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app
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Merge pull request #1846 from CouleeApps/background-fix
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2016-12-05 09:06:14 -06:00 |
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assets
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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cinterface
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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collision
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Merge pull request #1801 from Azaezel/registerRemoval
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2016-10-21 20:04:42 +02:00 |
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console
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Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot
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2017-01-05 17:39:10 -05:00 |
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core
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Merge pull request #1800 from Azaezel/andOrMaybe
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2017-01-07 02:31:05 +01:00 |
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environment
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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2016-12-20 22:50:28 -06:00 |
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forest
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Merge pull request #1806 from Azaezel/byeByeVarVar2
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2016-10-23 21:04:36 +02:00 |
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gfx
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Merge pull request #1800 from Azaezel/andOrMaybe
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2017-01-07 02:31:05 +01:00 |
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gui
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Merge pull request #1800 from Azaezel/andOrMaybe
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2017-01-07 02:31:05 +01:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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account for fov change (also, internal docs)
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2016-11-29 15:57:41 -06:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Merge pull request #1636 from Azaezel/TranslucentTargetTweak
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2016-08-21 20:10:59 +02:00 |
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math
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Adds some helpful utility math functions.
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2016-11-28 22:42:29 -06:00 |
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module
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Change back "enabled" values to lowercase
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2016-07-31 19:25:35 +02:00 |
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navigation
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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2016-12-20 22:50:28 -06:00 |
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persistence
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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platform
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tabs to spaces
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2017-01-06 18:06:36 -05:00 |
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platformMac
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformSDL
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Matched up platform semaphore declarations
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2017-01-05 20:00:33 -05:00 |
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platformWin32
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OpenGL vsync fixes.
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2016-12-23 13:59:55 +10:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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renderInstance
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clang reports: unclear || + && and &+| mixes.
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2016-10-14 17:26:13 -05:00 |
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scene
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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2016-12-20 22:50:28 -06:00 |
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sfx
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The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function
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2017-01-05 20:01:52 -05:00 |
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shaderGen
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went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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2016-12-11 15:04:33 -06:00 |
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sim
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Preliminary IPV6 Support
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2016-10-25 19:09:02 +01:00 |
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T3D
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Merge pull request #1784 from yourarcade/guiSpeedometerHud
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2017-01-09 23:51:04 -06:00 |
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terrain
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re-enable face culling for the terrain
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2016-12-01 11:03:32 +10:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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fix atlas texture, extra info for opencollada
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2016-12-09 16:29:23 -06:00 |
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util
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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windowManager
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fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.)
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2016-12-11 19:11:32 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |