..
glsl
A clean implementation of Lukas' Fix side projection #684 PR with Az's addendum fix rolled in
2021-12-13 15:56:14 -06:00
hlsl
A clean implementation of Lukas' Fix side projection #684 PR with Az's addendum fix rolled in
2021-12-13 15:56:14 -06:00
terrCell.cpp
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
terrCell.h
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
2017-07-26 22:10:56 +01:00
terrCellMaterial.cpp
* BugFix: Clear some MSVC compiler warnings.
2021-10-07 00:27:39 -04:00
terrCellMaterial.h
Improve terrain rendering, handle bug with no detail
2021-01-04 20:06:17 +01:00
terrCollision.cpp
uninitialized variables-terrain
2020-05-11 15:37:43 -05:00
terrCollision.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
terrData.cpp
Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets.
2022-03-20 16:17:06 -05:00
terrData.h
Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets.
2022-03-20 16:17:06 -05:00
terrExport.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
terrFeatureTypes.cpp
New terrain blending
2021-01-01 21:07:12 +01:00
terrFeatureTypes.h
New terrain blending
2021-01-01 21:07:12 +01:00
terrFile.cpp
use internalname for terrain layers
2021-11-29 13:54:13 -06:00
terrFile.h
Add a new Terrain brush action: Smooth Slope.
2013-04-10 08:44:22 -04:00
terrImport.cpp
Consolidates and standardizes terrain creation between the editor, asset browser and creator panel
2020-12-28 23:43:56 -06:00
terrLighting.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
terrMaterial.cpp
Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
2022-05-31 00:26:20 -05:00
terrMaterial.h
code duplication prune. should aid in stability
2021-10-03 02:56:26 -05:00
terrRender.cpp
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
terrRender.h
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
2017-07-26 22:10:56 +01:00