Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts
2019-11-07 03:46:31 -06:00
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assetTypes conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout 2019-11-07 03:46:31 -06:00
fieldTypes Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
templateFiles WIP of updating terrain editor to work with assets 2019-11-06 00:23:07 -06:00
addModuleWindow.cs Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
addPackageWindow.cs Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
assetBrowser.cs WIP of updating terrain editor to work with assets 2019-11-06 00:23:07 -06:00
assetImport.cs Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
assetImportConfig.cs Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
editAsset.cs Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
editModule.cs Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
gameObjectCreator.cs Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
newAsset.cs Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
popupMenus.cs WIP of updating terrain editor to work with assets 2019-11-06 00:23:07 -06:00
selectModule.cs Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
selectPackage.cs Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00