
|
||||
<Setting name="Compressed">1</Setting>
|
||||
<Setting name="Scaling">1.0</Setting>
|
||||
<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
|
||||
<Setting name="IsHDR">0</Setting>
|
||||
<Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
|
||||
</Group>
|
||||
<Group name="Materials">
|
||||
<Setting name="IgnoreMaterials">ColorEffect*,</Setting>
|
||||
<Setting name="CreateComposites">1</Setting>
|
||||
<Setting name="UseExistingMaterials">1</Setting>
|
||||
<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
|
||||
<Setting name="ImportMaterials">1</Setting>
|
||||
<Setting name="AlwaysPresentImageMaps">0</Setting>
|
||||
<Setting name="PopulateMaterialMaps">1</Setting>
|
||||
</Group>
|
||||
<Group name="General">
|
||||
<Setting name="DuplicatAutoResolution">AutoPrune</Setting>
|
||||
</Group>
|
||||
</Group>
|
||||
<Group name="NewTest">
|
||||
<Group name="Images">
|
||||
<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
|
||||
<Setting name="GenerateMaterialOnImport">1</Setting>
|
||||
<Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL</Setting>
|
||||
<Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
|
||||
<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
|
||||
<Setting name="ImageType">N/A</Setting>
|
||||
<Setting name="IsHDR">0</Setting>
|
||||
<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
|
||||
<Setting name="Scaling">1.0</Setting>
|
||||
<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
|
||||
<Setting name="Compressed">1</Setting>
|
||||
<Setting name="CompositeTypeSuffixes">_COMP,_COMPOSITE</Setting>
|
||||
<Setting name="TextureFilteringMode">Bilinear</Setting>
|
||||
<Setting name="UseMips">1</Setting>
|
||||
</Group>
|
||||
<Group name="Meshes">
|
||||
<Setting name="DoScaleOverride">0</Setting>
|
||||
<Setting name="reverseWindingOrder">0</Setting>
|
||||
<Setting name="DoUpAxisOverride">0</Setting>
|
||||
<Setting name="invertNormals">0</Setting>
|
||||
<Setting name="UpAxisOverride">Z_AXIS</Setting>
|
||||
<Setting name="JoinIdenticalVerts">0</Setting>
|
||||
<Setting name="AdjustCenter">0</Setting>
|
||||
<Setting name="calcTangentSpace">0</Setting>
|
||||
<Setting name="IgnoreNodeScale">0</Setting>
|
||||
<Setting name="convertLeftHanded">0</Setting>
|
||||
<Setting name="AdjustFloor">0</Setting>
|
||||
<Setting name="ImportMesh">1</Setting>
|
||||
<Setting name="flipUVCoords">0</Setting>
|
||||
<Setting name="CollapseSubmeshes">0</Setting>
|
||||
<Setting name="TransformUVs">0</Setting>
|
||||
<Setting name="removeRedundantMats">0</Setting>
|
||||
<Setting name="limitBoneWeights">0</Setting>
|
||||
<Setting name="findInstances">0</Setting>
|
||||
<Setting name="genUVCoords">0</Setting>
|
||||
<Setting name="ScaleOverride">1</Setting>
|
||||
<Setting name="LODType">TrailingNumber</Setting>
|
||||
</Group>
|
||||
<Group name="Collision">
|
||||
<Setting name="GenerateCollisions">1</Setting>
|
||||
<Setting name="CollisionMeshPrefix">Col</Setting>
|
||||
<Setting name="LOSCollisionMeshPrefix">LOS</Setting>
|
||||
<Setting name="GenerateLOSCollisions">1</Setting>
|
||||
<Setting name="GenLOSCollisionType">CollisionMesh</Setting>
|
||||
<Setting name="GenCollisionType">CollisionMesh</Setting>
|
||||
</Group>
|
||||
<Group name="Animations">
|
||||
<Setting name="ImportAnimations">1</Setting>
|
||||
<Setting name="SeparateAnimations">1</Setting>
|
||||
<Setting name="animTiming">Seconds</Setting>
|
||||
<Setting name="animFPS">2</Setting>
|
||||
</Group>
|
||||
<Group name="General">
|
||||
<Setting name="PreventImportWithErrors">1</Setting>
|
||||
<Setting name="WarningsAsErrors">0</Setting>
|
||||
<Setting name="AutomaticallyPromptMissingFiles">0</Setting>
|
||||
<Setting name="DuplicatAutoResolution">AutoPrune</Setting>
|
||||
<Setting name="IgnoreMaterials">Default*;</Setting>
|
||||
<Setting name="CreateComposites">1</Setting>
|
||||
</Group>
|
||||
<Group name="Sounds">
|
||||
<Setting name="VolumeAdjust">1.0</Setting>
|
||||
<Setting name="Compressed">0</Setting>
|
||||
<Setting name="PitchAdjust">1.0</Setting>
|
||||
<Setting name="Compressed">0</Setting>
|
||||
</Group>
|
||||
<Group name="Materials">
|
||||
<Setting name="ImportMaterials">1</Setting>
|
||||
<Setting name="UseExistingMaterials">1</Setting>
|
||||
<Setting name="CreateComposites">1</Setting>
|
||||
<Setting name="PopulateMaterialMaps">1</Setting>
|
||||
<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
|
||||
<Group name="General">
|
||||
<Setting name="DuplicatAutoResolution">AutoPrune</Setting>
|
||||
</Group>
|
||||
<Group name="Animations">
|
||||
<Setting name="SeparateAnimations">1</Setting>
|
||||
<Setting name="ImportAnimations">1</Setting>
|
||||
</Group>
|
||||
</Group>
|
||||
</AssetImportSettings>
|
||||
|
|
|
|||
|
|
@ -1492,6 +1492,15 @@ function AssetBrowser::doRebuildAssetArray(%this)
|
|||
else
|
||||
{
|
||||
//got it.
|
||||
if(%folderName $= "shaderCache" || %folderName $= "cache" || %folderName $= ".git")
|
||||
continue;
|
||||
|
||||
if(!%this.coreModulesFilter && %folderName $= "core" && %breadcrumbPath $= "")
|
||||
continue;
|
||||
|
||||
if(!%this.toolsModulesFilter && %folderName $= "tools" && %breadcrumbPath $= "")
|
||||
continue;
|
||||
|
||||
%assetArray.add( %breadcrumbPath, "Folder" TAB %folderName );
|
||||
}
|
||||
}
|
||||
|
|
@ -1856,6 +1865,10 @@ function AssetBrowserAssetSearchBtn::onClick( %this )
|
|||
// Navigation
|
||||
function AssetBrowser::navigateTo(%this, %address, %historyNav)
|
||||
{
|
||||
//Sanitize
|
||||
if(startsWith(%address, "/"))
|
||||
%address = strreplace(%address, "/", "");
|
||||
|
||||
//Don't bother navigating if it's to the place we already are
|
||||
if(AssetBrowser.dirHandler.currentAddress !$= %address)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -686,6 +686,7 @@ function ImportAssetWindow::doRefresh(%this)
|
|||
|
||||
//Go ahead and check if we have any issues, and if not, run the import!
|
||||
ImportAssetWindow.importer.ImportAssets();
|
||||
ImportAssetWindow.importer.resetImportSession(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
|
|
@ -12,10 +12,11 @@ function ImportAssetConfigList::onSelect( %this, %id, %text )
|
|||
ImportAssetWindow.activeImportConfigIndex = %id;
|
||||
//ImportAssetWindow.activeImportConfig = ImportAssetWindow.importConfigsList.getKey(%id);
|
||||
|
||||
if(!isObject(%this.activeImporConfig))
|
||||
%this.activeImporConfig = new AssetImportConfig();
|
||||
if(!isObject(ImportAssetWindow.activeImportConfig))
|
||||
ImportAssetWindow.activeImportConfig = new AssetImportConfig();
|
||||
|
||||
%this.activeImporConfig.loadImportConfig(AssetImportSettings, ImportAssetWindow.importConfigsList.getKey(%id));
|
||||
ImportAssetWindow.activeImportConfig.loadImportConfig(AssetImportSettings, ImportAssetWindow.importConfigsList.getKey(%id));
|
||||
ImportAssetWindow.importer.setImportConfig(ImportAssetWindow.activeImportConfig);
|
||||
|
||||
//If we were trying to import anything, refresh it with the new config
|
||||
ImportAssetWindow.importer.resetImportSession();
|
||||
|
|
|
|||
|
|
@ -39,6 +39,9 @@ function directoryHandler::loadFolders(%this, %path, %parentId)
|
|||
//we don't need to display the shadercache folder
|
||||
if(%parentName $= "Data" && (%folderName $= "shaderCache" || %folderName $= "cache"))
|
||||
continue;
|
||||
|
||||
if(%folderName $= ".git")
|
||||
continue;
|
||||
|
||||
%iconIdx = 3;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue